Implemented a bunch of core types. Image needs love
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3b6da9ca76
commit
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#ifndef CORETYPES_H
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#define CORETYPES_H
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#include "Defs.h"
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#include "Basis.h"
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#include "Color.h"
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#include "Image.h"
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#include "InputEvent.h"
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#include "NodePath.h"
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#include "Plane.h"
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#include "Quat.h"
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#include "Rect2.h"
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#include "Rect3.h"
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#include "RID.h"
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#include "String.h"
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#include "Transform.h"
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#include "Transform2D.h"
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#include "Vector2.h"
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#include "Vector3.h"
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#endif // CORETYPES_H
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#ifndef DEFS_H
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#define DEFS_H
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namespace godot {
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enum Error {
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OK,
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FAILED, ///< Generic fail error
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ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
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ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet
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ERR_UNAUTHORIZED, ///< Missing credentials for requested resource
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ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5)
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ERR_OUT_OF_MEMORY, ///< Out of memory
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ERR_FILE_NOT_FOUND,
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ERR_FILE_BAD_DRIVE,
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ERR_FILE_BAD_PATH,
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ERR_FILE_NO_PERMISSION, // (10)
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ERR_FILE_ALREADY_IN_USE,
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ERR_FILE_CANT_OPEN,
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ERR_FILE_CANT_WRITE,
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ERR_FILE_CANT_READ,
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ERR_FILE_UNRECOGNIZED, // (15)
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ERR_FILE_CORRUPT,
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ERR_FILE_MISSING_DEPENDENCIES,
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ERR_FILE_EOF,
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ERR_CANT_OPEN, ///< Can't open a resource/socket/file
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ERR_CANT_CREATE, // (20)
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ERR_QUERY_FAILED,
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ERR_ALREADY_IN_USE,
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ERR_LOCKED, ///< resource is locked
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ERR_TIMEOUT,
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ERR_CANT_CONNECT, // (25)
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ERR_CANT_RESOLVE,
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ERR_CONNECTION_ERROR,
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ERR_CANT_AQUIRE_RESOURCE,
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ERR_CANT_FORK,
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ERR_INVALID_DATA, ///< Data passed is invalid (30)
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ERR_INVALID_PARAMETER, ///< Parameter passed is invalid
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ERR_ALREADY_EXISTS, ///< When adding, item already exists
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ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist
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ERR_DATABASE_CANT_READ, ///< database is full
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ERR_DATABASE_CANT_WRITE, ///< database is full (35)
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ERR_COMPILATION_FAILED,
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ERR_METHOD_NOT_FOUND,
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ERR_LINK_FAILED,
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ERR_SCRIPT_FAILED,
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ERR_CYCLIC_LINK, // (40)
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ERR_INVALID_DECLARATION,
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ERR_DUPLICATE_SYMBOL,
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ERR_PARSE_ERROR,
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ERR_BUSY,
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ERR_SKIP, // (45)
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ERR_HELP, ///< user requested help!!
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ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
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ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
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ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though
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ERR_WTF = ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above
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};
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}
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// @Todo error handling stuff here plz
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// @Todo as well as real_t
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#ifndef ERR_PRINT
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#define ERR_PRINT(msg)
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#endif
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#endif // DEFS_H
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#ifndef IMAGE_H
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#define IMAGE_H
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#include "Defs.h"
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#include "Vector2.h"
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#include "Rect2.h"
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#include "Color.h"
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#include "String.h"
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#include <godot/godot_image.h>
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namespace godot {
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class Image {
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godot_image _godot_image;
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public:
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enum Format {
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FORMAT_L8, //luminance
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FORMAT_LA8, //luminance-alpha
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FORMAT_R8,
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FORMAT_RG8,
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FORMAT_RGB8,
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FORMAT_RGBA8,
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FORMAT_RGB565, //16 bit
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FORMAT_RGBA4444,
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FORMAT_RGBA5551,
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FORMAT_RF, //float
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FORMAT_RGF,
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FORMAT_RGBF,
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FORMAT_RGBAF,
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FORMAT_RH, //half float
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FORMAT_RGH,
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FORMAT_RGBH,
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FORMAT_RGBAH,
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FORMAT_DXT1, //s3tc bc1
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FORMAT_DXT3, //bc2
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FORMAT_DXT5, //bc3
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FORMAT_ATI1, //bc4
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FORMAT_ATI2, //bc5
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FORMAT_BPTC_RGBA, //btpc bc6h
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FORMAT_BPTC_RGBF, //float /
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FORMAT_BPTC_RGBFU, //unsigned float
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FORMAT_PVRTC2, //pvrtc
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FORMAT_PVRTC2A,
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FORMAT_PVRTC4,
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FORMAT_PVRTC4A,
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FORMAT_ETC, //etc1
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FORMAT_ETC2_R11, //etc2
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FORMAT_ETC2_R11S, //signed, NOT srgb.
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FORMAT_ETC2_RG11,
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FORMAT_ETC2_RG11S,
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FORMAT_ETC2_RGB8,
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FORMAT_ETC2_RGBA8,
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FORMAT_ETC2_RGB8A1,
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FORMAT_MAX
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};
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enum Interpolation {
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INTERPOLATE_NEAREST,
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INTERPOLATE_BILINEAR,
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INTERPOLATE_CUBIC,
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/* INTERPOLATE GAUSS */
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};
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enum CompressMode {
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COMPRESS_16BIT,
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COMPRESS_S3TC,
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COMPRESS_PVRTC2,
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COMPRESS_PVRTC4,
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COMPRESS_ETC,
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COMPRESS_ETC2
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};
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Image()
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{
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godot_image_new(&_godot_image);
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}
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Image(const int width, const int height, const bool mipmaps, const Format format)
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{
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godot_image_new_with_size_format(&_godot_image, width, height, mipmaps, (godot_image_format) format);
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}
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void blit_rect(const Image& src, const Rect2& src_rect, const Vector2& dest = Vector2(0, 0))
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{
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// @DLScript @Todo
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}
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void brush_transfer(const Image& src, const Image& brush, const Vector2& pos = Vector2(0, 0))
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{
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// @DLScript @Todo
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}
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Image brushed(const Image& src, const Image& brush, const Vector2& pos = Vector2(0, 0))
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{
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return *this; // @DLScript @Todo
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}
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Image compressed(const Format format)
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{
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return *this; // @DLScript @Todo
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}
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Image converted(const Format format)
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{
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return *this; // @DLScript @Todo
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}
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Image decompressed()
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{
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return *this; // @DLScript @Todo
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}
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bool empty() const
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{
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return true; // @DLScript @Todo
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}
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void fix_alpha_edges()
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{
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// @DLScript @Todo
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}
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/*
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PoolByteArray get_data()
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{
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// @Todo
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}
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*/
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Format get_format() const
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{
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return Format::FORMAT_RGBAH; // @DLScript @Todo
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}
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int get_height() const
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{
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return godot_image_get_height(&_godot_image);
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}
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Color get_pixel(const int x, const int y, const int mipmap_level = 0)
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{
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return Color(); // @DLScript @Todo
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}
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Image get_rect(const Rect2& area = Rect2())
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{
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return *this; // @DLScript @Todo
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}
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Rect2 get_used_rect() const
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{
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return Rect2(); // @DLScript @Todo
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}
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int get_width() const
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{
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return godot_image_get_width(&_godot_image);
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}
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Error load(const String& path)
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{
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return (Error) godot_image_load(&_godot_image, (godot_string *) &path);
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}
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void put_pixel(const int x, const int y, const Color& color, int mipmap_level = 0)
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{
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// @DLScript @Todo
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}
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Image resized(const int x, const int y, const Interpolation interpolation = INTERPOLATE_NEAREST)
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{
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return *this; // @DLScript @Todo
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}
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Error save_png(const String& path)
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{
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return (Error) godot_image_save_png(&_godot_image, (godot_string *) &path); // @Todo Error enum
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}
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~Image()
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{
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godot_image_destroy(&_godot_image);
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}
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};
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}
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#endif // IMAGE_H
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#ifndef INPUTEVENT_H
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#define INPUTEVENT_H
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#include <cstdint>
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#include "String.h"
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namespace godot {
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enum {
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BUTTON_LEFT=1,
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BUTTON_RIGHT=2,
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BUTTON_MIDDLE=3,
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BUTTON_WHEEL_UP=4,
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BUTTON_WHEEL_DOWN=5,
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BUTTON_WHEEL_LEFT=6,
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BUTTON_WHEEL_RIGHT=7,
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BUTTON_MASK_LEFT=(1<<(BUTTON_LEFT-1)),
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BUTTON_MASK_RIGHT=(1<<(BUTTON_RIGHT-1)),
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BUTTON_MASK_MIDDLE=(1<<(BUTTON_MIDDLE-1)),
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};
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enum {
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JOY_BUTTON_0 = 0,
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JOY_BUTTON_1 = 1,
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JOY_BUTTON_2 = 2,
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JOY_BUTTON_3 = 3,
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JOY_BUTTON_4 = 4,
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JOY_BUTTON_5 = 5,
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JOY_BUTTON_6 = 6,
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JOY_BUTTON_7 = 7,
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JOY_BUTTON_8 = 8,
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JOY_BUTTON_9 = 9,
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JOY_BUTTON_10 = 10,
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JOY_BUTTON_11 = 11,
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JOY_BUTTON_12 = 12,
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JOY_BUTTON_13 = 13,
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JOY_BUTTON_14 = 14,
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JOY_BUTTON_15 = 15,
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JOY_BUTTON_MAX = 16,
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JOY_L = JOY_BUTTON_4,
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JOY_R = JOY_BUTTON_5,
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JOY_L2 = JOY_BUTTON_6,
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JOY_R2 = JOY_BUTTON_7,
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JOY_L3 = JOY_BUTTON_8,
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JOY_R3 = JOY_BUTTON_9,
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JOY_SELECT = JOY_BUTTON_10,
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JOY_START = JOY_BUTTON_11,
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JOY_DPAD_UP = JOY_BUTTON_12,
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JOY_DPAD_DOWN = JOY_BUTTON_13,
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JOY_DPAD_LEFT = JOY_BUTTON_14,
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JOY_DPAD_RIGHT = JOY_BUTTON_15,
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// a little history about game controllers (who copied who)
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JOY_SNES_B = JOY_BUTTON_0,
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JOY_SNES_A = JOY_BUTTON_1,
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JOY_SNES_Y = JOY_BUTTON_2,
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JOY_SNES_X = JOY_BUTTON_3,
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JOY_SONY_CIRCLE=JOY_SNES_A,
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JOY_SONY_X=JOY_SNES_B,
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JOY_SONY_SQUARE=JOY_SNES_Y,
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JOY_SONY_TRIANGLE=JOY_SNES_X,
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JOY_SEGA_B=JOY_SNES_A,
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JOY_SEGA_A=JOY_SNES_B,
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JOY_SEGA_X=JOY_SNES_Y,
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JOY_SEGA_Y=JOY_SNES_X,
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JOY_XBOX_B=JOY_SEGA_B,
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JOY_XBOX_A=JOY_SEGA_A,
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JOY_XBOX_X=JOY_SEGA_X,
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JOY_XBOX_Y=JOY_SEGA_Y,
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JOY_DS_A = JOY_SNES_A,
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JOY_DS_B = JOY_SNES_B,
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JOY_DS_X = JOY_SNES_X,
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JOY_DS_Y = JOY_SNES_Y,
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JOY_WII_C = JOY_BUTTON_5,
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JOY_WII_Z = JOY_BUTTON_6,
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JOY_WII_MINUS = JOY_BUTTON_9,
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JOY_WII_PLUS = JOY_BUTTON_10,
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// end of history
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JOY_AXIS_0=0,
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JOY_AXIS_1=1,
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JOY_AXIS_2=2,
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JOY_AXIS_3=3,
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JOY_AXIS_4=4,
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JOY_AXIS_5=5,
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JOY_AXIS_6=6,
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JOY_AXIS_7=7,
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JOY_AXIS_MAX=8,
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JOY_ANALOG_0_X = JOY_AXIS_0,
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JOY_ANALOG_0_Y = JOY_AXIS_1,
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JOY_ANALOG_1_X = JOY_AXIS_2,
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JOY_ANALOG_1_Y = JOY_AXIS_3,
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JOY_ANALOG_2_X = JOY_AXIS_4,
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JOY_ANALOG_2_Y = JOY_AXIS_5,
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JOY_ANALOG_L2 = JOY_AXIS_6,
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JOY_ANALOG_R2 = JOY_AXIS_7,
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};
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/**
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* Input Modifier Status
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* for keyboard/mouse events.
