Merge pull request #1281 from dsnopek/4.1-cherrypicks-5

Cherry-picks for the godot-cpp 4.1 branch - 5th batch
pull/1306/head
Rémi Verschelde 2023-10-24 11:38:55 +02:00 committed by GitHub
commit 04b34077d8
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GPG Key ID: 4AEE18F83AFDEB23
17 changed files with 247 additions and 119 deletions

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@ -80,11 +80,11 @@ jobs:
- name: 🌐 Web (wasm32) - name: 🌐 Web (wasm32)
os: ubuntu-20.04 os: ubuntu-20.04
platform: javascript platform: web
artifact-name: godot-cpp-javascript-wasm32-release artifact-name: godot-cpp-web-wasm32-release
artifact-path: bin/libgodot-cpp.javascript.template_release.wasm32.a artifact-path: bin/libgodot-cpp.web.template_release.wasm32.a
run-tests: false run-tests: false
cache-name: javascript-wasm32 cache-name: web-wasm32
env: env:
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/ SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
@ -115,7 +115,7 @@ jobs:
sudo apt-get install -qqq build-essential pkg-config sudo apt-get install -qqq build-essential pkg-config
- name: Web dependencies - name: Web dependencies
if: ${{ matrix.platform == 'javascript' }} if: ${{ matrix.platform == 'web' }}
uses: mymindstorm/setup-emsdk@v12 uses: mymindstorm/setup-emsdk@v12
with: with:
version: ${{env.EM_VERSION}} version: ${{env.EM_VERSION}}

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@ -72,21 +72,22 @@ endif()
# Input from user for GDExtension interface header and the API JSON file # Input from user for GDExtension interface header and the API JSON file
set(GODOT_GDEXTENSION_DIR "gdextension" CACHE STRING "") set(GODOT_GDEXTENSION_DIR "gdextension" CACHE STRING "")
set(GODOT_CUSTOM_API_FILE "" CACHE STRING "") set(GODOT_CUSTOM_API_FILE "" CACHE STRING "")
set(FLOAT_PRECISION "single" CACHE STRING "")
if ("${FLOAT_PRECISION}" STREQUAL "double")
add_definitions(-DREAL_T_IS_DOUBLE)
endif()
set(GODOT_GDEXTENSION_API_FILE "${GODOT_GDEXTENSION_DIR}/extension_api.json") set(GODOT_GDEXTENSION_API_FILE "${GODOT_GDEXTENSION_DIR}/extension_api.json")
if (NOT "${GODOT_CUSTOM_API_FILE}" STREQUAL "") # User-defined override. if (NOT "${GODOT_CUSTOM_API_FILE}" STREQUAL "") # User-defined override.
set(GODOT_GDEXTENSION_API_FILE "${GODOT_CUSTOM_API_FILE}") set(GODOT_GDEXTENSION_API_FILE "${GODOT_CUSTOM_API_FILE}")
endif() endif()
set(FLOAT_PRECISION "single" CACHE STRING "")
if ("${FLOAT_PRECISION}" STREQUAL "double")
add_definitions(-DREAL_T_IS_DOUBLE)
endif()
set(GODOT_COMPILE_FLAGS ) set(GODOT_COMPILE_FLAGS )
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
# using Visual Studio C++ # using Visual Studio C++
set(GODOT_COMPILE_FLAGS "/EHsc /utf-8") # /GF /MP set(GODOT_COMPILE_FLAGS "/utf-8") # /GF /MP
if(CMAKE_BUILD_TYPE MATCHES Debug) if(CMAKE_BUILD_TYPE MATCHES Debug)
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MDd") # /Od /RTC1 /Zi set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /MDd") # /Od /RTC1 /Zi
@ -107,6 +108,21 @@ else() # GCC/Clang
endif(CMAKE_BUILD_TYPE MATCHES Debug) endif(CMAKE_BUILD_TYPE MATCHES Debug)
endif() endif()
# Disable exception handling. Godot doesn't use exceptions anywhere, and this
# saves around 20% of binary size and very significant build time (GH-80513).
option(GODOT_DISABLE_EXCEPTIONS OFF "Force disabling exception handling code")
if (GODOT_DISABLE_EXCEPTIONS)
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -D_HAS_EXCEPTIONS=0")
else()
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -fno-exceptions")
endif()
else()
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /EHsc")
endif()
endif()
# Generate source from the bindings file # Generate source from the bindings file
find_package(Python3 3.4 REQUIRED) # pathlib should be present find_package(Python3 3.4 REQUIRED) # pathlib should be present
if(GENERATE_TEMPLATE_GET_NODE) if(GENERATE_TEMPLATE_GET_NODE)

