Merge branch 'master' into fix-android-build

pull/420/head
Marc 2020-08-23 16:14:16 +01:00 committed by GitHub
commit 0afb66c11a
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9 changed files with 270 additions and 173 deletions

156
.gitignore vendored
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@ -16,3 +16,159 @@ bin
*.creator.user
*.files
*.includes
# Gprof output
gmon.out
# Vim temp files
*.swo
*.swp
# Qt project files
*.config
*.creator
*.creator.*
*.files
*.includes
*.cflags
*.cxxflags
# Eclipse CDT files
.cproject
.settings/
# Geany/geany-plugins files
*.geany
.geanyprj
# Misc
.DS_Store
logs/
# for projects that use SCons for building: http://http://www.scons.org/
.sconf_temp
.sconsign.dblite
*.pyc
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.opendb
*.VC.VC.opendb
enc_temp_folder/
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# CodeLite project files
*.project
*.workspace
.codelite/
# Windows Azure Build Output
csx/
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
sql/
*.Cache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.pfx
*.publishsettings
node_modules/
__pycache__/
# KDE
.directory
#Kdevelop project files
*.kdev4
# xCode
xcuserdata
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
App_Data/*.mdf
App_Data/*.ldf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
# Microsoft Fakes
FakesAssemblies/
# =========================
# Windows detritus
# =========================
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
logo.h
*.autosave
# https://github.com/github/gitignore/blob/master/Global/Tags.gitignore
# Ignore tags created by etags, ctags, gtags (GNU global) and cscope
TAGS
!TAGS/
tags
*.tags
!tags/
gtags.files
GTAGS
GRTAGS
GPATH
cscope.files
cscope.out
cscope.in.out
cscope.po.out
godot.creator.*
# Visual Studio 2017 and Visual Studio Code workspace folder
/.vs
/.vscode
# Visual Studio Code workspace file
*.code-workspace
# Scons progress indicator
.scons_node_count
# ccls cache (https://github.com/MaskRay/ccls)
.ccls-cache/
# compile commands (https://clang.llvm.org/docs/JSONCompilationDatabase.html)
compile_commands.json

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@ -221,8 +221,8 @@ Once you've compiled the GDNative C++ bindings (see above), you can compile the
```bash
cd SimpleLibrary
clang -fPIC -o src/init.os -c src/init.cpp -g -O3 -std=c++14 -Igodot-cpp/include -Igodot-cpp/include/core -Igodot-cpp/include/gen -Igodot-cpp/godot_headers
clang -o bin/libtest.so -shared src/init.os -Lgodot-cpp/bin -l<name of the godot-cpp>
clang++ -fPIC -o src/init.o -c src/init.cpp -g -O3 -std=c++14 -Igodot-cpp/include -Igodot-cpp/include/core -Igodot-cpp/include/gen -Igodot-cpp/godot_headers
clang++ -o bin/libtest.so -shared src/init.o -Lgodot-cpp/bin -l<name of the godot-cpp>
```
You'll need to replace `<name of the godot-cpp>` with the file that was created in [**Compiling the cpp bindings library**](#compiling-the-cpp-bindings-library).
@ -256,8 +256,8 @@ submit a pull request :slightly_smiling_face:
```bash
cd SimpleLibrary
aarch64-linux-android29-clang++ -fPIC -o src/init.os -c src/init.cpp -g -O3 -std=c++14 -Igodot-cpp/include -Igodot-cpp/include/core -Igodot-cpp/include/gen -Igodot-cpp/godot_headers
aarch64-linux-android29-clang++ -o bin/libtest.so -shared src/init.os -Lgodot-cpp/bin -l<name of the godot-cpp>
aarch64-linux-android29-clang++ -fPIC -o src/init.o -c src/init.cpp -g -O3 -std=c++14 -Igodot-cpp/include -Igodot-cpp/include/core -Igodot-cpp/include/gen -Igodot-cpp/godot_headers
aarch64-linux-android29-clang++ -o bin/libtest.so -shared src/init.o -Lgodot-cpp/bin -l<name of the godot-cpp>
```
You'll need to replace `<name of the godot-cpp>` with the file that was created in [**Compiling the cpp bindings library**](#compiling-the-cpp-bindings-library). The command above targets `arm64v8`. To target `armv7`, use `armv7a-linux-androideabi29-clang++` instead of `aarch64-linux-android29-clang++`.

