Added fix for javascript build for godot 4.x

Added changes to tools/javascript.py to add PFlags to fix SharedArrayBuffer memory error.
Corrected some small errors in tools/javascript.py to support new target names.
Also updated ci to include validation for web build.

(cherry picked from commit 2b4bcbb0ce)
pull/1261/head
Nick Maltbie 2023-09-20 01:08:09 -07:00 committed by David Snopek
parent 857d8e3a56
commit 0b1c8bcac3
3 changed files with 25 additions and 9 deletions

View File

@ -78,8 +78,18 @@ jobs:
run-tests: false run-tests: false
cache-name: ios-arm64 cache-name: ios-arm64
- name: 🌐 Web (wasm32)
os: ubuntu-20.04
platform: javascript
artifact-name: godot-cpp-javascript-wasm32-release
artifact-path: bin/libgodot-cpp.javascript.template_release.wasm32.a
run-tests: false
cache-name: javascript-wasm32
env: env:
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/ SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
EM_VERSION: 3.1.45
EM_CACHE_FOLDER: "emsdk-cache"
steps: steps:
- name: Checkout - name: Checkout
@ -104,6 +114,13 @@ jobs:
sudo apt-get update -qq sudo apt-get update -qq
sudo apt-get install -qqq build-essential pkg-config sudo apt-get install -qqq build-essential pkg-config
- name: Web dependencies
if: ${{ matrix.platform == 'javascript' }}
uses: mymindstorm/setup-emsdk@v12
with:
version: ${{env.EM_VERSION}}
actions-cache-folder: ${{env.EM_CACHE_FOLDER}}
- name: Install scons - name: Install scons
run: | run: |
python -m pip install scons==4.0.0 python -m pip install scons==4.0.0

View File

@ -21,3 +21,5 @@ android.debug.x86_64 = "res://bin/libgdexample.android.template_debug.x86_64.so"
android.release.x86_64 = "res://bin/libgdexample.android.template_release.x86_64.so" android.release.x86_64 = "res://bin/libgdexample.android.template_release.x86_64.so"
android.debug.arm64 = "res://bin/libgdexample.android.template_debug.arm64.so" android.debug.arm64 = "res://bin/libgdexample.android.template_debug.arm64.so"
android.release.arm64 = "res://bin/libgdexample.android.template_release.arm64.so" android.release.arm64 = "res://bin/libgdexample.android.template_release.arm64.so"
web.debug.wasm32 = "res://bin/libgdexample.javascript.template_debug.wasm32.wasm"
web.release.wasm32 = "res://bin/libgdexample.javascript.template_release.wasm32.wasm"

View File

@ -1,8 +1,9 @@
import os import os
from SCons.Util import WhereIs
def exists(env): def exists(env):
return "EM_CONFIG" in os.environ return WhereIs("emcc") is not None
def generate(env): def generate(env):
@ -10,9 +11,6 @@ def generate(env):
print("Only wasm32 supported on web. Exiting.") print("Only wasm32 supported on web. Exiting.")
env.Exit(1) env.Exit(1)
if "EM_CONFIG" in os.environ:
env["ENV"] = os.environ
env["CC"] = "emcc" env["CC"] = "emcc"
env["CXX"] = "em++" env["CXX"] = "em++"
env["AR"] = "emar" env["AR"] = "emar"
@ -26,6 +24,10 @@ def generate(env):
env["ARCOM_POSIX"] = env["ARCOM"].replace("$TARGET", "$TARGET.posix").replace("$SOURCES", "$SOURCES.posix") env["ARCOM_POSIX"] = env["ARCOM"].replace("$TARGET", "$TARGET.posix").replace("$SOURCES", "$SOURCES.posix")
env["ARCOM"] = "${TEMPFILE(ARCOM_POSIX)}" env["ARCOM"] = "${TEMPFILE(ARCOM_POSIX)}"
# Thread support (via SharedArrayBuffer).
env.Append(CCFLAGS=["-s", "USE_PTHREADS=1"])
env.Append(LINKFLAGS=["-s", "USE_PTHREADS=1"])
# All intermediate files are just LLVM bitcode. # All intermediate files are just LLVM bitcode.
env["OBJPREFIX"] = "" env["OBJPREFIX"] = ""
env["OBJSUFFIX"] = ".bc" env["OBJSUFFIX"] = ".bc"
@ -39,9 +41,4 @@ def generate(env):
env.Replace(SHLINKFLAGS="$LINKFLAGS") env.Replace(SHLINKFLAGS="$LINKFLAGS")
env.Replace(SHLINKFLAGS="$LINKFLAGS") env.Replace(SHLINKFLAGS="$LINKFLAGS")
if env["target"] == "debug":
env.Append(CCFLAGS=["-O0", "-g"])
elif env["target"] == "release":
env.Append(CCFLAGS=["-O3"])
env.Append(CPPDEFINES=["WEB_ENABLED", "UNIX_ENABLED"]) env.Append(CPPDEFINES=["WEB_ENABLED", "UNIX_ENABLED"])