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@ -130,8 +130,6 @@ def get_file_list(api_filepath, output_dir, headers=False, sources=False):
if sources: if sources:
utility_functions_source_path = source_gen_folder / "variant" / "utility_functions.cpp" utility_functions_source_path = source_gen_folder / "variant" / "utility_functions.cpp"
files.append(str(utility_functions_source_path.as_posix())) files.append(str(utility_functions_source_path.as_posix()))
register_engine_classes_source_path = source_gen_folder / "register_engine_classes.cpp"
files.append(str(register_engine_classes_source_path.as_posix()))
return files return files
@ -1170,10 +1168,6 @@ def generate_engine_classes_bindings(api, output_dir, use_template_get_node):
generate_engine_class_source(class_api, used_classes, fully_used_classes, use_template_get_node) generate_engine_class_source(class_api, used_classes, fully_used_classes, use_template_get_node)
) )
register_engine_classes_filename = Path(output_dir) / "src" / "register_engine_classes.cpp"
with register_engine_classes_filename.open("w+", encoding="utf-8") as source_file:
source_file.write(generate_register_engine_classes_source(api))
for native_struct in api["native_structures"]: for native_struct in api["native_structures"]:
struct_name = native_struct["name"] struct_name = native_struct["name"]
snake_struct_name = camel_to_snake(struct_name) snake_struct_name = camel_to_snake(struct_name)
@ -1248,7 +1242,7 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
result.append(f"#include <godot_cpp/{get_include_path(included)}>") result.append(f"#include <godot_cpp/{get_include_path(included)}>")
if class_name == "EditorPlugin": if class_name == "EditorPlugin":
result.append("#include <godot_cpp/templates/vector.hpp>") result.append("#include <godot_cpp/classes/editor_plugin_registration.hpp>")
if len(fully_used_classes) > 0: if len(fully_used_classes) > 0:
result.append("") result.append("")
@ -1400,30 +1394,6 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
result.append("};") result.append("};")
result.append("") result.append("")
if class_name == "EditorPlugin":
result.append("class EditorPlugins {")
result.append("private:")
result.append("\tstatic Vector<StringName> plugin_classes;")
result.append("")
result.append("public:")
result.append("\tstatic void add_plugin_class(const StringName &p_class_name);")
result.append("\tstatic void remove_plugin_class(const StringName &p_class_name);")
result.append("\tstatic void deinitialize(GDExtensionInitializationLevel p_level);")
result.append("")
result.append("\ttemplate <class T>")
result.append("\tstatic void add_by_type() {")
result.append("\t\tadd_plugin_class(T::get_class_static());")
result.append("\t}")
result.append("\ttemplate <class T>")
result.append("\tstatic void remove_by_type() {")
result.append("\t\tremove_plugin_class(T::get_class_static());")
result.append("\t}")
result.append("};")
result.append("")
result.append("} // namespace godot") result.append("} // namespace godot")
result.append("") result.append("")
@ -1648,38 +1618,6 @@ def generate_engine_class_source(class_api, used_classes, fully_used_classes, us
return "\n".join(result) return "\n".join(result)
def generate_register_engine_classes_source(api):
includes = []
registrations = []
for class_api in api["classes"]:
if class_api["name"] == "ClassDB":
continue
class_name = class_api["name"]
snake_class_name = camel_to_snake(class_name)
includes.append(f"#include <godot_cpp/classes/{snake_class_name}.hpp>")
registrations.append(f"\tClassDB::register_engine_class<{class_name}>();")
result = []
add_header(f"register_engine_classes.cpp", result)
result.append("#include <godot_cpp/godot.hpp>")
result.append("")
result = result + includes
result.append("")
result.append("namespace godot {")
result.append("")
result.append("void GDExtensionBinding::register_engine_classes() {")
result = result + registrations
result.append("}")
result.append("")
result.append("} // namespace godot ")
return "\n".join(result)
def generate_global_constants(api, output_dir): def generate_global_constants(api, output_dir):
include_gen_folder = Path(output_dir) / "include" / "godot_cpp" / "classes" include_gen_folder = Path(output_dir) / "include" / "godot_cpp" / "classes"
source_gen_folder = Path(output_dir) / "src" / "classes" source_gen_folder = Path(output_dir) / "src" / "classes"