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@ -46,11 +46,11 @@ def is_reference_type(t):
return True
return False
def make_gdnative_type(t):
def make_gdnative_type(t, ref_allowed):
if is_enum(t):
return remove_enum_prefix(t) + " "
elif is_class_type(t):
if is_reference_type(t):
if is_reference_type(t) and ref_allowed:
return "Ref<" + strip_name(t) + "> "
else:
return strip_name(t) + " *"
@ -83,8 +83,10 @@ def generate_class_header(used_classes, c):
# so don't include it here because it's not needed
if class_name != "Object" and class_name != "Reference":
source.append("#include <core/Ref.hpp>")
ref_allowed = True
else:
source.append("#include <core/TagDB.hpp>")
ref_allowed = False
included = []
@ -144,10 +146,14 @@ def generate_class_header(used_classes, c):
source.append("\t};")
source.append("\tstatic ___method_bindings ___mb;")
source.append("\tstatic void *_detail_class_tag;")
source.append("")
source.append("public:")
source.append("\tstatic void ___init_method_bindings();")
# class id from core engine for casting
source.append("\tinline static size_t ___get_id() { return (size_t)_detail_class_tag; }")
source.append("")
@ -206,7 +212,7 @@ def generate_class_header(used_classes, c):
# TODO decide what to do about virtual methods
# method_signature += "virtual " if method["is_virtual"] else ""
method_signature += make_gdnative_type(method["return_type"])
method_signature += make_gdnative_type(method["return_type"], ref_allowed)
method_name = escape_cpp(method["name"])
method_signature += method_name + "("
@ -215,7 +221,7 @@ def generate_class_header(used_classes, c):
method_arguments = ""
for i, argument in enumerate(method["arguments"]):
method_signature += "const " + make_gdnative_type(argument["type"])
method_signature += "const " + make_gdnative_type(argument["type"], ref_allowed)
argument_name = escape_cpp(argument["name"])
method_signature += argument_name
method_arguments += argument_name
@ -298,6 +304,9 @@ def generate_class_header(used_classes, c):
def generate_class_implementation(icalls, used_classes, c):
class_name = strip_name(c["name"])
ref_allowed = class_name != "Object" and class_name != "Reference"
source = []
source.append("#include \"" + class_name + ".hpp\"")
source.append("")
@ -350,11 +359,19 @@ def generate_class_implementation(icalls, used_classes, c):
source.append(class_name + "::___method_bindings " + class_name + "::___mb = {};")
source.append("")
source.append("void *" + class_name + "::_detail_class_tag = nullptr;")
source.append("")
source.append("void " + class_name + "::___init_method_bindings() {")
for method in c["methods"]:
source.append("\t___mb.mb_" + method["name"] + " = godot::api->godot_method_bind_get_method(\"" + c["name"] + "\", \"" + method["name"] + "\");")
source.append("\tgodot_string_name class_name;")
source.append("\tgodot::api->godot_string_name_new_data(&class_name, \"" + c["name"] + "\");")
source.append("\t_detail_class_tag = godot::core_1_2_api->godot_get_class_tag(&class_name);")
source.append("\tgodot::api->godot_string_name_destroy(&class_name);")
source.append("}")
source.append("")
@ -367,12 +384,11 @@ def generate_class_implementation(icalls, used_classes, c):
for method in c["methods"]:
method_signature = ""
method_signature += make_gdnative_type(method["return_type"])
method_signature += make_gdnative_type(method["return_type"], ref_allowed)
method_signature += strip_name(c["name"]) + "::" + escape_cpp(method["name"]) + "("
for i, argument in enumerate(method["arguments"]):
method_signature += "const " + make_gdnative_type(argument["type"])
method_signature += "const " + make_gdnative_type(argument["type"], ref_allowed)
method_signature += escape_cpp(argument["name"])
if i != len(method["arguments"]) - 1:
@ -396,12 +412,13 @@ def generate_class_implementation(icalls, used_classes, c):
continue
return_statement = ""
return_type_is_ref = is_reference_type(method["return_type"]) and ref_allowed
if method["return_type"] != "void":
if is_class_type(method["return_type"]):