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*/
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struct InputModifierState {
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bool shift;
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bool alt;
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#ifdef APPLE_STYLE_KEYS
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union {
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bool command;
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bool meta; //< windows/mac key
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};
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bool control;
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#else
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union {
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bool command; //< windows/mac key
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bool control;
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};
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bool meta; //< windows/mac key
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#endif
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bool operator==(const InputModifierState& rvalue) const {
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return ( (shift==rvalue.shift) && (alt==rvalue.alt) && (control==rvalue.control) && (meta==rvalue.meta));
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}
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};
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struct InputEventKey {
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InputModifierState mod;
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bool pressed; /// otherwise release
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uint32_t scancode; ///< check keyboard.h , KeyCode enum, without modifier masks
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uint32_t unicode; ///unicode
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bool echo; /// true if this is an echo key
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};
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struct InputEventMouse {
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InputModifierState mod;
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int button_mask;
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float x,y;
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float global_x,global_y;
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int pointer_index;
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};
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struct InputEventMouseButton : public InputEventMouse {
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int button_index;
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bool pressed; //otherwise released
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bool doubleclick; //last even less than doubleclick time
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};
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struct InputEventMouseMotion : public InputEventMouse {
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float relative_x,relative_y;
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float speed_x,speed_y;
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};
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struct InputEventJoypadMotion {
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int axis; ///< Joypad axis
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float axis_value; ///< -1 to 1
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};
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struct InputEventJoypadButton {
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int button_index;
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bool pressed;
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float pressure; //0 to 1
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};
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struct InputEventScreenTouch {
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int index;
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float x,y;
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bool pressed;
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};
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struct InputEventScreenDrag {
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int index;
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float x,y;
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float relative_x,relative_y;
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float speed_x,speed_y;
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};
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struct InputEventAction {
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int action;
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bool pressed;
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};
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struct InputEvent {
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enum Type {
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NONE,
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KEY,
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MOUSE_MOTION,
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MOUSE_BUTTON,
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JOYPAD_MOTION,
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JOYPAD_BUTTON,
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SCREEN_TOUCH,
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SCREEN_DRAG,
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ACTION,
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TYPE_MAX
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};
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|
||||
uint32_t ID;
|
||||
int type;
|
||||
int device;
|
||||
|
||||
union {
|
||||
InputEventMouseMotion mouse_motion;
|
||||
InputEventMouseButton mouse_button;
|
||||
InputEventJoypadMotion joy_motion;
|
||||
InputEventJoypadButton joy_button;
|
||||
InputEventKey key;
|
||||
InputEventScreenTouch screen_touch;
|
||||
InputEventScreenDrag screen_drag;
|
||||
InputEventAction action;
|
||||
};
|
||||
|
||||
bool is_pressed() const;
|
||||
bool is_action(const String& p_action) const;
|
||||
bool is_action_pressed(const String& p_action) const;
|
||||
bool is_action_released(const String& p_action) const;
|
||||
bool is_echo() const;
|
||||
void set_as_action(const String& p_action, bool p_pressed);
|
||||
|
||||
|
||||
InputEvent xform_by(const Transform2D& p_xform) const;
|
||||
bool operator==(const InputEvent &p_event) const;
|
||||
operator String() const;
|
||||
InputEvent() { memset(this,0,sizeof(InputEvent)); }
|
||||
};
|
||||
|
||||
|
||||
|
||||
bool InputEvent::operator==(const InputEvent &p_event) const {
|
||||
if (type != p_event.type){
|
||||
return false;
|
||||
}
|
||||
|
||||
switch(type) {
|
||||
/** Current clang-format style doesn't play well with the aligned return values of that switch. */
|
||||
/* clang-format off */
|
||||
case NONE:
|
||||
return true;
|
||||
case KEY:
|
||||
return key.unicode == p_event.key.unicode
|
||||
&& key.scancode == p_event.key.scancode
|
||||
&& key.echo == p_event.key.echo
|
||||
&& key.pressed == p_event.key.pressed
|
||||
&& key.mod == p_event.key.mod;
|
||||
case MOUSE_MOTION:
|
||||
return mouse_motion.x == p_event.mouse_motion.x
|
||||
&& mouse_motion.y == p_event.mouse_motion.y
|
||||
&& mouse_motion.relative_x == p_event.mouse_motion.relative_x
|
||||
&& mouse_motion.relative_y == p_event.mouse_motion.relative_y
|
||||
&& mouse_motion.button_mask == p_event.mouse_motion.button_mask
|
||||
&& key.mod == p_event.key.mod;
|
||||
case MOUSE_BUTTON:
|
||||
return mouse_button.pressed == p_event.mouse_button.pressed
|
||||
&& mouse_button.x == p_event.mouse_button.x
|
||||
&& mouse_button.y == p_event.mouse_button.y
|
||||
&& mouse_button.button_index == p_event.mouse_button.button_index
|
||||
&& mouse_button.button_mask == p_event.mouse_button.button_mask
|
||||
&& key.mod == p_event.key.mod;
|
||||
case JOYPAD_MOTION:
|
||||
return joy_motion.axis == p_event.joy_motion.axis
|
||||
&& joy_motion.axis_value == p_event.joy_motion.axis_value;
|
||||
case JOYPAD_BUTTON:
|
||||
return joy_button.pressed == p_event.joy_button.pressed
|
||||
&& joy_button.button_index == p_event.joy_button.button_index
|
||||
&& joy_button.pressure == p_event.joy_button.pressure;
|
||||
case SCREEN_TOUCH:
|
||||
return screen_touch.pressed == p_event.screen_touch.pressed
|
||||
&& screen_touch.index == p_event.screen_touch.index
|
||||
&& screen_touch.x == p_event.screen_touch.x
|
||||
&& screen_touch.y == p_event.screen_touch.y;
|
||||
case SCREEN_DRAG:
|
||||
return screen_drag.index == p_event.screen_drag.index
|
||||
&& screen_drag.x == p_event.screen_drag.x
|
||||
&& screen_drag.y == p_event.screen_drag.y;
|
||||
case ACTION:
|
||||
return action.action == p_event.action.action
|
||||
&& action.pressed == p_event.action.pressed;
|
||||
/* clang-format on */
|
||||
default:
|
||||
ERR_PRINT("No logic to compare InputEvents of this type, this shouldn't happen.");
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
InputEvent::operator String() const {
|
||||
/*
|
||||
String str ="Device "+itos(device)+" ID "+itos(ID)+" ";
|
||||
|
||||
switch(type) {
|
||||
|
||||
case NONE: {
|
||||
|
||||
return "Event: None";
|
||||
} break;
|
||||
case KEY: {
|
||||
|
||||
str+= "Event: Key ";
|
||||
str=str+"Unicode: "+String::chr(key.unicode)+" Scan: "+itos( key.scancode )+" Echo: "+String(key.echo?"True":"False")+" Pressed"+String(key.pressed?"True":"False")+" Mod: ";
|
||||
if (key.mod.shift)
|
||||
str+="S";
|
||||
if (key.mod.control)
|
||||
str+="C";
|
||||
if (key.mod.alt)
|
||||
str+="A";
|
||||
if (key.mod.meta)
|
||||
str+="M";
|
||||
|
||||
return str;
|
||||
} break;
|
||||
case MOUSE_MOTION: {
|
||||
|
||||
str+= "Event: Motion ";
|
||||
str=str+" Pos: " +itos(mouse_motion.x)+","+itos(mouse_motion.y)+" Rel: "+itos(mouse_motion.relative_x)+","+itos(mouse_motion.relative_y)+" Mask: ";
|
||||
for (int i=0;i<8;i++) {
|
||||
|
||||
if ((1<<i)&mouse_motion.button_mask)
|
||||
str+=itos(i+1);
|
||||
}
|
||||
str+=" Mod: ";
|
||||
if (key.mod.shift)
|
||||
str+="S";
|
||||
if (key.mod.control)
|
||||
str+="C";
|
||||
if (key.mod.alt)
|
||||
str+="A";
|
||||
if (key.mod.meta)
|
||||
str+="M";
|
||||
|
||||
return str;
|
||||
} break;
|
||||
case MOUSE_BUTTON: {
|
||||
str+= "Event: Button ";
|
||||
str=str+"Pressed: "+itos(mouse_button.pressed)+" Pos: " +itos(mouse_button.x)+","+itos(mouse_button.y)+" Button: "+itos(mouse_button.button_index)+" Mask: ";
|
||||
for (int i=0;i<8;i++) {
|
||||
|
||||
if ((1<<i)&mouse_button.button_mask)
|
||||
str+=itos(i+1);
|
||||
}
|
||||
str+=" Mod: ";
|
||||
if (key.mod.shift)
|
||||
str+="S";
|
||||
if (key.mod.control)
|
||||
str+="C";
|
||||
if (key.mod.alt)
|
||||
str+="A";
|
||||
if (key.mod.meta)
|
||||
str+="M";
|
||||
|
||||
str+=String(" DoubleClick: ")+(mouse_button.doubleclick?"Yes":"No");
|
||||
|
||||
return str;
|
||||
|
||||
} break;
|
||||
case JOYPAD_MOTION: {
|
||||
str+= "Event: JoypadMotion ";
|
||||
str=str+"Axis: "+itos(joy_motion.axis)+" Value: " +rtos(joy_motion.axis_value);
|
||||
return str;
|
||||
|
||||
} break;
|
||||
case JOYPAD_BUTTON: {
|
||||
str+= "Event: JoypadButton ";
|
||||
str=str+"Pressed: "+itos(joy_button.pressed)+" Index: " +itos(joy_button.button_index)+" pressure "+rtos(joy_button.pressure);
|
||||
return str;
|
||||
|
||||
} break;
|
||||
case SCREEN_TOUCH: {
|
||||
str+= "Event: ScreenTouch ";
|
||||
str=str+"Pressed: "+itos(screen_touch.pressed)+" Index: " +itos(screen_touch.index)+" pos "+rtos(screen_touch.x)+","+rtos(screen_touch.y);
|
||||
return str;
|
||||
|
||||
} break;
|
||||
case SCREEN_DRAG: {
|
||||