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@ -0,0 +1,62 @@
/**************************************************************************/
/* editor_plugin_registration.hpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef GODOT_EDITOR_PLUGIN_REGISTRATION_HPP
#define GODOT_EDITOR_PLUGIN_REGISTRATION_HPP
#include <godot_cpp/templates/vector.hpp>
namespace godot {
class EditorPlugin;
class StringName;
class EditorPlugins {
private:
static Vector<StringName> plugin_classes;
public:
static void add_plugin_class(const StringName &p_class_name);
static void remove_plugin_class(const StringName &p_class_name);
static void deinitialize(GDExtensionInitializationLevel p_level);
template <class T>
static void add_by_type() {
add_plugin_class(T::get_class_static());
}
template <class T>
static void remove_by_type() {
remove_plugin_class(T::get_class_static());
}
};
} // namespace godot
#endif // GODOT_EDITOR_PLUGIN_REGISTRATION_HPP

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@ -95,6 +95,26 @@ public:
GodotObject *_owner = nullptr; GodotObject *_owner = nullptr;
}; };
namespace internal {
typedef void (*EngineClassRegistrationCallback)();
void add_engine_class_registration_callback(EngineClassRegistrationCallback p_callback);
void register_engine_class(const StringName &p_name, const GDExtensionInstanceBindingCallbacks *p_callbacks);
void register_engine_classes();
template <class T>
struct EngineClassRegistration {
EngineClassRegistration() {
add_engine_class_registration_callback(&EngineClassRegistration<T>::callback);
}
static void callback() {
register_engine_class(T::get_class_static(), &T::_gde_binding_callbacks);
}
};
} // namespace internal
} // namespace godot } // namespace godot
#define GDCLASS(m_class, m_inherits) \ #define GDCLASS(m_class, m_inherits) \
@ -150,6 +170,8 @@ protected:
} \ } \
\ \
public: \ public: \
typedef m_class self_type; \
\
static void initialize_class() { \ static void initialize_class() { \
static bool initialized = false; \ static bool initialized = false; \
if (initialized) { \ if (initialized) { \
@ -308,6 +330,7 @@ public:
// Don't use this for your classes, use GDCLASS() instead. // Don't use this for your classes, use GDCLASS() instead.
#define GDEXTENSION_CLASS_ALIAS(m_class, m_alias_for, m_inherits) \ #define GDEXTENSION_CLASS_ALIAS(m_class, m_alias_for, m_inherits) \
private: \ private: \
inline static ::godot::internal::EngineClassRegistration<m_class> _gde_engine_class_registration_helper; \
void operator=(const m_class &p_rval) {} \ void operator=(const m_class &p_rval) {} \
\ \
protected: \ protected: \
@ -351,6 +374,8 @@ protected:
} \ } \
\ \
public: \ public: \
typedef m_class self_type; \
\
static void initialize_class() {} \ static void initialize_class() {} \
\ \
static ::godot::StringName &get_class_static() { \ static ::godot::StringName &get_class_static() { \
@ -360,6 +385,17 @@ public:
\ \
static ::godot::StringName &get_parent_class_static() { \ static ::godot::StringName &get_parent_class_static() { \
return m_inherits::get_class_static(); \ return m_inherits::get_class_static(); \
} \
\
static GDExtensionObjectPtr create(void *data) { \
return nullptr; \
} \
\
static GDExtensionClassInstancePtr recreate(void *data, GDExtensionObjectPtr obj) { \
return nullptr; \
} \
\
static void free(void *data, GDExtensionClassInstancePtr ptr) { \
} \ } \
\ \
static void *_gde_binding_create_callback(void *p_token, void *p_instance) { \ static void *_gde_binding_create_callback(void *p_token, void *p_instance) { \