if is_enum(method["return_type"]):
return_statement += "return (" + remove_enum_prefix(method["return_type"]) + ") "
elif is_reference_type(method["return_type"]):
elif return_type_is_ref:
return_statement += "return Ref<" + strip_name(method["return_type"]) + ">::__internal_constructor(";
else:
return_statement += "return " + ("(" + strip_name(method["return_type"]) + " *) " if is_class_type(method["return_type"]) else "")
@ -476,7 +493,7 @@ def generate_class_implementation(icalls, used_classes, c):
if method["return_type"] != "void":
cast = ""
if is_class_type(method["return_type"]):
if is_reference_type(method["return_type"]):
if return_type_is_ref:
cast += "Ref<" + strip_name(method["return_type"]) + ">::__internal_constructor(__result);"
else:
cast += "(" + strip_name(method["return_type"]) + " *) " + strip_name(method["return_type"] + "::___get_from_variant(") + "__result);"
@ -485,7 +502,6 @@ def generate_class_implementation(icalls, used_classes, c):
source.append("\treturn " + cast)
else:
args = []
@ -503,11 +519,15 @@ def generate_class_implementation(icalls, used_classes, c):
return_statement += icall_name + "(___mb.mb_" + method["name"] + ", (const Object *) " + core_object_name
for arg in method["arguments"]:
return_statement += ", " + escape_cpp(arg["name"]) + (".ptr()" if is_reference_type(arg["type"]) else "")
arg_is_ref = is_reference_type(arg["type"]) and ref_allowed
return_statement += ", " + escape_cpp(arg["name"]) + (".ptr()" if arg_is_ref else "")
return_statement += ")"
source.append("\t" + return_statement + (")" if is_reference_type(method["return_type"]) else "") + ";")
if return_type_is_ref:
return_statement += ")"
source.append("\t" + return_statement + ";")
source.append("}")
source.append("")
@ -709,7 +729,6 @@ def get_icall_name(sig):
def get_used_classes(c):
classes = []
for method in c["methods"]:
@ -725,9 +744,6 @@ def get_used_classes(c):
def strip_name(name):
if len(name) == 0:
return name

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@ -62,8 +62,10 @@ enum class Error {
#include <GodotGlobal.hpp>
// alloca() is non-standard. When using MSVC, it's in malloc.h.
#if defined(__linux__) || defined(__APPLE__) || defined(__MINGW32__)
#if defined(__linux__) || defined(__APPLE__)
#include <alloca.h>
#else
#include <malloc.h>
#endif
typedef float real_t;

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@ -100,7 +100,7 @@ public:
return godot::detail::create_custom_class_instance<Name>(); \
} \
inline static size_t ___get_id() { return typeid(Name).hash_code(); } \
inline static size_t ___get_base_id() { return typeid(Base).hash_code(); } \
inline static size_t ___get_base_id() { return Base::___get_id(); } \
inline static const char *___get_base_type_name() { return Base::___get_class_name(); } \
inline static godot::Object *___get_from_variant(godot::Variant a) { \
return (godot::Object *)godot::detail::get_custom_class_instance<Name>( \
@ -513,23 +513,28 @@ T *Object::cast_to(const Object *obj) {
if (!obj)
return nullptr;
size_t have_tag = (size_t)godot::nativescript_1_1_api->godot_nativescript_get_type_tag(obj->_owner);
if (T::___CLASS_IS_SCRIPT) {
size_t have_tag = (size_t)godot::nativescript_1_1_api->godot_nativescript_get_type_tag(obj->_owner);
if (have_tag) {
if (!godot::_TagDB::is_type_known((size_t)have_tag)) {
have_tag = 0;
}
}
if (have_tag) {
if (!godot::_TagDB::is_type_known((size_t)have_tag)) {
have_tag = 0;
if (!have_tag) {
have_tag = obj->_type_tag;
}
if (godot::_TagDB::is_type_compatible(T::___get_id(), have_tag)) {
return detail::get_custom_class_instance<T>(obj);
}
} else {
if (godot::core_1_2_api->godot_object_cast_to(obj->_owner, (void *)T::___get_id())) {
return (T *)obj;
}
}
if (!have_tag) {
have_tag = obj->_type_tag;
}
if (godot::_TagDB::is_type_compatible(typeid(T).hash_code(), have_tag)) {
return (T::___CLASS_IS_SCRIPT) ? detail::get_custom_class_instance<T>(obj) : (T *)obj;
} else {
return nullptr;
}
return nullptr;
}
#endif

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@ -29,6 +29,9 @@ public:
class String {
godot_string _godot_string;
String(godot_string contents) :
_godot_string(contents) {}
public:
String();
String(const char *contents);

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@ -178,6 +178,13 @@ struct Vector2 {
Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const;
Vector2 move_toward(const Vector2 &p_to, const real_t p_delta) const {
Vector2 v = *this;
Vector2 vd = p_to - v;
real_t len = vd.length();
return len <= p_delta || len < CMP_EPSILON ? p_to : v + vd / len * p_delta;
}
inline Vector2 slide(const Vector2 &p_vec) const {
return p_vec - *this * this->dot(p_vec);
}

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@ -167,6 +167,13 @@ struct Vector3 {
Vector3 cubic_interpolate(const Vector3 &b, const Vector3 &pre_a, const Vector3 &post_b, const real_t t) const;
Vector3 move_toward(const Vector3 &p_to, const real_t p_delta) const {
Vector3 v = *this;
Vector3 vd = p_to - v;
real_t len = vd.length();
return len <= p_delta || len < CMP_EPSILON ? p_to : v + vd / len * p_delta;
}
Vector3 bounce(const Vector3 &p_normal) const {
return -reflect(p_normal);
}

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@ -25,52 +25,31 @@ const char *godot::CharString::get_data() const {
}
String String::num(double p_num, int p_decimals) {
String new_string;
new_string._godot_string = godot::api->godot_string_num_with_decimals(p_num, p_decimals);
return new_string;
return String(godot::api->godot_string_num_with_decimals(p_num, p_decimals));
}
String String::num_scientific(double p_num) {
String new_string;
new_string._godot_string = godot::api->godot_string_num_scientific(p_num);
return new_string;
return String(godot::api->godot_string_num_scientific(p_num));
}
String String::num_real(double p_num) {
String new_string;
new_string._godot_string = godot::api->godot_string_num_real(p_num);
return new_string;
return String(godot::api->godot_string_num_real(p_num));
}
String String::num_int64(int64_t p_num, int base, bool capitalize_hex) {
String new_string;
new_string._godot_string = godot::api->godot_string_num_int64_capitalized(p_num, base, capitalize_hex);
return new_string;
return String(godot::api->godot_string_num_int64_capitalized(p_num, base, capitalize_hex));
}
String String::chr(godot_char_type p_char) {
String new_string;
new_string._godot_string = godot::api->godot_string_chr(p_char);
return new_string;
return String(godot::api->godot_string_chr(p_char));
}
String String::md5(const uint8_t *p_md5) {
String new_string;
new_string._godot_string = godot::api->godot_string_md5(p_md5);
return new_string;
return String(godot::api->godot_string_md5(p_md5));
}
String String::hex_encode_buffer(const uint8_t *p_buffer, int p_len) {
String new_string;
new_string._godot_string = godot::api->godot_string_hex_encode_buffer(p_buffer, p_len);
return new_string;
return String(godot::api->godot_string_hex_encode_buffer(p_buffer, p_len));
}
godot::String::String() {
@ -124,18 +103,16 @@ bool String::operator!=(const String &s) const {
}
String String::operator+(const String &s) const {
String new_string;
new_string._godot_string = godot::api->godot_string_operator_plus(&_godot_string, &s._godot_string);
return new_string;
return String(godot::api->godot_string_operator_plus(&_godot_string, &s._godot_string));
}
void String::operator+=(const String &s) {
_godot_string = godot::api->godot_string_operator_plus(&_godot_string, &s._godot_string);
*this = String(godot::api->godot_string_operator_plus(&_godot_string, &s._godot_string));
}
void String::operator+=(const wchar_t c) {
// @Todo
String _to_be_added = String(c);
*this = String(godot::api->godot_string_operator_plus(&_godot_string, &_to_be_added._godot_string));
}
bool String::operator<(const String &s) const {
@ -223,24 +200,15 @@ PoolStringArray String::bigrams() const {
}
String String::c_escape() const {
String new_string;
new_string._godot_string = godot::api->godot_string_c_escape(&_godot_string);
return new_string;