str+= "Event: ScreenDrag ";
|
||||
str=str+" Index: " +itos(screen_drag.index)+" pos "+rtos(screen_drag.x)+","+rtos(screen_drag.y);
|
||||
return str;
|
||||
|
||||
} break;
|
||||
case ACTION: {
|
||||
str+= "Event: Action: "+InputMap::get_singleton()->get_action_from_id(action.action)+" Pressed: "+itos(action.pressed);
|
||||
return str;
|
||||
|
||||
} break;
|
||||
|
||||
}
|
||||
*/
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
void InputEvent::set_as_action(const String& p_action, bool p_pressed) {
|
||||
|
||||
godot_input_event_set_as_action((godot_input_event *) this, (godot_string*) &p_action, p_pressed);
|
||||
}
|
||||
|
||||
bool InputEvent::is_pressed() const {
|
||||
|
||||
switch(type) {
|
||||
|
||||
case KEY: return key.pressed;
|
||||
case MOUSE_BUTTON: return mouse_button.pressed;
|
||||
case JOYPAD_BUTTON: return joy_button.pressed;
|
||||
case SCREEN_TOUCH: return screen_touch.pressed;
|
||||
case JOYPAD_MOTION: return ::fabs(joy_motion.axis_value) > 0.5;
|
||||
case ACTION: return action.pressed;
|
||||
default: {}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool InputEvent::is_echo() const {
|
||||
|
||||
return (type==KEY && key.echo);
|
||||
}
|
||||
|
||||
bool InputEvent::is_action(const String& p_action) const {
|
||||
|
||||
return godot_input_event_is_action((godot_input_event *) this, (godot_string *) &p_action);
|
||||
}
|
||||
|
||||
bool InputEvent::is_action_pressed(const String& p_action) const {
|
||||
|
||||
return is_action(p_action) && is_pressed() && !is_echo();
|
||||
}
|
||||
|
||||
bool InputEvent::is_action_released(const String& p_action) const {
|
||||
|
||||
return is_action(p_action) && !is_pressed();
|
||||
}
|
||||
|
||||
|
||||
InputEvent InputEvent::xform_by(const Transform2D& p_xform) const {
|
||||
|
||||
|
||||
InputEvent ev=*this;
|
||||
|
||||
switch(ev.type) {
|
||||
|
||||
case InputEvent::MOUSE_BUTTON: {
|
||||
|
||||
Vector2 g = p_xform.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
|
||||
Vector2 l = p_xform.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y));
|
||||
ev.mouse_button.x=l.x;
|
||||
ev.mouse_button.y=l.y;
|
||||
ev.mouse_button.global_x=g.x;
|
||||
ev.mouse_button.global_y=g.y;
|
||||
|
||||
} break;
|
||||
case InputEvent::MOUSE_MOTION: {
|
||||
|
||||
Vector2 g = p_xform.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
|
||||
Vector2 l = p_xform.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y));
|
||||
Vector2 r = p_xform.basis_xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
|
||||
Vector2 s = p_xform.basis_xform(Vector2(ev.mouse_motion.speed_x,ev.mouse_motion.speed_y));
|
||||
ev.mouse_motion.x=l.x;
|
||||
ev.mouse_motion.y=l.y;
|
||||
ev.mouse_motion.global_x=g.x;
|
||||
ev.mouse_motion.global_y=g.y;
|
||||
ev.mouse_motion.relative_x=r.x;
|
||||
ev.mouse_motion.relative_y=r.y;
|
||||
ev.mouse_motion.speed_x=s.x;
|
||||
ev.mouse_motion.speed_y=s.y;
|
||||
|
||||
} break;
|
||||
case InputEvent::SCREEN_TOUCH: {
|
||||
|
||||
|
||||
Vector2 t = p_xform.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y));
|
||||
ev.screen_touch.x=t.x;
|
||||
ev.screen_touch.y=t.y;
|
||||
|
||||
} break;
|
||||
case InputEvent::SCREEN_DRAG: {
|
||||
|
||||
|
||||
Vector2 t = p_xform.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y));
|
||||
Vector2 r = p_xform.basis_xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
|
||||
Vector2 s = p_xform.basis_xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
|
||||
ev.screen_drag.x=t.x;
|
||||
ev.screen_drag.y=t.y;
|
||||
ev.screen_drag.relative_x=r.x;
|
||||
ev.screen_drag.relative_y=r.y;
|
||||
ev.screen_drag.speed_x=s.x;
|
||||
ev.screen_drag.speed_y=s.y;
|
||||
} break;
|
||||
}
|
||||
|
||||
return ev;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif // INPUTEVENT_H
|
|
@ -0,0 +1,273 @@
|
|||
#ifndef PLANE_H
|
||||
#define PLANE_H
|
||||
|
||||
#include "Vector3.h"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
typedef float real_t; // @Todo move this to a global Godot.h
|
||||
|
||||
#define CMP_EPSILON 0.00001
|
||||
|
||||
namespace godot {
|
||||
|
||||
|
||||
|
||||
#define _PLANE_EQ_DOT_EPSILON 0.999
|
||||
#define _PLANE_EQ_D_EPSILON 0.0001
|
||||
|
||||
|
||||
|
||||
enum ClockDirection {
|
||||
|
||||
CLOCKWISE,
|
||||
COUNTERCLOCKWISE
|
||||
};
|
||||
|
||||
class Plane {
|
||||
public:
|
||||
Vector3 normal;
|
||||
real_t d;
|
||||
|
||||
void set_normal(const Vector3& p_normal)
|
||||
{
|
||||
this->normal = p_normal;
|
||||
}
|
||||
|
||||
Vector3 get_normal() const { return normal; } ///Point is coplanar, CMP_EPSILON for precision
|
||||
|
||||
void normalize(); // down below
|
||||
|
||||
Plane normalized() const; // down below
|
||||
|
||||
/* Plane-Point operations */
|
||||
|
||||
Vector3 center() const { return normal*d; }
|
||||
Vector3 get_any_point() const;
|
||||
Vector3 get_any_perpendicular_normal() const;
|
||||
|
||||
bool is_point_over(const Vector3 &p_point) const; ///< Point is over plane
|
||||
real_t distance_to(const Vector3 &p_point) const;
|
||||
bool has_point(const Vector3 &p_point,real_t _epsilon=CMP_EPSILON) const;
|
||||
|
||||
/* intersections */
|
||||
|
||||
bool intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result=0) const;
|
||||
bool intersects_ray(Vector3 p_from, Vector3 p_dir, Vector3* p_intersection) const;
|
||||
bool intersects_segment(Vector3 p_begin, Vector3 p_end, Vector3* p_intersection) const;
|
||||
|
||||
Vector3 project(const Vector3& p_point) const {
|
||||
|
||||
return p_point - normal * distance_to(p_point);
|
||||
}
|
||||
|
||||
/* misc */
|
||||
|
||||
Plane operator-() const { return Plane(-normal,-d); }
|
||||
bool is_almost_like(const Plane& p_plane) const;
|
||||
|
||||
bool operator==(const Plane& p_plane) const;
|
||||
bool operator!=(const Plane& p_plane) const;
|
||||
operator String() const;
|
||||
|
||||
Plane() { d=0; }
|
||||
Plane(real_t p_a, real_t p_b, real_t p_c, real_t p_d) : normal(p_a,p_b,p_c), d(p_d) { }
|
||||
|
||||
Plane(const Vector3 &p_normal, real_t p_d);
|
||||
Plane(const Vector3 &p_point, const Vector3& p_normal);
|
||||
Plane(const Vector3 &p_point1, const Vector3 &p_point2,const Vector3 &p_point3,ClockDirection p_dir = CLOCKWISE);
|
||||
|
||||
};
|
||||
|
||||
void Plane::normalize() {
|
||||
|
||||
real_t l = normal.length();
|
||||
if (l==0) {
|
||||
*this=Plane(0,0,0,0);
|
||||
return;
|
||||
}
|
||||
normal/=l;
|
||||
d/=l;
|
||||
}
|
||||
|
||||
Plane Plane::normalized() const {
|
||||
|
||||
Plane p = *this;
|
||||
p.normalize();
|
||||
return p;
|
||||
}
|
||||
|
||||
Vector3 Plane::get_any_point() const {
|
||||
|
||||
return get_normal()*d;
|
||||
}
|
||||
|
||||
Vector3 Plane::get_any_perpendicular_normal() const {
|
||||
|
||||
static const Vector3 p1 = Vector3(1,0,0);
|
||||
static const Vector3 p2 = Vector3(0,1,0);
|
||||
Vector3 p;
|
||||
|
||||
if (::fabs(normal.dot(p1)) > 0.99) // if too similar to p1
|
||||
p=p2; // use p2
|
||||
else
|
||||
p=p1; // use p1
|
||||
|
||||
p-=normal * normal.dot(p);
|
||||
p.normalize();
|
||||
|
||||
return p;
|
||||
}
|
||||
|
||||
|
||||
/* intersections */
|
||||
|
||||
bool Plane::intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r_result) const {
|
||||
|
||||
const Plane &p_plane0=*this;
|
||||
Vector3 normal0=p_plane0.normal;
|
||||
Vector3 normal1=p_plane1.normal;
|
||||
Vector3 normal2=p_plane2.normal;
|
||||
|
||||
real_t denom=vec3_cross(normal0,normal1).dot(normal2);
|
||||
|
||||
if (::fabs(denom)<=CMP_EPSILON)
|
||||
return false;
|
||||
|
||||
if (r_result) {
|
||||
*r_result = ( (vec3_cross(normal1, normal2) * p_plane0.d) +
|
||||
(vec3_cross(normal2, normal0) * p_plane1.d) +
|
||||
(vec3_cross(normal0, normal1) * p_plane2.d) )/denom;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool Plane::intersects_ray(Vector3 p_from, Vector3 p_dir, Vector3* p_intersection) const {
|
||||
|
||||
Vector3 segment=p_dir;
|
||||
real_t den=normal.dot( segment );
|
||||
|
||||
//printf("den is %i\n",den);
|
||||
if (::fabs(den)<=CMP_EPSILON) {
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
real_t dist=(normal.dot( p_from ) - d) / den;
|
||||
//printf("dist is %i\n",dist);
|
||||
|
||||
if (dist>CMP_EPSILON) { //this is a ray, before the emiting pos (p_from) doesnt exist
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
dist=-dist;
|
||||
*p_intersection = p_from + segment * dist;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Plane::intersects_segment(Vector3 p_begin, Vector3 p_end, Vector3* p_intersection) const {
|
||||
|
||||
Vector3 segment= p_begin - p_end;
|
||||
real_t den=normal.dot( segment );
|
||||
|
||||
//printf("den is %i\n",den);
|
||||
if (::fabs(den)<=CMP_EPSILON) {
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
real_t dist=(normal.dot( p_begin ) - d) / den;
|
||||
//printf("dist is %i\n",dist);
|
||||
|
||||
if (dist<-CMP_EPSILON || dist > (1.0 +CMP_EPSILON)) {
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
dist=-dist;
|
||||
*p_intersection = p_begin + segment * dist;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/* misc */
|
||||
|
||||
bool Plane::is_almost_like(const Plane& p_plane) const {
|
||||
|
||||
return (normal.dot( p_plane.normal ) > _PLANE_EQ_DOT_EPSILON && ::fabs(d-p_plane.d) < _PLANE_EQ_D_EPSILON);
|
||||
}
|
||||
|
||||
|
||||
Plane::operator String() const {
|
||||
|
||||
// return normal.operator String() + ", " + rtos(d);
|
||||
return String(); // @Todo
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool Plane::is_point_over(const Vector3 &p_point) const {
|
||||
|
||||
return (normal.dot(p_point) > d);
|
||||
}
|
||||
|
||||
real_t Plane::distance_to(const Vector3 &p_point) const {
|
||||
|
||||
return (normal.dot(p_point)-d);
|
||||
}
|
||||
|
||||
bool Plane::has_point(const Vector3 &p_point,real_t _epsilon) const {
|
||||
|
||||
real_t dist=normal.dot(p_point) - d;
|
||||
dist=::fabs(dist);
|
||||
return ( dist <= _epsilon);
|
||||
|
||||
}
|
||||
|
||||
Plane::Plane(const Vector3 &p_normal, real_t p_d) {
|
||||
|
||||
normal=p_normal;
|
||||
d=p_d;
|
||||
}
|
||||
|
||||
Plane::Plane(const Vector3 &p_point, const Vector3& p_normal) {
|
||||
|
||||
normal=p_normal;
|
||||
d=p_normal.dot(p_point);
|
||||
}
|
||||
|
||||
Plane::Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3,ClockDirection p_dir) {
|
||||
|
||||
if (p_dir == CLOCKWISE)
|
||||
normal=(p_point1-p_point3).cross(p_point1-p_point2);
|
||||
else
|
||||
normal=(p_point1-p_point2).cross(p_point1-p_point3);
|
||||
|
||||
|
||||
normal.normalize();
|
||||
d = normal.dot(p_point1);
|
||||
|
||||
|
||||
}
|
||||
|
||||
bool Plane::operator==(const Plane& p_plane) const {
|
||||
|
||||
return normal==p_plane.normal && d == p_plane.d;
|
||||
}
|
||||
|
||||
bool Plane::operator!=(const Plane& p_plane) const {
|
||||
|
||||
return normal!=p_plane.normal || d != p_plane.d;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
#endif // PLANE_H
|
|
@ -0,0 +1,408 @@
|
|||
#ifndef RECT2_H
|
||||
#define RECT2_H
|
||||
|
||||
#include "Vector2.h"
|
||||
|
||||
#include <cmath>
|
||||
|
||||
namespace godot {
|
||||
|
||||
typedef Vector2 Size2;
|
||||
typedef Vector2 Point2;
|
||||
|
||||
class Transform2D;
|
||||
|
||||
#ifndef MAX
|
||||
#define MAX(a, b) (a > b ? a : b)
|
||||
#endif
|
||||
|
||||
#ifndef MIN
|
||||
#define MIN(a, b) (a < b ? a : b)
|
||||
#endif
|
||||
|
||||
struct Rect2 {
|
||||
|
||||
Point2 pos;
|
||||
Size2 size;
|
||||
|
||||
const Vector2& get_pos() const { return pos; }
|
||||
void set_pos(const Vector2& p_pos) { pos=p_pos; }
|
||||
const Vector2& get_size() const { return size; }
|
||||
void set_size(const Vector2& p_size) { size=p_size; }
|
||||
|
||||
real_t get_area() const { return size.width*size.height; }
|
||||
|
||||
inline bool intersects(const Rect2& p_rect) const {
|
||||
if ( pos.x >= (p_rect.pos.x + p_rect.size.width) )
|
||||
return false;
|
||||
if ( (pos.x+size.width) <= p_rect.pos.x )
|
||||
return false;
|
||||
if ( pos.y >= (p_rect.pos.y + p_rect.size.height) )