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@ -122,8 +122,10 @@ public:
static void register_class(bool p_virtual = false); static void register_class(bool p_virtual = false);
template <class T> template <class T>
static void register_abstract_class(); static void register_abstract_class();
template <class T>
static void register_engine_class(); _FORCE_INLINE_ static void _register_engine_class(const StringName &p_name, const GDExtensionInstanceBindingCallbacks *p_callbacks) {
instance_binding_callbacks[p_name] = p_callbacks;
}
template <class N, class M, typename... VarArgs> template <class N, class M, typename... VarArgs>
static MethodBind *bind_method(N p_method_name, M p_method, VarArgs... p_args); static MethodBind *bind_method(N p_method_name, M p_method, VarArgs... p_args);
@ -171,6 +173,7 @@ public:
template <class T, bool is_abstract> template <class T, bool is_abstract>
void ClassDB::_register_class(bool p_virtual) { void ClassDB::_register_class(bool p_virtual) {
static_assert(TypesAreSame<typename T::self_type, T>::value, "Class not declared properly, please use GDCLASS.");
instance_binding_callbacks[T::get_class_static()] = &T::_gde_binding_callbacks; instance_binding_callbacks[T::get_class_static()] = &T::_gde_binding_callbacks;
// Register this class within our plugin // Register this class within our plugin
@ -226,11 +229,6 @@ void ClassDB::register_abstract_class() {
ClassDB::_register_class<T, true>(); ClassDB::_register_class<T, true>();
} }
template <class T>
void ClassDB::register_engine_class() {
instance_binding_callbacks[T::get_class_static()] = &T::_gde_binding_callbacks;
}
template <class N, class M, typename... VarArgs> template <class N, class M, typename... VarArgs>
MethodBind *ClassDB::bind_method(N p_method_name, M p_method, VarArgs... p_args) { MethodBind *ClassDB::bind_method(N p_method_name, M p_method, VarArgs... p_args) {
Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported. Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.

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@ -191,9 +191,6 @@ enum ModuleInitializationLevel {
}; };
class GDExtensionBinding { class GDExtensionBinding {
private:
static void register_engine_classes();
public: public:
using Callback = void (*)(ModuleInitializationLevel p_level); using Callback = void (*)(ModuleInitializationLevel p_level);

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@ -120,6 +120,18 @@ protected:
void copy_from(const T *p_cstr); void copy_from(const T *p_cstr);
}; };
template <>
const char *CharStringT<char>::get_data() const;
template <>
const char16_t *CharStringT<char16_t>::get_data() const;
template <>
const char32_t *CharStringT<char32_t>::get_data() const;
template <>
const wchar_t *CharStringT<wchar_t>::get_data() const;
typedef CharStringT<char> CharString; typedef CharStringT<char> CharString;
typedef CharStringT<char16_t> Char16String; typedef CharStringT<char16_t> Char16String;
typedef CharStringT<char32_t> Char32String; typedef CharStringT<char32_t> Char32String;