return String(godot::api->godot_string_c_escape(&_godot_string));
}
String String::c_unescape() const {
String new_string;
new_string._godot_string = godot::api->godot_string_c_unescape(&_godot_string);
return new_string;
return String(godot::api->godot_string_c_unescape(&_godot_string));
}
String String::capitalize() const {
String new_string;
new_string._godot_string = godot::api->godot_string_capitalize(&_godot_string);
return new_string;
return String(godot::api->godot_string_capitalize(&_godot_string));
}
bool String::empty() const {
@ -268,41 +236,31 @@ int String::findn(String p_what, int p_from) const {
}
String String::format(Variant values) const {
String new_string;
new_string._godot_string = godot::api->godot_string_format(&_godot_string, (godot_variant *)&values);
return new_string;
return String(godot::api->godot_string_format(&_godot_string, (godot_variant *)&values));
}
String String::format(Variant values, String placeholder) const {
String new_string;
godot_char_string contents = godot::api->godot_string_utf8(&placeholder._godot_string);
new_string._godot_string = godot::api->godot_string_format_with_custom_placeholder(&_godot_string, (godot_variant *)&values, godot::api->godot_char_string_get_data(&contents));
String new_string(godot::api->godot_string_format_with_custom_placeholder(&_godot_string, (godot_variant *)&values, godot::api->godot_char_string_get_data(&contents)));
godot::api->godot_char_string_destroy(&contents);
return new_string;
}
String String::get_base_dir() const {
String new_string;
new_string._godot_string = godot::api->godot_string_get_base_dir(&_godot_string);
return new_string;
return String(godot::api->godot_string_get_base_dir(&_godot_string));
}
String String::get_basename() const {
godot_string new_string = godot::api->godot_string_get_basename(&_godot_string);
return *(String *)&new_string;
return String(godot::api->godot_string_get_basename(&_godot_string));
}
String String::get_extension() const {
godot_string new_string = godot::api->godot_string_get_extension(&_godot_string);
return *(String *)&new_string;
return String(godot::api->godot_string_get_extension(&_godot_string));
}
String String::get_file() const {
godot_string new_string = godot::api->godot_string_get_file(&_godot_string);
return *(String *)&new_string;
return String(godot::api->godot_string_get_file(&_godot_string));
}
int String::hash() const {
@ -314,10 +272,7 @@ int String::hex_to_int() const {
}
String String::insert(int position, String what) const {
String new_string;
new_string._godot_string = godot::api->godot_string_insert(&_godot_string, position, what._godot_string);
return new_string;
return String(godot::api->godot_string_insert(&_godot_string, position, what._godot_string));
}
bool String::is_abs_path() const {
@ -357,17 +312,11 @@ bool String::is_valid_ip_address() const {
}
String String::json_escape() const {
String new_string;
new_string._godot_string = godot::api->godot_string_json_escape(&_godot_string);
return new_string;
return String(godot::api->godot_string_json_escape(&_godot_string));
}
String String::left(int position) const {
String new_string;
new_string._godot_string = godot::api->godot_string_left(&_godot_string, position);
return new_string;
return String(godot::api->godot_string_left(&_godot_string, position));
}
bool String::match(String expr) const {
@ -384,10 +333,7 @@ PoolByteArray String::md5_buffer() const {
}
String String::md5_text() const {
String new_string;
new_string._godot_string = godot::api->godot_string_md5_text(&_godot_string);
return new_string;
return String(godot::api->godot_string_md5_text(&_godot_string));
}
int String::ord_at(int at) const {
@ -395,52 +341,31 @@ int String::ord_at(int at) const {
}
String String::pad_decimals(int digits) const {
String new_string;
new_string._godot_string = godot::api->godot_string_pad_decimals(&_godot_string, digits);
return new_string;
return String(godot::api->godot_string_pad_decimals(&_godot_string, digits));
}
String String::pad_zeros(int digits) const {