|
||||
return false;
|
||||
if ( (pos.y+size.height) <= p_rect.pos.y )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
inline real_t distance_to(const Vector2& p_point) const {
|
||||
|
||||
real_t dist = 1e20;
|
||||
|
||||
if (p_point.x < pos.x) {
|
||||
dist=MIN(dist,pos.x-p_point.x);
|
||||
}
|
||||
if (p_point.y < pos.y) {
|
||||
dist=MIN(dist,pos.y-p_point.y);
|
||||
}
|
||||
if (p_point.x >= (pos.x+size.x) ) {
|
||||
dist=MIN(p_point.x-(pos.x+size.x),dist);
|
||||
}
|
||||
if (p_point.y >= (pos.y+size.y) ) {
|
||||
dist=MIN(p_point.y-(pos.y+size.y),dist);
|
||||
}
|
||||
|
||||
if (dist==1e20)
|
||||
return 0;
|
||||
else
|
||||
return dist;
|
||||
}
|
||||
|
||||
bool intersects_transformed(const Transform2D& p_xform, const Rect2& p_rect) const;
|
||||
|
||||
bool intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos=NULL, Point2* r_normal=NULL) const;
|
||||
|
||||
inline bool encloses(const Rect2& p_rect) const {
|
||||
|
||||
return (p_rect.pos.x>=pos.x) && (p_rect.pos.y>=pos.y) &&
|
||||
((p_rect.pos.x+p_rect.size.x)<(pos.x+size.x)) &&
|
||||
((p_rect.pos.y+p_rect.size.y)<(pos.y+size.y));
|
||||
|
||||
}
|
||||
|
||||
inline bool has_no_area() const {
|
||||
|
||||
return (size.x<=0 || size.y<=0);
|
||||
|
||||
}
|
||||
inline Rect2 clip(const Rect2& p_rect) const { /// return a clipped rect
|
||||
|
||||
Rect2 new_rect=p_rect;
|
||||
|
||||
if (!intersects( new_rect ))
|
||||
return Rect2();
|
||||
|
||||
new_rect.pos.x = MAX( p_rect.pos.x , pos.x );
|
||||
new_rect.pos.y = MAX( p_rect.pos.y , pos.y );
|
||||
|
||||
Point2 p_rect_end=p_rect.pos+p_rect.size;
|
||||
Point2 end=pos+size;
|
||||
|
||||
new_rect.size.x=MIN(p_rect_end.x,end.x) - new_rect.pos.x;
|
||||
new_rect.size.y=MIN(p_rect_end.y,end.y) - new_rect.pos.y;
|
||||
|
||||
return new_rect;
|
||||
}
|
||||
|
||||
inline Rect2 merge(const Rect2& p_rect) const { ///< return a merged rect
|
||||
|
||||
Rect2 new_rect;
|
||||
|
||||
new_rect.pos.x=MIN( p_rect.pos.x , pos.x );
|
||||
new_rect.pos.y=MIN( p_rect.pos.y , pos.y );
|
||||
|
||||
|
||||
new_rect.size.x = MAX( p_rect.pos.x+p_rect.size.x , pos.x+size.x );
|
||||
new_rect.size.y = MAX( p_rect.pos.y+p_rect.size.y , pos.y+size.y );
|
||||
|
||||
new_rect.size = new_rect.size - new_rect.pos; //make relative again
|
||||
|
||||
return new_rect;
|
||||
}
|
||||
inline bool has_point(const Point2& p_point) const {
|
||||
if (p_point.x < pos.x)
|
||||
return false;
|
||||
if (p_point.y < pos.y)
|
||||
return false;
|
||||
|
||||
if (p_point.x >= (pos.x+size.x) )
|
||||
return false;
|
||||
if (p_point.y >= (pos.y+size.y) )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
inline bool no_area() const { return (size.width<=0 || size.height<=0 ); }
|
||||
|
||||
bool operator==(const Rect2& p_rect) const { return pos==p_rect.pos && size==p_rect.size; }
|
||||
bool operator!=(const Rect2& p_rect) const { return pos!=p_rect.pos || size!=p_rect.size; }
|
||||
|
||||
inline Rect2 grow(real_t p_by) const {
|
||||
|
||||
Rect2 g=*this;
|
||||
g.pos.x-=p_by;
|
||||
g.pos.y-=p_by;
|
||||
g.size.width+=p_by*2;
|
||||
g.size.height+=p_by*2;
|
||||
return g;
|
||||
}
|
||||
|
||||
inline Rect2 expand(const Vector2& p_vector) const {
|
||||
|
||||
Rect2 r = *this;
|
||||
r.expand_to(p_vector);
|
||||
return r;
|
||||
}
|
||||
|
||||
inline void expand_to(const Vector2& p_vector) { //in place function for speed
|
||||
|
||||
Vector2 begin=pos;
|
||||
Vector2 end=pos+size;
|
||||
|
||||
if (p_vector.x<begin.x)
|
||||
begin.x=p_vector.x;
|
||||
if (p_vector.y<begin.y)
|
||||
begin.y=p_vector.y;
|
||||
|
||||
if (p_vector.x>end.x)
|
||||
end.x=p_vector.x;
|
||||
if (p_vector.y>end.y)
|
||||
end.y=p_vector.y;
|
||||
|
||||
pos=begin;
|
||||
size=end-begin;
|
||||
}
|
||||
|
||||
|
||||
operator String() const { return String(pos)+", "+String(size); }
|
||||
|
||||
Rect2() {}
|
||||
Rect2( real_t p_x, real_t p_y, real_t p_width, real_t p_height) { pos=Point2(p_x,p_y); size=Size2( p_width, p_height ); }
|
||||
Rect2( const Point2& p_pos, const Size2& p_size ) { pos=p_pos; size=p_size; }
|
||||
};
|
||||
|
||||
|
||||
bool Rect2::intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos,Point2* r_normal) const {
|
||||
|
||||
real_t min=0,max=1;
|
||||
int axis=0;
|
||||
real_t sign=0;
|
||||
|
||||
for(int i=0;i<2;i++) {
|
||||
real_t seg_from=p_from[i];
|
||||
real_t seg_to=p_to[i];
|
||||
real_t box_begin=pos[i];
|
||||
real_t box_end=box_begin+size[i];
|
||||
real_t cmin,cmax;
|
||||
real_t csign;
|
||||
|
||||
if (seg_from < seg_to) {
|
||||
|
||||
if (seg_from > box_end || seg_to < box_begin)
|
||||
return false;
|
||||
real_t length=seg_to-seg_from;
|
||||
cmin = (seg_from < box_begin)?((box_begin - seg_from)/length):0;
|
||||
cmax = (seg_to > box_end)?((box_end - seg_from)/length):1;
|
||||
csign=-1.0;
|
||||
|
||||
} else {
|
||||
|
||||
if (seg_to > box_end || seg_from < box_begin)
|
||||
return false;
|
||||
real_t length=seg_to-seg_from;
|
||||
cmin = (seg_from > box_end)?(box_end - seg_from)/length:0;
|
||||
cmax = (seg_to < box_begin)?(box_begin - seg_from)/length:1;
|
||||
csign=1.0;
|
||||
}
|
||||
|
||||
if (cmin > min) {
|
||||
min = cmin;
|
||||
axis=i;
|
||||
sign=csign;
|
||||
}
|
||||
if (cmax < max)
|
||||
max = cmax;
|
||||
if (max < min)
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Vector2 rel=p_to-p_from;
|
||||
|
||||
if (r_normal) {
|
||||
Vector2 normal;
|
||||
normal[axis]=sign;
|
||||
*r_normal=normal;
|
||||
}
|
||||
|
||||
if (r_pos)
|
||||
*r_pos=p_from+rel*min;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#include "Transform2D.h"
|
||||
|
||||
namespace godot {
|
||||
|
||||
bool Rect2::intersects_transformed(const Transform2D& p_xform, const Rect2& p_rect) const {
|
||||
|
||||
//SAT intersection between local and transformed rect2
|
||||
|
||||
Vector2 xf_points[4]={
|
||||
p_xform.xform(p_rect.pos),
|
||||
p_xform.xform(Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y)),
|
||||
p_xform.xform(Vector2(p_rect.pos.x,p_rect.pos.y+p_rect.size.y)),
|
||||
p_xform.xform(Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y+p_rect.size.y)),
|
||||
};
|
||||
|
||||
real_t low_limit;
|
||||
|
||||
//base rect2 first (faster)
|
||||
|
||||
if (xf_points[0].y>pos.y)
|
||||
goto next1;
|
||||
if (xf_points[1].y>pos.y)
|
||||
goto next1;
|
||||
if (xf_points[2].y>pos.y)
|
||||
goto next1;
|
||||
if (xf_points[3].y>pos.y)
|
||||
goto next1;
|
||||
|
||||
return false;
|
||||
|
||||
next1:
|
||||
|
||||
low_limit=pos.y+size.y;
|
||||
|
||||
if (xf_points[0].y<low_limit)
|
||||
goto next2;
|
||||
if (xf_points[1].y<low_limit)
|
||||
goto next2;
|
||||
if (xf_points[2].y<low_limit)
|
||||
goto next2;
|
||||
if (xf_points[3].y<low_limit)
|
||||
goto next2;
|
||||
|
||||
return false;
|
||||
|
||||
next2:
|
||||
|
||||
if (xf_points[0].x>pos.x)
|
||||
goto next3;
|
||||
if (xf_points[1].x>pos.x)
|
||||
goto next3;
|
||||
if (xf_points[2].x>pos.x)
|
||||
goto next3;
|
||||
if (xf_points[3].x>pos.x)
|
||||
goto next3;
|
||||
|
||||
return false;
|
||||
|
||||
next3:
|
||||
|
||||
low_limit=pos.x+size.x;
|
||||
|
||||
if (xf_points[0].x<low_limit)
|
||||
goto next4;
|
||||
if (xf_points[1].x<low_limit)
|
||||
goto next4;
|
||||
if (xf_points[2].x<low_limit)
|
||||
goto next4;
|
||||
if (xf_points[3].x<low_limit)
|
||||
goto next4;
|
||||
|
||||
return false;
|
||||
|
||||
next4:
|
||||
|
||||
Vector2 xf_points2[4]={
|
||||
pos,
|
||||
Vector2(pos.x+size.x,pos.y),
|
||||
Vector2(pos.x,pos.y+size.y),
|
||||
Vector2(pos.x+size.x,pos.y+size.y),
|
||||
};
|
||||
|
||||
real_t maxa=p_xform.elements[0].dot(xf_points2[0]);
|
||||
real_t mina=maxa;
|
||||
|
||||
real_t dp = p_xform.elements[0].dot(xf_points2[1]);
|
||||
maxa=MAX(dp,maxa);
|
||||
mina=MIN(dp,mina);
|
||||
|
||||
dp = p_xform.elements[0].dot(xf_points2[2]);
|
||||
maxa=MAX(dp,maxa);
|
||||
mina=MIN(dp,mina);
|
||||
|
||||
dp = p_xform.elements[0].dot(xf_points2[3]);
|
||||
maxa=MAX(dp,maxa);
|
||||
mina=MIN(dp,mina);
|
||||
|
||||
real_t maxb=p_xform.elements[0].dot(xf_points[0]);
|
||||
real_t minb=maxb;
|
||||
|
||||
dp = p_xform.elements[0].dot(xf_points[1]);
|
||||
maxb=MAX(dp,maxb);
|
||||
minb=MIN(dp,minb);
|
||||
|
||||
dp = p_xform.elements[0].dot(xf_points[2]);
|
||||
maxb=MAX(dp,maxb);
|
||||
minb=MIN(dp,minb);
|
||||
|
||||
dp = p_xform.elements[0].dot(xf_points[3]);
|
||||
maxb=MAX(dp,maxb);
|
||||
minb=MIN(dp,minb);
|
||||
|
||||
|
||||
if ( mina > maxb )
|
||||
return false;
|
||||
if ( minb > maxa )
|
||||
return false;
|
||||
|
||||
maxa=p_xform.elements[1].dot(xf_points2[0]);
|
||||
mina=maxa;
|
||||
|
||||
dp = p_xform.elements[1].dot(xf_points2[1]);
|
||||
maxa=MAX(dp,maxa);
|
||||
mina=MIN(dp,mina);
|
||||
|
||||
dp = p_xform.elements[1].dot(xf_points2[2]);
|
||||
maxa=MAX(dp,maxa);
|
||||
mina=MIN(dp,mina);
|
||||
|
||||
dp = p_xform.elements[1].dot(xf_points2[3]);
|
||||
maxa=MAX(dp,maxa);
|
||||
mina=MIN(dp,mina);
|
||||
|
||||
maxb=p_xform.elements[1].dot(xf_points[0]);
|
||||
minb=maxb;
|
||||
|
||||
dp = p_xform.elements[1].dot(xf_points[1]);
|
||||
maxb=MAX(dp,maxb);
|
||||
minb=MIN(dp,minb);
|
||||
|
||||
dp = p_xform.elements[1].dot(xf_points[2]);
|
||||
maxb=MAX(dp,maxb);
|
||||
minb=MIN(dp,minb);
|
||||
|
||||
dp = p_xform.elements[1].dot(xf_points[3]);
|
||||
maxb=MAX(dp,maxb);
|
||||
minb=MIN(dp,minb);
|
||||
|
||||
|
||||
if ( mina > maxb )
|
||||
return false;
|
||||
if ( minb > maxa )
|
||||
return false;
|
||||
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // RECT2_H
|
|
@ -0,0 +1,727 @@
|
|||
#ifndef RECT3_H
|
||||
#define RECT3_H
|
||||
|
||||
#include "Vector3.h"
|
||||
|
||||
#include "Plane.h"
|
||||
|
||||
namespace godot {
|
||||
|
||||
// @Todo
|
||||
// error handling...
|
||||
|
||||
#ifndef ERR_FAIL_V
|
||||
#define ERR_FAIL_V(a) return a
|
||||
#endif
|
||||
|
||||
#ifndef ERR_FAIL_INDEX
|
||||
#define ERR_FAIL_INDEX(a, b)
|
||||
#endif
|
||||
|
||||
class Rect3 {
|
||||
public:
|
||||
Vector3 pos;
|
||||
Vector3 size;
|
||||
|
||||
real_t get_area() const; /// get area
|
||||
bool has_no_area() const {
|
||||
|
||||
return (size.x<=CMP_EPSILON || size.y<=CMP_EPSILON || size.z<=CMP_EPSILON);
|
||||
}
|
||||
|
||||
bool has_no_surface() const {
|
||||
|
||||
return (size.x<=CMP_EPSILON && size.y<=CMP_EPSILON && size.z<=CMP_EPSILON);
|
||||
}
|
||||
|
||||
const Vector3& get_pos() const { return pos; }
|
||||
void set_pos(const Vector3& p_pos) { pos=p_pos; }
|
||||
const Vector3& get_size() const { return size; }
|
||||
void set_size(const Vector3& p_size) { size=p_size; }
|
||||
|
||||
|
||||
bool operator==(const Rect3& p_rval) const;
|
||||
bool operator!=(const Rect3& p_rval) const;
|
||||
|
||||
bool intersects(const Rect3& p_aabb) const; /// Both AABBs overlap
|
||||
bool intersects_inclusive(const Rect3& p_aabb) const; /// Both AABBs (or their faces) overlap
|
||||
bool encloses(const Rect3 & p_aabb) const; /// p_aabb is completely inside this
|
||||
|
||||
Rect3 merge(const Rect3& p_with) const;
|
||||
void merge_with(const Rect3& p_aabb); ///merge with another AABB
|
||||
Rect3 intersection(const Rect3& p_aabb) const; ///get box where two intersect, empty if no intersection occurs
|
||||
bool intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const;
|
||||
bool intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip=NULL,Vector3* r_normal=NULL) const;
|
||||
bool smits_intersect_ray(const Vector3 &from,const Vector3& p_dir, real_t t0, real_t t1) const;
|
||||
|
||||
bool intersects_convex_shape(const Plane *p_plane, int p_plane_count) const;
|
||||
bool intersects_plane(const Plane &p_plane) const;
|
||||
|
||||
bool has_point(const Vector3& p_point) const;
|
||||
Vector3 get_support(const Vector3& p_normal) const;
|
||||
|
||||
|
||||
Vector3 get_longest_axis() const;
|
||||
int get_longest_axis_index() const;
|
||||
real_t get_longest_axis_size() const;
|
||||
|
||||
Vector3 get_shortest_axis() const;
|
||||
int get_shortest_axis_index() const;
|
||||
real_t get_shortest_axis_size() const;
|
||||
|
||||