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@ -1,5 +1,5 @@
/**************************************************************************/ /**************************************************************************/
/* editor_plugin.cpp */ /* editor_plugin_registration.cpp */
/**************************************************************************/ /**************************************************************************/
/* This file is part of: */ /* This file is part of: */
/* GODOT ENGINE */ /* GODOT ENGINE */
@ -28,9 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/ /**************************************************************************/
#include <godot_cpp/classes/editor_plugin.hpp> #include <godot_cpp/classes/editor_plugin_registration.hpp>
#include <godot_cpp/variant/string_name.hpp> #include <godot_cpp/variant/variant.hpp>
namespace godot { namespace godot {

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@ -28,12 +28,16 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/ /**************************************************************************/
#include <vector>
#include <godot_cpp/classes/wrapped.hpp> #include <godot_cpp/classes/wrapped.hpp>
#include <godot_cpp/variant/builtin_types.hpp> #include <godot_cpp/variant/builtin_types.hpp>
#include <godot_cpp/classes/object.hpp> #include <godot_cpp/classes/object.hpp>
#include <godot_cpp/core/class_db.hpp>
namespace godot { namespace godot {
const StringName *Wrapped::_get_extension_class_name() const { const StringName *Wrapped::_get_extension_class_name() const {
@ -60,4 +64,29 @@ void postinitialize_handler(Wrapped *p_wrapped) {
p_wrapped->_postinitialize(); p_wrapped->_postinitialize();
} }
namespace internal {
std::vector<EngineClassRegistrationCallback> &get_engine_class_registration_callbacks() {
static std::vector<EngineClassRegistrationCallback> engine_class_registration_callbacks;
return engine_class_registration_callbacks;
}
void add_engine_class_registration_callback(EngineClassRegistrationCallback p_callback) {
get_engine_class_registration_callbacks().push_back(p_callback);
}
void register_engine_class(const StringName &p_name, const GDExtensionInstanceBindingCallbacks *p_callbacks) {
ClassDB::_register_engine_class(p_name, p_callbacks);
}
void register_engine_classes() {
std::vector<EngineClassRegistrationCallback> &engine_class_registration_callbacks = get_engine_class_registration_callbacks();
for (EngineClassRegistrationCallback cb : engine_class_registration_callbacks) {
cb();
}
engine_class_registration_callbacks.clear();
}
} // namespace internal
} // namespace godot } // namespace godot

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@ -30,7 +30,7 @@
#include <godot_cpp/godot.hpp> #include <godot_cpp/godot.hpp>
#include <godot_cpp/classes/editor_plugin.hpp> #include <godot_cpp/classes/editor_plugin_registration.hpp>
#include <godot_cpp/classes/wrapped.hpp> #include <godot_cpp/classes/wrapped.hpp>
#include <godot_cpp/core/class_db.hpp> #include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/memory.hpp> #include <godot_cpp/core/memory.hpp>
@ -406,7 +406,7 @@ GDExtensionBool GDExtensionBinding::init(GDExtensionInterfaceGetProcAddress p_ge
ERR_FAIL_NULL_V_MSG(init_callback, false, "Initialization callback must be defined."); ERR_FAIL_NULL_V_MSG(init_callback, false, "Initialization callback must be defined.");
Variant::init_bindings(); Variant::init_bindings();
register_engine_classes(); godot::internal::register_engine_classes();
return true; return true;
} }

