VSProj Configure type on build command - to resolve #1582
Visual Studio projects are multi-config projects like Ninja-MultiConfig which means you can't set the configuration at configure time as there are multiple, it always chooses the first one by default when not specified in the build command. Instead of this: cmake -DCMAKE_BUILD_TYPE=Release -G"Visual Studio 17 2022" . cmake --build . --verbose It should be this cmake -G"Visual Studio 17 2022" . cmake --build . --verbose --config Release Update ci.yml Because the current build system doesnt use generator expressions for multi config builds, both the CMAKE_BUILD_TYPE and the build --config options need to be setpull/1600/head
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@ -264,9 +264,9 @@ jobs:
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- name: Build godot-cpp
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- name: Build godot-cpp
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run: |
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cmake -DCMAKE_BUILD_TYPE=Release -G"Visual Studio 16 2019" .
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cmake -DCMAKE_BUILD_TYPE=Release -G"Visual Studio 16 2019" .
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cmake --build . --verbose
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cmake --build . --verbose --config Release
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- name: Build test GDExtension library
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- name: Build test GDExtension library
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run: |
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run: |
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cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -G"Visual Studio 16 2019" .
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cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -G"Visual Studio 16 2019" .
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cmake --build . --verbose
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cmake --build . --verbose --config Release
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