Rect3 grow(real_t p_by) const;
|
||||
void grow_by(real_t p_amount);
|
||||
|
||||
void get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const;
|
||||
Vector3 get_endpoint(int p_point) const;
|
||||
|
||||
Rect3 expand(const Vector3& p_vector) const;
|
||||
void project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const;
|
||||
void expand_to(const Vector3& p_vector); /** expand to contain a point if necesary */
|
||||
|
||||
operator String() const;
|
||||
|
||||
Rect3() {}
|
||||
inline Rect3(const Vector3 &p_pos,const Vector3& p_size) { pos=p_pos; size=p_size; }
|
||||
|
||||
|
||||
};
|
||||
|
||||
inline bool Rect3::intersects(const Rect3& p_aabb) const {
|
||||
|
||||
if ( pos.x >= (p_aabb.pos.x + p_aabb.size.x) )
|
||||
return false;
|
||||
if ( (pos.x+size.x) <= p_aabb.pos.x )
|
||||
return false;
|
||||
if ( pos.y >= (p_aabb.pos.y + p_aabb.size.y) )
|
||||
return false;
|
||||
if ( (pos.y+size.y) <= p_aabb.pos.y )
|
||||
return false;
|
||||
if ( pos.z >= (p_aabb.pos.z + p_aabb.size.z) )
|
||||
return false;
|
||||
if ( (pos.z+size.z) <= p_aabb.pos.z )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
inline bool Rect3::intersects_inclusive(const Rect3& p_aabb) const {
|
||||
|
||||
if ( pos.x > (p_aabb.pos.x + p_aabb.size.x) )
|
||||
return false;
|
||||
if ( (pos.x+size.x) < p_aabb.pos.x )
|
||||
return false;
|
||||
if ( pos.y > (p_aabb.pos.y + p_aabb.size.y) )
|
||||
return false;
|
||||
if ( (pos.y+size.y) < p_aabb.pos.y )
|
||||
return false;
|
||||
if ( pos.z > (p_aabb.pos.z + p_aabb.size.z) )
|
||||
return false;
|
||||
if ( (pos.z+size.z) < p_aabb.pos.z )
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
inline bool Rect3::encloses(const Rect3 & p_aabb) const {
|
||||
|
||||
Vector3 src_min=pos;
|
||||
Vector3 src_max=pos+size;
|
||||
Vector3 dst_min=p_aabb.pos;
|
||||
Vector3 dst_max=p_aabb.pos+p_aabb.size;
|
||||
|
||||
return (
|
||||
(src_min.x <= dst_min.x) &&
|
||||
(src_max.x > dst_max.x) &&
|
||||
(src_min.y <= dst_min.y) &&
|
||||
(src_max.y > dst_max.y) &&
|
||||
(src_min.z <= dst_min.z) &&
|
||||
(src_max.z > dst_max.z) );
|
||||
|
||||
}
|
||||
|
||||
Vector3 Rect3::get_support(const Vector3& p_normal) const {
|
||||
|
||||
Vector3 half_extents = size * 0.5;
|
||||
Vector3 ofs = pos + half_extents;
|
||||
|
||||
return Vector3(
|
||||
(p_normal.x>0) ? -half_extents.x : half_extents.x,
|
||||
(p_normal.y>0) ? -half_extents.y : half_extents.y,
|
||||
(p_normal.z>0) ? -half_extents.z : half_extents.z
|
||||
)+ofs;
|
||||
}
|
||||
|
||||
|
||||
Vector3 Rect3::get_endpoint(int p_point) const {
|
||||
|
||||
switch(p_point) {
|
||||
case 0: return Vector3( pos.x , pos.y , pos.z );
|
||||
case 1: return Vector3( pos.x , pos.y , pos.z+size.z );
|
||||
case 2: return Vector3( pos.x , pos.y+size.y , pos.z );
|
||||
case 3: return Vector3( pos.x , pos.y+size.y , pos.z+size.z );
|
||||
case 4: return Vector3( pos.x+size.x , pos.y , pos.z );
|
||||
case 5: return Vector3( pos.x+size.x , pos.y , pos.z+size.z );
|
||||
case 6: return Vector3( pos.x+size.x , pos.y+size.y , pos.z );
|
||||
case 7: return Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z );
|
||||
};
|
||||
|
||||
ERR_FAIL_V(Vector3());
|
||||
}
|
||||
|
||||
bool Rect3::intersects_convex_shape(const Plane *p_planes, int p_plane_count) const {
|
||||
|
||||
Vector3 half_extents = size * 0.5;
|
||||
Vector3 ofs = pos + half_extents;
|
||||
|
||||
for(int i=0;i<p_plane_count;i++) {
|
||||
const Plane &p=p_planes[i];
|
||||
Vector3 point(
|
||||
(p.normal.x>0) ? -half_extents.x : half_extents.x,
|
||||
(p.normal.y>0) ? -half_extents.y : half_extents.y,
|
||||
(p.normal.z>0) ? -half_extents.z : half_extents.z
|
||||
);
|
||||
point+=ofs;
|
||||
if (p.is_point_over(point))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Rect3::has_point(const Vector3& p_point) const {
|
||||
|
||||
if (p_point.x<pos.x)
|
||||
return false;
|
||||
if (p_point.y<pos.y)
|
||||
return false;
|
||||
if (p_point.z<pos.z)
|
||||
return false;
|
||||
if (p_point.x>pos.x+size.x)
|
||||
return false;
|
||||
if (p_point.y>pos.y+size.y)
|
||||
return false;
|
||||
if (p_point.z>pos.z+size.z)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
inline void Rect3::expand_to(const Vector3& p_vector) {
|
||||
|
||||
Vector3 begin=pos;
|
||||
Vector3 end=pos+size;
|
||||
|
||||
if (p_vector.x<begin.x)
|
||||
begin.x=p_vector.x;
|
||||
if (p_vector.y<begin.y)
|
||||
begin.y=p_vector.y;
|
||||
if (p_vector.z<begin.z)
|
||||
begin.z=p_vector.z;
|
||||
|
||||
if (p_vector.x>end.x)
|
||||
end.x=p_vector.x;
|
||||
if (p_vector.y>end.y)
|
||||
end.y=p_vector.y;
|
||||
if (p_vector.z>end.z)
|
||||
end.z=p_vector.z;
|
||||
|
||||
pos=begin;
|
||||
size=end-begin;
|
||||
}
|
||||
|
||||
void Rect3::project_range_in_plane(const Plane& p_plane,real_t &r_min,real_t& r_max) const {
|
||||
|
||||
Vector3 half_extents( size.x * 0.5, size.y * 0.5, size.z * 0.5 );
|
||||
Vector3 center( pos.x + half_extents.x, pos.y + half_extents.y, pos.z + half_extents.z );
|
||||
|
||||
real_t length = p_plane.normal.abs().dot(half_extents);
|
||||
real_t distance = p_plane.distance_to( center );
|
||||
r_min = distance - length;
|
||||
r_max = distance + length;
|
||||
}
|
||||
|
||||
inline real_t Rect3::get_longest_axis_size() const {
|
||||
|
||||
real_t max_size=size.x;
|
||||
|
||||
if (size.y > max_size ) {
|
||||
max_size=size.y;
|
||||
}
|
||||
|
||||
if (size.z > max_size ) {
|
||||
max_size=size.z;
|
||||
}
|
||||
|
||||
return max_size;
|
||||
}
|
||||
|
||||
inline real_t Rect3::get_shortest_axis_size() const {
|
||||
|
||||
real_t max_size=size.x;
|
||||
|
||||
if (size.y < max_size ) {
|
||||
max_size=size.y;
|
||||
}
|
||||
|
||||
if (size.z < max_size ) {
|
||||
max_size=size.z;
|
||||
}
|
||||
|
||||
return max_size;
|
||||
}
|
||||
|
||||
bool Rect3::smits_intersect_ray(const Vector3 &from,const Vector3& dir, real_t t0, real_t t1) const {
|
||||
|
||||
real_t divx=1.0/dir.x;
|
||||
real_t divy=1.0/dir.y;
|
||||
real_t divz=1.0/dir.z;
|
||||
|
||||
Vector3 upbound=pos+size;
|
||||
real_t tmin, tmax, tymin, tymax, tzmin, tzmax;
|
||||
if (dir.x >= 0) {
|
||||
tmin = (pos.x - from.x) * divx;
|
||||
tmax = (upbound.x - from.x) * divx;
|
||||
}
|
||||
else {
|
||||
tmin = (upbound.x - from.x) * divx;
|
||||
tmax = (pos.x - from.x) * divx;
|
||||
}
|
||||
if (dir.y >= 0) {
|
||||
tymin = (pos.y - from.y) * divy;
|
||||
tymax = (upbound.y - from.y) * divy;
|
||||
}
|
||||
else {
|
||||
tymin = (upbound.y - from.y) * divy;
|
||||
tymax = (pos.y - from.y) * divy;
|
||||
}
|
||||
if ( (tmin > tymax) || (tymin > tmax) )
|
||||
return false;
|
||||
if (tymin > tmin)
|
||||
tmin = tymin;
|
||||
if (tymax < tmax)
|
||||
tmax = tymax;
|
||||
if (dir.z >= 0) {
|
||||
tzmin = (pos.z - from.z) * divz;
|
||||
tzmax = (upbound.z - from.z) * divz;
|
||||
}
|
||||
else {
|
||||
tzmin = (upbound.z - from.z) * divz;
|
||||
tzmax = (pos.z - from.z) * divz;
|
||||
}
|
||||
if ( (tmin > tzmax) || (tzmin > tmax) )
|
||||
return false;
|
||||
if (tzmin > tmin)
|
||||
tmin = tzmin;
|
||||
if (tzmax < tmax)
|
||||
tmax = tzmax;
|
||||
return ( (tmin < t1) && (tmax > t0) );
|
||||
}
|
||||
|
||||
void Rect3::grow_by(real_t p_amount) {
|
||||
|
||||
pos.x-=p_amount;
|
||||
pos.y-=p_amount;
|
||||
pos.z-=p_amount;
|
||||
size.x+=2.0*p_amount;
|
||||
size.y+=2.0*p_amount;
|
||||
size.z+=2.0*p_amount;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
namespace godot {
|
||||
|
||||
|
||||
real_t Rect3::get_area() const {
|
||||
|
||||
return size.x*size.y*size.z;
|
||||
|
||||
}
|
||||
|
||||
bool Rect3::operator==(const Rect3& p_rval) const {
|
||||
|
||||
return ((pos==p_rval.pos) && (size==p_rval.size));
|
||||
|
||||
}
|
||||
bool Rect3::operator!=(const Rect3& p_rval) const {
|
||||
|
||||
return ((pos!=p_rval.pos) || (size!=p_rval.size));
|
||||
|
||||
}
|
||||
|
||||
void Rect3::merge_with(const Rect3& p_aabb) {
|
||||
|
||||
Vector3 beg_1,beg_2;
|
||||
Vector3 end_1,end_2;
|
||||
Vector3 min,max;
|
||||
|
||||
beg_1=pos;
|
||||
beg_2=p_aabb.pos;
|
||||
end_1=Vector3(size.x,size.y,size.z)+beg_1;
|
||||
end_2=Vector3(p_aabb.size.x,p_aabb.size.y,p_aabb.size.z)+beg_2;
|
||||
|
||||
min.x=(beg_1.x<beg_2.x)?beg_1.x:beg_2.x;
|
||||
min.y=(beg_1.y<beg_2.y)?beg_1.y:beg_2.y;
|
||||
min.z=(beg_1.z<beg_2.z)?beg_1.z:beg_2.z;
|
||||
|
||||
max.x=(end_1.x>end_2.x)?end_1.x:end_2.x;
|
||||
max.y=(end_1.y>end_2.y)?end_1.y:end_2.y;
|
||||
max.z=(end_1.z>end_2.z)?end_1.z:end_2.z;
|
||||
|
||||
pos=min;
|
||||
size=max-min;
|
||||
}
|
||||
|
||||
Rect3 Rect3::intersection(const Rect3& p_aabb) const {
|
||||
|
||||
Vector3 src_min=pos;
|
||||
Vector3 src_max=pos+size;
|
||||
Vector3 dst_min=p_aabb.pos;
|
||||
Vector3 dst_max=p_aabb.pos+p_aabb.size;
|
||||
|
||||
Vector3 min,max;
|
||||
|
||||
if (src_min.x > dst_max.x || src_max.x < dst_min.x )
|
||||
return Rect3();
|
||||
else {
|
||||
|
||||
min.x= ( src_min.x > dst_min.x ) ? src_min.x :dst_min.x;
|
||||
max.x= ( src_max.x < dst_max.x ) ? src_max.x :dst_max.x;
|
||||
|
||||
}
|
||||
|
||||
if (src_min.y > dst_max.y || src_max.y < dst_min.y )
|
||||
return Rect3();
|
||||
else {
|
||||
|
||||
min.y= ( src_min.y > dst_min.y ) ? src_min.y :dst_min.y;
|
||||
max.y= ( src_max.y < dst_max.y ) ? src_max.y :dst_max.y;
|
||||
|
||||
}
|
||||
|
||||
if (src_min.z > dst_max.z || src_max.z < dst_min.z )
|
||||
return Rect3();
|
||||
else {
|
||||
|
||||
min.z= ( src_min.z > dst_min.z ) ? src_min.z :dst_min.z;
|
||||
max.z= ( src_max.z < dst_max.z ) ? src_max.z :dst_max.z;
|
||||
|
||||
}
|
||||
|
||||
|
||||
return Rect3( min, max-min );
|
||||
}
|
||||
|
||||
bool Rect3::intersects_ray(const Vector3& p_from, const Vector3& p_dir,Vector3* r_clip,Vector3* r_normal) const {
|
||||
|
||||
Vector3 c1, c2;
|
||||
Vector3 end = pos+size;
|
||||
real_t near=-1e20;
|
||||
real_t far=1e20;
|
||||
int axis=0;
|
||||
|
||||
for (int i=0;i<3;i++){
|
||||
if (p_dir[i] == 0){
|
||||
if ((p_from[i] < pos[i]) || (p_from[i] > end[i])) {
|
||||
return false;
|
||||
}
|
||||
} else { // ray not parallel to planes in this direction
|
||||
c1[i] = (pos[i] - p_from[i]) / p_dir[i];
|
||||
c2[i] = (end[i] - p_from[i]) / p_dir[i];
|
||||
|
||||
if(c1[i] > c2[i]){
|
||||
std::swap(c1,c2);
|
||||
}
|
||||
if (c1[i] > near){
|
||||
near = c1[i];
|
||||
axis=i;
|
||||
}
|
||||
if (c2[i] < far){
|
||||
far = c2[i];
|
||||
}
|
||||
if( (near > far) || (far < 0) ){
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (r_clip)
|
||||
*r_clip=c1;
|
||||
if (r_normal) {
|
||||
*r_normal=Vector3();
|
||||
(*r_normal)[axis]=p_dir[axis]?-1:1;
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
|
||||
bool Rect3::intersects_segment(const Vector3& p_from, const Vector3& p_to,Vector3* r_clip,Vector3* r_normal) const {
|
||||
|
||||
real_t min=0,max=1;
|
||||
int axis=0;
|
||||
real_t sign=0;
|
||||
|
||||
for(int i=0;i<3;i++) {
|
||||
real_t seg_from=p_from[i];
|
||||
real_t seg_to=p_to[i];
|
||||
real_t box_begin=pos[i];
|
||||
real_t box_end=box_begin+size[i];
|
||||
real_t cmin,cmax;
|
||||
real_t csign;
|
||||
|
||||
if (seg_from < seg_to) {
|
||||
|
||||
if (seg_from > box_end || seg_to < box_begin)
|
||||
return false;
|
||||
real_t length=seg_to-seg_from;
|
||||
cmin = (seg_from < box_begin)?((box_begin - seg_from)/length):0;
|
||||
cmax = (seg_to > box_end)?((box_end - seg_from)/length):1;
|
||||
csign=-1.0;
|
||||
|
||||
} else {
|
||||
|
||||
if (seg_to > box_end || seg_from < box_begin)
|
||||
return false;
|
||||
real_t length=seg_to-seg_from;
|
||||
cmin = (seg_from > box_end)?(box_end - seg_from)/length:0;
|
||||
cmax = (seg_to < box_begin)?(box_begin - seg_from)/length:1;
|
||||
csign=1.0;
|
||||
}
|
||||
|
||||
if (cmin > min) {
|
||||
min = cmin;
|
||||
axis=i;
|
||||
sign=csign;
|
||||
}
|
||||
if (cmax < max)
|
||||
max = cmax;
|
||||
if (max < min)
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
Vector3 rel=p_to-p_from;
|
||||
|
||||
if (r_normal) {
|
||||
Vector3 normal;
|
||||
normal[axis]=sign;
|
||||
*r_normal=normal;
|
||||
}
|
||||
|
||||
