diff --git a/CMakeLists.txt b/CMakeLists.txt index 7ba159f0..11f6c958 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -5,6 +5,7 @@ # GODOT_GDEXTENSION_DIR: Path to the directory containing GDExtension interface header and API JSON file # GODOT_CPP_SYSTEM_HEADERS Mark the header files as SYSTEM. This may be useful to supress warnings in projects including this one. # GODOT_CPP_WARNING_AS_ERROR Treat any warnings as errors +# GODOT_ENABLE_HOT_RELOAD Build with hot reload support. Defaults to YES for Debug-builds and NO for Release-builds. # GODOT_CUSTOM_API_FILE: Path to a custom GDExtension API JSON file (takes precedence over `gdextension_dir`) # FLOAT_PRECISION: Floating-point precision level ("single", "double") # @@ -43,7 +44,6 @@ project(godot-cpp LANGUAGES CXX) option(GENERATE_TEMPLATE_GET_NODE "Generate a template version of the Node class's get_node." ON) option(GODOT_CPP_SYSTEM_HEADERS "Expose headers as SYSTEM." ON) option(GODOT_CPP_WARNING_AS_ERROR "Treat warnings as errors" OFF) -option(GODOT_ENABLE_HOT_RELOAD "Build with hot reload support" OFF) # Add path to modules list( APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/" ) @@ -58,6 +58,13 @@ if("${CMAKE_BUILD_TYPE}" STREQUAL "") set(CMAKE_BUILD_TYPE Debug) endif() +# Hot reload is enabled by default in Debug-builds +if("${CMAKE_BUILD_TYPE}" STREQUAL "Debug") + option(GODOT_ENABLE_HOT_RELOAD "Build with hot reload support" ON) +else() + option(GODOT_ENABLE_HOT_RELOAD "Build with hot reload support" OFF) +endif() + if(NOT DEFINED BITS) set(BITS 32) if(CMAKE_SIZEOF_VOID_P EQUAL 8)