String new_string;
new_string._godot_string = godot::api->godot_string_pad_zeros(&_godot_string, digits);
return new_string;
return String(godot::api->godot_string_pad_zeros(&_godot_string, digits));
}
String String::percent_decode() const {
String new_string;
new_string._godot_string = godot::api->godot_string_percent_decode(&_godot_string);
return new_string;
return String(godot::api->godot_string_percent_decode(&_godot_string));
}
String String::percent_encode() const {
String new_string;
new_string._godot_string = godot::api->godot_string_percent_encode(&_godot_string);
return new_string;
return String(godot::api->godot_string_percent_encode(&_godot_string));
}
String String::plus_file(String file) const {
String new_string;
new_string._godot_string = godot::api->godot_string_plus_file(&_godot_string, &file._godot_string);
return new_string;
return String(godot::api->godot_string_plus_file(&_godot_string, &file._godot_string));
}
String String::replace(String p_key, String p_with) const {
String new_string;
new_string._godot_string = godot::api->godot_string_replace(&_godot_string, p_key._godot_string, p_with._godot_string);
return new_string;
return String(godot::api->godot_string_replace(&_godot_string, p_key._godot_string, p_with._godot_string));
}
String String::replacen(String what, String forwhat) const {
String new_string;
new_string._godot_string = godot::api->godot_string_replacen(&_godot_string, what._godot_string, forwhat._godot_string);
return new_string;
return String(godot::api->godot_string_replacen(&_godot_string, what._godot_string, forwhat._godot_string));
}
int String::rfind(String p_what, int p_from) const {
@ -452,10 +377,7 @@ int String::rfindn(String p_what, int p_from) const {
}
String String::right(int position) const {
String new_string;
new_string._godot_string = godot::api->godot_string_right(&_godot_string, position);
return new_string;
return String(godot::api->godot_string_right(&_godot_string, position));
}
PoolByteArray String::sha256_buffer() const {
@ -465,10 +387,7 @@ PoolByteArray String::sha256_buffer() const {
}
String String::sha256_text() const {
String new_string;
new_string._godot_string = godot::api->godot_string_sha256_text(&_godot_string);
return new_string;
return String(godot::api->godot_string_sha256_text(&_godot_string));
}
float String::similarity(String text) const {
@ -494,17 +413,11 @@ PoolRealArray String::split_floats(String divisor, bool allow_empty) const {
}
String String::strip_edges(bool left, bool right) const {
String new_string;
new_string._godot_string = godot::api->godot_string_strip_edges(&_godot_string, left, right);
return new_string;
return String(godot::api->godot_string_strip_edges(&_godot_string, left, right));
}
String String::substr(int from, int len) const {
String new_string;
new_string._godot_string = godot::api->godot_string_substr(&_godot_string, from, len);
return new_string;
return String(godot::api->godot_string_substr(&_godot_string, from, len));
}
float String::to_float() const {
@ -516,31 +429,19 @@ int64_t String::to_int() const {
}
String String::to_lower() const {
String new_string;
new_string._godot_string = godot::api->godot_string_to_lower(&_godot_string);
return new_string;
return String(godot::api->godot_string_to_lower(&_godot_string));
}
String String::to_upper() const {
String new_string;
new_string._godot_string = godot::api->godot_string_to_upper(&_godot_string);
return new_string;
return String(godot::api->godot_string_to_upper(&_godot_string));
}
String String::xml_escape() const {
String new_string;
new_string._godot_string = godot::api->godot_string_xml_escape(&_godot_string);
return new_string;
return String(godot::api->godot_string_xml_escape(&_godot_string));
}
String String::xml_unescape() const {
String new_string;
new_string._godot_string = godot::api->godot_string_xml_unescape(&_godot_string);
return new_string;
return String(godot::api->godot_string_xml_unescape(&_godot_string));
}
signed char String::casecmp_to(String p_str) const {