if (r_clip)
|
||||
*r_clip=p_from+rel*min;
|
||||
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
|
||||
bool Rect3::intersects_plane(const Plane &p_plane) const {
|
||||
|
||||
Vector3 points[8] = {
|
||||
Vector3( pos.x , pos.y , pos.z ),
|
||||
Vector3( pos.x , pos.y , pos.z+size.z ),
|
||||
Vector3( pos.x , pos.y+size.y , pos.z ),
|
||||
Vector3( pos.x , pos.y+size.y , pos.z+size.z ),
|
||||
Vector3( pos.x+size.x , pos.y , pos.z ),
|
||||
Vector3( pos.x+size.x , pos.y , pos.z+size.z ),
|
||||
Vector3( pos.x+size.x , pos.y+size.y , pos.z ),
|
||||
Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z ),
|
||||
};
|
||||
|
||||
bool over=false;
|
||||
bool under=false;
|
||||
|
||||
for (int i=0;i<8;i++) {
|
||||
|
||||
if (p_plane.distance_to(points[i])>0)
|
||||
over=true;
|
||||
else
|
||||
under=true;
|
||||
|
||||
}
|
||||
|
||||
return under && over;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Vector3 Rect3::get_longest_axis() const {
|
||||
|
||||
Vector3 axis(1,0,0);
|
||||
real_t max_size=size.x;
|
||||
|
||||
if (size.y > max_size ) {
|
||||
axis=Vector3(0,1,0);
|
||||
max_size=size.y;
|
||||
}
|
||||
|
||||
if (size.z > max_size ) {
|
||||
axis=Vector3(0,0,1);
|
||||
max_size=size.z;
|
||||
}
|
||||
|
||||
return axis;
|
||||
}
|
||||
int Rect3::get_longest_axis_index() const {
|
||||
|
||||
int axis=0;
|
||||
real_t max_size=size.x;
|
||||
|
||||
if (size.y > max_size ) {
|
||||
axis=1;
|
||||
max_size=size.y;
|
||||
}
|
||||
|
||||
if (size.z > max_size ) {
|
||||
axis=2;
|
||||
max_size=size.z;
|
||||
}
|
||||
|
||||
return axis;
|
||||
}
|
||||
|
||||
|
||||
Vector3 Rect3::get_shortest_axis() const {
|
||||
|
||||
Vector3 axis(1,0,0);
|
||||
real_t max_size=size.x;
|
||||
|
||||
if (size.y < max_size ) {
|
||||
axis=Vector3(0,1,0);
|
||||
max_size=size.y;
|
||||
}
|
||||
|
||||
if (size.z < max_size ) {
|
||||
axis=Vector3(0,0,1);
|
||||
max_size=size.z;
|
||||
}
|
||||
|
||||
return axis;
|
||||
}
|
||||
int Rect3::get_shortest_axis_index() const {
|
||||
|
||||
int axis=0;
|
||||
real_t max_size=size.x;
|
||||
|
||||
if (size.y < max_size ) {
|
||||
axis=1;
|
||||
max_size=size.y;
|
||||
}
|
||||
|
||||
if (size.z < max_size ) {
|
||||
axis=2;
|
||||
max_size=size.z;
|
||||
}
|
||||
|
||||
return axis;
|
||||
}
|
||||
|
||||
Rect3 Rect3::merge(const Rect3& p_with) const {
|
||||
|
||||
Rect3 aabb=*this;
|
||||
aabb.merge_with(p_with);
|
||||
return aabb;
|
||||
}
|
||||
Rect3 Rect3::expand(const Vector3& p_vector) const {
|
||||
Rect3 aabb=*this;
|
||||
aabb.expand_to(p_vector);
|
||||
return aabb;
|
||||
|
||||
}
|
||||
Rect3 Rect3::grow(real_t p_by) const {
|
||||
|
||||
Rect3 aabb=*this;
|
||||
aabb.grow_by(p_by);
|
||||
return aabb;
|
||||
}
|
||||
|
||||
void Rect3::get_edge(int p_edge,Vector3& r_from,Vector3& r_to) const {
|
||||
|
||||
ERR_FAIL_INDEX(p_edge,12);
|
||||
switch(p_edge) {
|
||||
|
||||
case 0:{
|
||||
|
||||
r_from=Vector3( pos.x+size.x , pos.y , pos.z );
|
||||
r_to=Vector3( pos.x , pos.y , pos.z );
|
||||
} break;
|
||||
case 1:{
|
||||
|
||||
r_from=Vector3( pos.x+size.x , pos.y , pos.z+size.z );
|
||||
r_to=Vector3( pos.x+size.x , pos.y , pos.z );
|
||||
} break;
|
||||
case 2:{
|
||||
r_from=Vector3( pos.x , pos.y , pos.z+size.z );
|
||||
r_to=Vector3( pos.x+size.x , pos.y , pos.z+size.z );
|
||||
|
||||
} break;
|
||||
case 3:{
|
||||
|
||||
r_from=Vector3( pos.x , pos.y , pos.z );
|
||||
r_to=Vector3( pos.x , pos.y , pos.z+size.z );
|
||||
|
||||
} break;
|
||||
case 4:{
|
||||
|
||||
r_from=Vector3( pos.x , pos.y+size.y , pos.z );
|
||||
r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z );
|
||||
} break;
|
||||
case 5:{
|
||||
|
||||
r_from=Vector3( pos.x+size.x , pos.y+size.y , pos.z );
|
||||
r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z );
|
||||
} break;
|
||||
case 6:{
|
||||
r_from=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z );
|
||||
r_to=Vector3( pos.x , pos.y+size.y , pos.z+size.z );
|
||||
|
||||
} break;
|
||||
case 7:{
|
||||
|
||||
r_from=Vector3( pos.x , pos.y+size.y , pos.z+size.z );
|
||||
r_to=Vector3( pos.x , pos.y+size.y , pos.z );
|
||||
|
||||
} break;
|
||||
case 8:{
|
||||
|
||||
r_from=Vector3( pos.x , pos.y , pos.z+size.z );
|
||||
r_to=Vector3( pos.x , pos.y+size.y , pos.z+size.z );
|
||||
|
||||
} break;
|
||||
case 9:{
|
||||
|
||||
r_from=Vector3( pos.x , pos.y , pos.z );
|
||||
r_to=Vector3( pos.x , pos.y+size.y , pos.z );
|
||||
|
||||
} break;
|
||||
case 10:{
|
||||
|
||||
r_from=Vector3( pos.x+size.x , pos.y , pos.z );
|
||||
r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z );
|
||||
|
||||
} break;
|
||||
case 11:{
|
||||
|
||||
r_from=Vector3( pos.x+size.x , pos.y , pos.z+size.z );
|
||||
r_to=Vector3( pos.x+size.x , pos.y+size.y , pos.z+size.z );
|
||||
|
||||
} break;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Rect3::operator String() const {
|
||||
|
||||
//return String()+pos +" - "+ size;
|
||||
return String(); // @Todo
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // RECT3_H
|
|
@ -91,7 +91,6 @@ public:
|
|||
|
||||
void operator +=(const String &s)
|
||||
{
|
||||
// @Todo
|
||||
godot_string_operator_plus(&_godot_string, &_godot_string, &s._godot_string);
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,383 @@
|
|||
#ifndef TRANSFORM_H
|
||||
#define TRANSFORM_H
|
||||
|
||||
#include "Basis.h"
|
||||
|
||||
#include "Plane.h"
|
||||
#include "Rect3.h"
|
||||
|
||||
namespace godot {
|
||||
|
||||
class Transform {
|
||||
public:
|
||||
|
||||
Basis basis;
|
||||
Vector3 origin;
|
||||
|
||||
void invert();
|
||||
Transform inverse() const;
|
||||
|
||||
void affine_invert();
|
||||
Transform affine_inverse() const;
|
||||
|
||||
Transform rotated(const Vector3& p_axis,real_t p_phi) const;
|
||||
|
||||
void rotate(const Vector3& p_axis,real_t p_phi);
|
||||
void rotate_basis(const Vector3& p_axis,real_t p_phi);
|
||||
|
||||
void set_look_at( const Vector3& p_eye, const Vector3& p_target, const Vector3& p_up );
|
||||
Transform looking_at( const Vector3& p_target, const Vector3& p_up ) const;
|
||||
|
||||
void scale(const Vector3& p_scale);
|
||||
Transform scaled(const Vector3& p_scale) const;
|
||||
void scale_basis(const Vector3& p_scale);
|
||||
void translate( real_t p_tx, real_t p_ty, real_t p_tz );
|
||||
void translate( const Vector3& p_translation );
|
||||
Transform translated( const Vector3& p_translation ) const;
|
||||
|
||||
const Basis& get_basis() const { return basis; }
|
||||
void set_basis(const Basis& p_basis) { basis=p_basis; }
|
||||
|
||||
const Vector3& get_origin() const { return origin; }
|
||||
void set_origin(const Vector3& p_origin) { origin=p_origin; }
|
||||
|
||||
void orthonormalize();
|
||||
Transform orthonormalized() const;
|
||||
|
||||
bool operator==(const Transform& p_transform) const;
|
||||
bool operator!=(const Transform& p_transform) const;
|
||||
|
||||
Vector3 xform(const Vector3& p_vector) const;
|
||||
Vector3 xform_inv(const Vector3& p_vector) const;
|
||||
|
||||
Plane xform(const Plane& p_plane) const;
|
||||
Plane xform_inv(const Plane& p_plane) const;
|
||||
|
||||
Rect3 xform(const Rect3& p_aabb) const;
|
||||
Rect3 xform_inv(const Rect3& p_aabb) const;
|
||||
|
||||
void operator*=(const Transform& p_transform);
|
||||
Transform operator*(const Transform& p_transform) const;
|
||||
|
||||
Transform interpolate_with(const Transform& p_transform, real_t p_c) const;
|
||||
|
||||
Transform inverse_xform(const Transform& t) const {
|
||||
|
||||
Vector3 v = t.origin - origin;
|
||||
return Transform(basis.transpose_xform(t.basis),
|
||||
basis.xform(v));
|
||||
}
|
||||
|
||||
void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz,real_t tx, real_t ty, real_t tz) {
|
||||
|
||||
basis.elements[0][0]=xx;
|
||||
basis.elements[0][1]=xy;
|
||||
basis.elements[0][2]=xz;
|
||||
basis.elements[1][0]=yx;
|
||||
basis.elements[1][1]=yy;
|
||||
basis.elements[1][2]=yz;
|
||||
basis.elements[2][0]=zx;
|
||||
basis.elements[2][1]=zy;
|
||||
basis.elements[2][2]=zz;
|
||||
origin.x=tx;
|
||||
origin.y=ty;
|
||||
origin.z=tz;
|
||||
}
|
||||
|
||||
operator String() const;
|
||||
|
||||
Transform(const Basis& p_basis, const Vector3& p_origin=Vector3());
|
||||
Transform() {}
|
||||
|
||||
};
|
||||
|
||||
|
||||
Vector3 Transform::xform(const Vector3& p_vector) const {
|
||||
|
||||
return Vector3(
|
||||
basis[0].dot(p_vector)+origin.x,
|
||||
basis[1].dot(p_vector)+origin.y,
|
||||
basis[2].dot(p_vector)+origin.z
|
||||
);
|
||||
}
|
||||
Vector3 Transform::xform_inv(const Vector3& p_vector) const {
|
||||
|
||||
Vector3 v = p_vector - origin;
|
||||
|
||||
return Vector3(
|
||||
(basis.elements[0][0]*v.x ) + ( basis.elements[1][0]*v.y ) + ( basis.elements[2][0]*v.z ),
|
||||
(basis.elements[0][1]*v.x ) + ( basis.elements[1][1]*v.y ) + ( basis.elements[2][1]*v.z ),
|
||||
(basis.elements[0][2]*v.x ) + ( basis.elements[1][2]*v.y ) + ( basis.elements[2][2]*v.z )
|
||||
);
|
||||
}
|
||||
|
||||
Plane Transform::xform(const Plane& p_plane) const {
|
||||
|
||||
|
||||
Vector3 point=p_plane.normal*p_plane.d;
|
||||
Vector3 point_dir=point+p_plane.normal;
|
||||
point=xform(point);
|
||||
point_dir=xform(point_dir);
|
||||
|
||||
Vector3 normal=point_dir-point;
|
||||
normal.normalize();
|
||||
real_t d=normal.dot(point);
|
||||
|
||||
return Plane(normal,d);
|
||||
|
||||
}
|
||||
Plane Transform::xform_inv(const Plane& p_plane) const {
|
||||
|
||||
Vector3 point=p_plane.normal*p_plane.d;
|
||||
Vector3 point_dir=point+p_plane.normal;
|
||||
xform_inv(point);
|
||||
xform_inv(point_dir);
|
||||
|
||||
Vector3 normal=point_dir-point;
|
||||
normal.normalize();
|
||||
real_t d=normal.dot(point);
|
||||
|
||||
return Plane(normal,d);
|
||||
|
||||
}
|
||||
|
||||
Rect3 Transform::xform(const Rect3& p_aabb) const {
|
||||
/* define vertices */
|
||||
Vector3 x=basis.get_axis(0)*p_aabb.size.x;
|
||||
Vector3 y=basis.get_axis(1)*p_aabb.size.y;
|
||||
Vector3 z=basis.get_axis(2)*p_aabb.size.z;
|
||||
Vector3 pos = xform( p_aabb.pos );
|
||||
//could be even further optimized
|
||||
Rect3 new_aabb;
|
||||
new_aabb.pos=pos;
|
||||
new_aabb.expand_to( pos+x );
|
||||
new_aabb.expand_to( pos+y );
|
||||
new_aabb.expand_to( pos+z );
|
||||
new_aabb.expand_to( pos+x+y );
|
||||
new_aabb.expand_to( pos+x+z );
|
||||
new_aabb.expand_to( pos+y+z );
|
||||
new_aabb.expand_to( pos+x+y+z );
|
||||
return new_aabb;
|
||||
|
||||
}
|
||||
Rect3 Transform::xform_inv(const Rect3& p_aabb) const {
|
||||
|
||||
/* define vertices */
|
||||
Vector3 vertices[8]={
|
||||
Vector3(p_aabb.pos.x+p_aabb.size.x, p_aabb.pos.y+p_aabb.size.y, p_aabb.pos.z+p_aabb.size.z),
|
||||
Vector3(p_aabb.pos.x+p_aabb.size.x, p_aabb.pos.y+p_aabb.size.y, p_aabb.pos.z),
|
||||
Vector3(p_aabb.pos.x+p_aabb.size.x, p_aabb.pos.y, p_aabb.pos.z+p_aabb.size.z),
|
||||
Vector3(p_aabb.pos.x+p_aabb.size.x, p_aabb.pos.y, p_aabb.pos.z),
|
||||
Vector3(p_aabb.pos.x, p_aabb.pos.y+p_aabb.size.y, p_aabb.pos.z+p_aabb.size.z),
|
||||
Vector3(p_aabb.pos.x, p_aabb.pos.y+p_aabb.size.y, p_aabb.pos.z),
|
||||
Vector3(p_aabb.pos.x, p_aabb.pos.y, p_aabb.pos.z+p_aabb.size.z),
|
||||
Vector3(p_aabb.pos.x, p_aabb.pos.y, p_aabb.pos.z)
|
||||
};
|
||||
|
||||
|
||||
Rect3 ret;
|
||||
|
||||
ret.pos=xform_inv(vertices[0]);
|
||||
|
||||
for (int i=1;i<8;i++) {
|
||||
|
||||
ret.expand_to( xform_inv(vertices[i]) );
|
||||
}
|
||||
|
||||
return ret;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
namespace godot {
|
||||
|
||||
|
||||
void Transform::affine_invert() {
|
||||
|
||||
basis.invert();
|
||||
origin = basis.xform(-origin);
|
||||
}
|
||||
|
||||
Transform Transform::affine_inverse() const {
|
||||
|
||||
Transform ret=*this;
|
||||
ret.affine_invert();
|
||||
return ret;
|
||||
|
||||
}
|
||||
|
||||
|
||||
void Transform::invert() {
|
||||
|
||||
basis.transpose();
|
||||
origin = basis.xform(-origin);
|
||||
}
|
||||
|
||||
Transform Transform::inverse() const {
|
||||
// FIXME: this function assumes the basis is a rotation matrix, with no scaling.
