Fix registering properties of reference-types by applying bruvzg's patch
bruvzg's original comment with the patch is here: https://github.com/GodotNativeTools/godot-cpp/issues/237#issuecomment-465170294 Fixes #237.pull/271/head
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@ -326,8 +326,13 @@ void register_property(const char *name, P(T::*var), P default_value, godot_meth
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godot_string *_hint_string = (godot_string *)&hint_string;
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godot_property_attributes attr = {};
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if (def_val.get_type() == Variant::NIL) {
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attr.type = Variant::OBJECT;
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} else {
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attr.type = def_val.get_type();
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attr.default_value = *(godot_variant *)&def_val;
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}
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attr.hint = hint;
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attr.rset_type = rpc_mode;
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attr.usage = usage;
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@ -356,12 +361,19 @@ template <class T, class P>
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void register_property(const char *name, void (T::*setter)(P), P (T::*getter)(), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "") {
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Variant def_val = default_value;
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godot_string *_hint_string = (godot_string *)&hint_string;
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godot_property_attributes attr = {};
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if (def_val.get_type() == Variant::NIL) {
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attr.type = Variant::OBJECT;
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} else {
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attr.type = def_val.get_type();
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attr.default_value = *(godot_variant *)&def_val;
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}
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attr.hint = hint;
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attr.rset_type = rpc_mode;
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attr.usage = usage;
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attr.hint_string = *_hint_string;
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_PropertySetFunc<T, P> *wrapped_set = (_PropertySetFunc<T, P> *)godot::api->godot_alloc(sizeof(_PropertySetFunc<T, P>));
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wrapped_set->f = setter;
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