|
||||
// Transform::affine_inverse can handle matrices with scaling, so GDScript should eventually use that.
|
||||
Transform ret=*this;
|
||||
ret.invert();
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
void Transform::rotate(const Vector3& p_axis,real_t p_phi) {
|
||||
|
||||
*this = rotated(p_axis, p_phi);
|
||||
}
|
||||
|
||||
Transform Transform::rotated(const Vector3& p_axis,real_t p_phi) const{
|
||||
|
||||
return Transform(Basis( p_axis, p_phi ), Vector3()) * (*this);
|
||||
}
|
||||
|
||||
void Transform::rotate_basis(const Vector3& p_axis,real_t p_phi) {
|
||||
|
||||
basis.rotate(p_axis,p_phi);
|
||||
}
|
||||
|
||||
Transform Transform::looking_at( const Vector3& p_target, const Vector3& p_up ) const {
|
||||
|
||||
Transform t = *this;
|
||||
t.set_look_at(origin,p_target,p_up);
|
||||
return t;
|
||||
}
|
||||
|
||||
void Transform::set_look_at( const Vector3& p_eye, const Vector3& p_target, const Vector3& p_up ) {
|
||||
|
||||
// Reference: MESA source code
|
||||
Vector3 v_x, v_y, v_z;
|
||||
|
||||
/* Make rotation matrix */
|
||||
|
||||
/* Z vector */
|
||||
v_z = p_eye - p_target;
|
||||
|
||||
v_z.normalize();
|
||||
|
||||
v_y = p_up;
|
||||
|
||||
|
||||
v_x=v_y.cross(v_z);
|
||||
|
||||
/* Recompute Y = Z cross X */
|
||||
v_y=v_z.cross(v_x);
|
||||
|
||||
v_x.normalize();
|
||||
v_y.normalize();
|
||||
|
||||
basis.set_axis(0,v_x);
|
||||
basis.set_axis(1,v_y);
|
||||
basis.set_axis(2,v_z);
|
||||
origin=p_eye;
|
||||
|
||||
}
|
||||
|
||||
Transform Transform::interpolate_with(const Transform& p_transform, real_t p_c) const {
|
||||
|
||||
/* not sure if very "efficient" but good enough? */
|
||||
|
||||
Vector3 src_scale = basis.get_scale();
|
||||
Quat src_rot = basis;
|
||||
Vector3 src_loc = origin;
|
||||
|
||||
Vector3 dst_scale = p_transform.basis.get_scale();
|
||||
Quat dst_rot = p_transform.basis;
|
||||
Vector3 dst_loc = p_transform.origin;
|
||||
|
||||
Transform dst;
|
||||
dst.basis=src_rot.slerp(dst_rot,p_c);
|
||||
dst.basis.scale(src_scale.linear_interpolate(dst_scale,p_c));
|
||||
dst.origin=src_loc.linear_interpolate(dst_loc,p_c);
|
||||
|
||||
return dst;
|
||||
}
|
||||
|
||||
void Transform::scale(const Vector3& p_scale) {
|
||||
|
||||
basis.scale(p_scale);
|
||||
origin*=p_scale;
|
||||
}
|
||||
|
||||
Transform Transform::scaled(const Vector3& p_scale) const {
|
||||
|
||||
Transform t = *this;
|
||||
t.scale(p_scale);
|
||||
return t;
|
||||
}
|
||||
|
||||
void Transform::scale_basis(const Vector3& p_scale) {
|
||||
|
||||
basis.scale(p_scale);
|
||||
}
|
||||
|
||||
void Transform::translate( real_t p_tx, real_t p_ty, real_t p_tz) {
|
||||
translate( Vector3(p_tx,p_ty,p_tz) );
|
||||
|
||||
}
|
||||
void Transform::translate( const Vector3& p_translation ) {
|
||||
|
||||
for( int i = 0; i < 3; i++ ) {
|
||||
origin[i] += basis[i].dot(p_translation);
|
||||
}
|
||||
}
|
||||
|
||||
Transform Transform::translated( const Vector3& p_translation ) const {
|
||||
|
||||
Transform t=*this;
|
||||
t.translate(p_translation);
|
||||
return t;
|
||||
}
|
||||
|
||||
void Transform::orthonormalize() {
|
||||
|
||||
basis.orthonormalize();
|
||||
}
|
||||
|
||||
Transform Transform::orthonormalized() const {
|
||||
|
||||
Transform _copy = *this;
|
||||
_copy.orthonormalize();
|
||||
return _copy;
|
||||
}
|
||||
|
||||
bool Transform::operator==(const Transform& p_transform) const {
|
||||
|
||||
return (basis==p_transform.basis && origin==p_transform.origin);
|
||||
}
|
||||
bool Transform::operator!=(const Transform& p_transform) const {
|
||||
|
||||
return (basis!=p_transform.basis || origin!=p_transform.origin);
|
||||
}
|
||||
|
||||
void Transform::operator*=(const Transform& p_transform) {
|
||||
|
||||
origin=xform(p_transform.origin);
|
||||
basis*=p_transform.basis;
|
||||
}
|
||||
|
||||
Transform Transform::operator*(const Transform& p_transform) const {
|
||||
|
||||
Transform t=*this;
|
||||
t*=p_transform;
|
||||
return t;
|
||||
}
|
||||
|
||||
Transform::operator String() const {
|
||||
|
||||
return basis.operator String() + " - " + origin.operator String();
|
||||
}
|
||||
|
||||
|
||||
Transform::Transform(const Basis& p_basis, const Vector3& p_origin) {
|
||||
|
||||
basis=p_basis;
|
||||
origin=p_origin;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // TRANSFORM_H
|
|
@ -0,0 +1,448 @@
|
|||
#ifndef TRANSFORM2D_H
|
||||
#define TRANSFORM2D_H
|
||||
|
||||
#include "Vector2.h"
|
||||
|
||||
// @Todo
|
||||
// error handling plllls
|
||||
|
||||
#ifndef ERR_FAIL_INDEX_V
|
||||
#define ERR_FAIL_INDEX_V(a, b, c)
|
||||
#endif
|
||||
|
||||
#ifndef ERR_FAIL_INDEX
|
||||
#define ERR_FAIL_INDEX(a, b)
|
||||
#endif
|
||||
|
||||
#ifndef ERR_FAIL_COND
|
||||
#define ERR_FAIL_COND(a)
|
||||
#endif
|
||||
|
||||
namespace godot {
|
||||
|
||||
typedef Vector2 Size2;
|
||||
|
||||
class Rect2;
|
||||
|
||||
struct Transform2D {
|
||||
// Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper":
|
||||
// M = (elements[0][0] elements[1][0])
|
||||
// (elements[0][1] elements[1][1])
|
||||
// This is such that the columns, which can be interpreted as basis vectors of the coordinate system "painted" on the object, can be accessed as elements[i].
|
||||
// Note that this is the opposite of the indices in mathematical texts, meaning: $M_{12}$ in a math book corresponds to elements[1][0] here.
|
||||
// This requires additional care when working with explicit indices.
|
||||
// See https://en.wikipedia.org/wiki/Row-_and_column-major_order for further reading.
|
||||
|
||||
// Warning #2: 2D be aware that unlike 3D code, 2D code uses a left-handed coordinate system: Y-axis points down,
|
||||
// and angle is measure from +X to +Y in a clockwise-fashion.
|
||||
|
||||
Vector2 elements[3];
|
||||
|
||||
real_t tdotx(const Vector2& v) const { return elements[0][0] * v.x + elements[1][0] * v.y; }
|
||||
real_t tdoty(const Vector2& v) const { return elements[0][1] * v.x + elements[1][1] * v.y; }
|
||||
|
||||
const Vector2& operator[](int p_idx) const { return elements[p_idx]; }
|
||||
Vector2& operator[](int p_idx) { return elements[p_idx]; }
|
||||
|
||||
Vector2 get_axis(int p_axis) const { ERR_FAIL_INDEX_V(p_axis,3,Vector2()); return elements[p_axis]; }
|
||||
void set_axis(int p_axis,const Vector2& p_vec) { ERR_FAIL_INDEX(p_axis,3); elements[p_axis]=p_vec; }
|
||||
|
||||
void invert();
|
||||
Transform2D inverse() const;
|
||||
|
||||
void affine_invert();
|
||||
Transform2D affine_inverse() const;
|
||||
|
||||
void set_rotation(real_t p_phi);
|
||||
real_t get_rotation() const;
|
||||
void set_rotation_and_scale(real_t p_phi,const Size2& p_scale);
|
||||
void rotate(real_t p_phi);
|
||||
|
||||
void scale(const Size2& p_scale);
|
||||
void scale_basis(const Size2& p_scale);
|
||||
void translate( real_t p_tx, real_t p_ty);
|
||||
void translate( const Vector2& p_translation );
|
||||
|
||||
real_t basis_determinant() const;
|
||||
|
||||
Size2 get_scale() const;
|
||||
|
||||
const Vector2& get_origin() const { return elements[2]; }
|
||||
void set_origin(const Vector2& p_origin) { elements[2]=p_origin; }
|
||||
|
||||
Transform2D scaled(const Size2& p_scale) const;
|
||||
Transform2D basis_scaled(const Size2& p_scale) const;
|
||||
Transform2D translated(const Vector2& p_offset) const;
|
||||
Transform2D rotated(real_t p_phi) const;
|
||||
|
||||
Transform2D untranslated() const;
|
||||
|
||||
void orthonormalize();
|
||||
Transform2D orthonormalized() const;
|
||||
|
||||
bool operator==(const Transform2D& p_transform) const;
|
||||
bool operator!=(const Transform2D& p_transform) const;
|
||||
|
||||
void operator*=(const Transform2D& p_transform);
|
||||
Transform2D operator*(const Transform2D& p_transform) const;
|
||||
|
||||
Transform2D interpolate_with(const Transform2D& p_transform, real_t p_c) const;
|
||||
|
||||
Vector2 basis_xform(const Vector2& p_vec) const;
|
||||
Vector2 basis_xform_inv(const Vector2& p_vec) const;
|
||||
Vector2 xform(const Vector2& p_vec) const;
|
||||
Vector2 xform_inv(const Vector2& p_vec) const;
|
||||
Rect2 xform(const Rect2& p_vec) const;
|
||||
Rect2 xform_inv(const Rect2& p_vec) const;
|
||||
|
||||
operator String() const;
|
||||
|
||||
Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) {
|
||||
|
||||
elements[0][0] = xx;
|
||||
elements[0][1] = xy;
|
||||
elements[1][0] = yx;
|
||||
elements[1][1] = yy;
|
||||
elements[2][0] = ox;
|
||||
elements[2][1] = oy;
|
||||
}
|
||||
|
||||
Transform2D(real_t p_rot, const Vector2& p_pos);
|
||||
Transform2D() { elements[0][0]=1.0; elements[1][1]=1.0; }
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
#include "Rect2.h"
|
||||
|
||||
namespace godot {
|
||||
|
||||
Vector2 Transform2D::basis_xform(const Vector2& v) const {
|
||||
|
||||
return Vector2(
|
||||
tdotx(v),
|
||||
tdoty(v)
|
||||
);
|
||||
}
|
||||
|
||||
Vector2 Transform2D::basis_xform_inv(const Vector2& v) const{
|
||||
|
||||
return Vector2(
|
||||
elements[0].dot(v),
|
||||
elements[1].dot(v)
|
||||
);
|
||||
}
|
||||
|
||||
Vector2 Transform2D::xform(const Vector2& v) const {
|
||||
|
||||
return Vector2(
|
||||
tdotx(v),
|
||||
tdoty(v)
|
||||
) + elements[2];
|
||||
}
|
||||
Vector2 Transform2D::xform_inv(const Vector2& p_vec) const {
|
||||
|
||||
Vector2 v = p_vec - elements[2];
|
||||
|
||||
return Vector2(
|
||||
elements[0].dot(v),
|
||||
elements[1].dot(v)
|
||||
);
|
||||
|
||||
}
|
||||
Rect2 Transform2D::xform(const Rect2& p_rect) const {
|
||||
|
||||
Vector2 x=elements[0]*p_rect.size.x;
|
||||
Vector2 y=elements[1]*p_rect.size.y;
|
||||
Vector2 pos = xform( p_rect.pos );
|
||||
|
||||
Rect2 new_rect;
|
||||
new_rect.pos=pos;
|
||||
new_rect.expand_to( pos+x );
|
||||
new_rect.expand_to( pos+y );
|
||||
new_rect.expand_to( pos+x+y );
|
||||
return new_rect;
|
||||
}
|
||||
|
||||
void Transform2D::set_rotation_and_scale(real_t p_rot,const Size2& p_scale) {
|
||||
|
||||
elements[0][0]=::cos(p_rot)*p_scale.x;
|
||||
elements[1][1]=::cos(p_rot)*p_scale.y;
|
||||
elements[1][0]=-::sin(p_rot)*p_scale.y;
|
||||
elements[0][1]=::sin(p_rot)*p_scale.x;
|
||||
|
||||
}
|
||||
|
||||
Rect2 Transform2D::xform_inv(const Rect2& p_rect) const {
|
||||
|
||||
Vector2 ends[4]={
|
||||
xform_inv( p_rect.pos ),
|
||||
xform_inv( Vector2(p_rect.pos.x,p_rect.pos.y+p_rect.size.y ) ),
|
||||
xform_inv( Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y+p_rect.size.y ) ),
|
||||
xform_inv( Vector2(p_rect.pos.x+p_rect.size.x,p_rect.pos.y ) )
|
||||
};
|
||||
|
||||
Rect2 new_rect;
|
||||
new_rect.pos=ends[0];
|
||||
new_rect.expand_to(ends[1]);
|
||||
new_rect.expand_to(ends[2]);
|
||||
new_rect.expand_to(ends[3]);
|
||||
|
||||
return new_rect;
|
||||
}
|
||||
|
||||
void Transform2D::invert() {
|
||||
// FIXME: this function assumes the basis is a rotation matrix, with no scaling.
|
||||
// Transform2D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that.
|
||||
std::swap(elements[0][1],elements[1][0]);
|
||||
elements[2] = basis_xform(-elements[2]);
|
||||
}
|
||||
|
||||
Transform2D Transform2D::inverse() const {
|
||||
|
||||
Transform2D inv=*this;
|
||||
inv.invert();
|
||||
return inv;
|
||||
|
||||
}
|
||||
|
||||
void Transform2D::affine_invert() {
|
||||
|
||||
real_t det = basis_determinant();
|
||||
ERR_FAIL_COND(det==0);
|
||||
real_t idet = 1.0 / det;
|
||||
|
||||
std::swap( elements[0][0],elements[1][1] );
|
||||
elements[0]*=Vector2(idet,-idet);
|
||||
elements[1]*=Vector2(-idet,idet);
|
||||
|
||||
elements[2] = basis_xform(-elements[2]);
|
||||
|
||||
}
|
||||
|
||||
Transform2D Transform2D::affine_inverse() const {
|
||||
|
||||
Transform2D inv=*this;
|
||||
inv.affine_invert();
|
||||
return inv;
|
||||
}
|
||||
|
||||
void Transform2D::rotate(real_t p_phi) {
|
||||
*this = Transform2D(p_phi,Vector2()) * (*this);
|
||||
}
|
||||
|
||||
real_t Transform2D::get_rotation() const {
|
||||
real_t det = basis_determinant();
|
||||
Transform2D m = orthonormalized();
|
||||
if (det < 0) {
|
||||
m.scale_basis(Size2(-1,-1));
|
||||
}
|
||||
return ::atan2(m[0].y,m[0].x);
|
||||
}
|
||||
|
||||
void Transform2D::set_rotation(real_t p_rot) {
|
||||
|
||||
real_t cr = ::cos(p_rot);
|
||||
real_t sr = ::sin(p_rot);
|
||||
elements[0][0]=cr;
|
||||
elements[0][1]=sr;
|
||||
elements[1][0]=-sr;
|
||||
elements[1][1]=cr;
|
||||
}
|
||||
|
||||
Transform2D::Transform2D(real_t p_rot, const Vector2& p_pos) {
|
||||
|
||||
real_t cr = ::cos(p_rot);
|
||||
real_t sr = ::sin(p_rot);
|
||||
elements[0][0]=cr;
|
||||
elements[0][1]=sr;
|
||||
elements[1][0]=-sr;
|
||||
elements[1][1]=cr;
|
||||
elements[2]=p_pos;
|
||||
}
|
||||
|
||||
Size2 Transform2D::get_scale() const {
|
||||
real_t det_sign = basis_determinant() > 0 ? 1 : -1;
|
||||
return det_sign * Size2( elements[0].length(), elements[1].length() );
|
||||
}
|
||||
|
||||
void Transform2D::scale(const Size2& p_scale) {
|
||||
scale_basis(p_scale);
|
||||
elements[2]*=p_scale;
|
||||
}
|
||||
void Transform2D::scale_basis(const Size2& p_scale) {
|
||||
|
||||
elements[0][0]*=p_scale.x;
|
||||
elements[0][1]*=p_scale.y;
|
||||
elements[1][0]*=p_scale.x;
|
||||
elements[1][1]*=p_scale.y;
|
||||
|
||||
}
|
||||
void Transform2D::translate( real_t p_tx, real_t p_ty) {
|
||||
|
||||
translate(Vector2(p_tx,p_ty));
|
||||
}
|
||||
void Transform2D::translate( const Vector2& p_translation ) {
|
||||
|
||||
elements[2]+=basis_xform(p_translation);
|
||||
}
|
||||
|
||||
void Transform2D::orthonormalize() {
|
||||
|
||||
// Gram-Schmidt Process
|
||||
|
||||
Vector2 x=elements[0];
|
||||
Vector2 y=elements[1];
|
||||
|
||||
x.normalize();
|
||||
y = (y-x*(x.dot(y)));
|
||||
y.normalize();
|
||||
|
||||
elements[0]=x;
|
||||
elements[1]=y;
|
||||
}
|
||||
Transform2D Transform2D::orthonormalized() const {
|
||||
|
||||
Transform2D on=*this;
|
||||
on.orthonormalize();
|
||||
return on;
|
||||
|
||||
}
|
||||
|
||||
bool Transform2D::operator==(const Transform2D& p_transform) const {
|
||||
|
||||
for(int i=0;i<3;i++) {
|
||||
if (elements[i]!=p_transform.elements[i])
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Transform2D::operator!=(const Transform2D& p_transform) const {
|
||||
|
||||
for(int i=0;i<3;i++) {
|
||||
if (elements[i]!=p_transform.elements[i])
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
void Transform2D::operator*=(const Transform2D& p_transform) {
|
||||
|
||||
elements[2] = xform(p_transform.elements[2]);
|
||||
|
||||
real_t x0,x1,y0,y1;
|
||||
|
||||
x0 = tdotx(p_transform.elements[0]);
|
||||
x1 = tdoty(p_transform.elements[0]);
|
||||
y0 = tdotx(p_transform.elements[1]);
|
||||
y1 = tdoty(p_transform.elements[1]);
|
||||
|
||||
elements[0][0]=x0;
|
||||
elements[0][1]=x1;
|
||||
elements[1][0]=y0;
|
||||
elements[1][1]=y1;
|
||||
}
|
||||
|
||||
|
||||
Transform2D Transform2D::operator*(const Transform2D& p_transform) const {
|
||||
|
||||
Transform2D t = *this;
|
||||
t*=p_transform;
|
||||
return t;
|
||||
|
||||
}
|
||||
|
||||
Transform2D Transform2D::scaled(const Size2& p_scale) const {
|
||||
|
||||
Transform2D copy=*this;
|
||||
copy.scale(p_scale);
|
||||
return copy;
|
||||
|
||||
}
|
||||
|
||||
Transform2D Transform2D::basis_scaled(const Size2& p_scale) const {
|
||||
|
||||
Transform2D copy=*this;
|
||||
copy.scale_basis(p_scale);
|
||||
return copy;
|
||||
|
||||
}
|
||||
|
||||
Transform2D Transform2D::untranslated() const {
|
||||
|
||||
Transform2D copy=*this;
|
||||
copy.elements[2]=Vector2();
|
||||
return copy;
|
||||
}
|
||||
|
||||
Transform2D Transform2D::translated(const Vector2& p_offset) const {
|
||||
|
||||
Transform2D copy=*this;
|
||||
copy.translate(p_offset);
|
||||
return copy;
|
||||
|
||||
}
|
||||
|
||||
Transform2D Transform2D::rotated(real_t p_phi) const {
|
||||
|
||||
Transform2D copy=*this;
|
||||
copy.rotate(p_phi);
|
||||
return copy;
|
||||
|
||||
}
|
||||
|
||||
real_t Transform2D::basis_determinant() const {
|
||||
|
||||
return elements[0].x * elements[1].y - elements[0].y * elements[1].x;
|
||||
}
|
||||
|
||||
Transform2D Transform2D::interpolate_with(const Transform2D& p_transform, real_t p_c) const {
|
||||
|
||||
//extract parameters
|
||||
Vector2 p1 = get_origin();
|
||||
Vector2 p2 = p_transform.get_origin();
|
||||
|
||||
real_t r1 = get_rotation();
|
||||
real_t r2 = p_transform.get_rotation();
|
||||
|
||||
Size2 s1 = get_scale();
|
||||
Size2 s2 = p_transform.get_scale();
|
||||
|
||||
//slerp rotation
|
||||
Vector2 v1(::cos(r1), ::sin(r1));
|
||||
Vector2 v2(::cos(r2), ::sin(r2));
|
||||
|
||||
real_t dot = v1.dot(v2);
|
||||
|
||||
dot = (dot < -1.0) ? -1.0 : ((dot > 1.0) ? 1.0 : dot); //clamp dot to [-1,1]
|
||||
|
||||
Vector2 v;
|
||||
|
||||
if (dot > 0.9995) {
|
||||
v = Vector2::linear_interpolate(v1, v2, p_c).normalized(); //linearly interpolate to avoid numerical precision issues
|
||||
} else {
|
||||
real_t angle = p_c*::acos(dot);
|
||||
Vector2 v3 = (v2 - v1*dot).normalized();
|
||||
v = v1*::cos(angle) + v3*::sin(angle);
|
||||
}
|
||||
|
||||
//construct matrix
|
||||
Transform2D res(::atan2(v.y, v.x), Vector2::linear_interpolate(p1, p2, p_c));
|
||||
res.scale_basis(Vector2::linear_interpolate(s1, s2, p_c));
|
||||
return res;
|
||||
}
|
||||
|
||||
Transform2D::operator String() const {
|
||||
|
||||
//return String(String()+elements[0]+", "+elements[1]+", "+elements[2]);
|
||||
return String(); // @Todo
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // TRANSFORM2D_H
|
|
@ -380,6 +380,11 @@ struct Vector3 {
|
|||
v.snap(by);
|
||||
return v;
|
||||
}
|
||||
|
||||
operator String() const
|
||||
{
|
||||
return String(); // @Todo
|
||||
}
|
||||
};
|
||||
|
||||
Vector3 operator*(real_t p_scalar, const Vector3& p_vec)
|
||||
|
@ -387,6 +392,11 @@ Vector3 operator*(real_t p_scalar, const Vector3& p_vec)
|
|||
return p_vec * p_scalar;
|
||||
}
|
||||
|
||||
Vector3 vec3_cross(const Vector3& p_a, const Vector3& p_b) {
|
||||
|
||||
return p_a.cross(p_b);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif // VECTOR3_H
|
||||
|
|
Loading…
Reference in New Issue