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@ -638,14 +638,16 @@ bool Variant::in(const Variant &index, bool *r_valid) const {
bool Variant::iter_init(Variant &r_iter, bool &r_valid) const { bool Variant::iter_init(Variant &r_iter, bool &r_valid) const {
GDExtensionBool valid; GDExtensionBool valid;
internal::gdextension_interface_variant_iter_init(_native_ptr(), r_iter._native_ptr(), &valid); GDExtensionBool result = internal::gdextension_interface_variant_iter_init(_native_ptr(), r_iter._native_ptr(), &valid);
return PtrToArg<bool>::convert(&valid); r_valid = PtrToArg<bool>::convert(&valid);
return PtrToArg<bool>::convert(&result);
} }
bool Variant::iter_next(Variant &r_iter, bool &r_valid) const { bool Variant::iter_next(Variant &r_iter, bool &r_valid) const {
GDExtensionBool valid; GDExtensionBool valid;
internal::gdextension_interface_variant_iter_next(_native_ptr(), r_iter._native_ptr(), &valid); GDExtensionBool result = internal::gdextension_interface_variant_iter_next(_native_ptr(), r_iter._native_ptr(), &valid);
return PtrToArg<bool>::convert(&valid); r_valid = PtrToArg<bool>::convert(&valid);
return PtrToArg<bool>::convert(&result);
} }
Variant Variant::iter_get(const Variant &r_iter, bool &r_valid) const { Variant Variant::iter_get(const Variant &r_iter, bool &r_valid) const {

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@ -36,7 +36,7 @@ set(GODOT_LINKER_FLAGS )
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
# using Visual Studio C++ # using Visual Studio C++
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /EHsc /WX") # /GF /MP set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /WX") # /GF /MP
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /DTYPED_METHOD_BIND") set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /DTYPED_METHOD_BIND")
if(CMAKE_BUILD_TYPE MATCHES Debug) if(CMAKE_BUILD_TYPE MATCHES Debug)
@ -92,6 +92,21 @@ else()
endif(CMAKE_BUILD_TYPE MATCHES Debug) endif(CMAKE_BUILD_TYPE MATCHES Debug)
endif() endif()
# Disable exception handling. Godot doesn't use exceptions anywhere, and this
# saves around 20% of binary size and very significant build time (GH-80513).
option(GODOT_DISABLE_EXCEPTIONS OFF "Force disabling exception handling code")
if (GODOT_DISABLE_EXCEPTIONS)
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -D_HAS_EXCEPTIONS=0")
else()
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -fno-exceptions")
endif()
else()
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} /EHsc")
endif()
endif()
# Get Sources # Get Sources
file(GLOB_RECURSE SOURCES src/*.c**) file(GLOB_RECURSE SOURCES src/*.c**)
file(GLOB_RECURSE HEADERS include/*.h**) file(GLOB_RECURSE HEADERS include/*.h**)

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@ -21,5 +21,5 @@ android.debug.x86_64 = "res://bin/libgdexample.android.template_debug.x86_64.so"
android.release.x86_64 = "res://bin/libgdexample.android.template_release.x86_64.so" android.release.x86_64 = "res://bin/libgdexample.android.template_release.x86_64.so"
android.debug.arm64 = "res://bin/libgdexample.android.template_debug.arm64.so" android.debug.arm64 = "res://bin/libgdexample.android.template_debug.arm64.so"
android.release.arm64 = "res://bin/libgdexample.android.template_release.arm64.so" android.release.arm64 = "res://bin/libgdexample.android.template_release.arm64.so"
web.debug.wasm32 = "res://bin/libgdexample.javascript.template_debug.wasm32.wasm" web.debug.wasm32 = "res://bin/libgdexample.web.template_debug.wasm32.wasm"
web.release.wasm32 = "res://bin/libgdexample.javascript.template_release.wasm32.wasm" web.release.wasm32 = "res://bin/libgdexample.web.template_release.wasm32.wasm"

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@ -33,7 +33,7 @@ def validate_parent_dir(key, val, env):
raise UserError("'%s' is not a directory: %s" % (key, os.path.dirname(val))) raise UserError("'%s' is not a directory: %s" % (key, os.path.dirname(val)))
platforms = ("linux", "macos", "windows", "android", "ios", "javascript") platforms = ("linux", "macos", "windows", "android", "ios", "web")
# CPU architecture options. # CPU architecture options.
architecture_array = [ architecture_array = [
@ -175,6 +175,14 @@ def options(opts, env):
) )
) )
opts.Add(
BoolVariable(
"disable_exceptions",
"Force disabling exception handling code",
default=env.get("disable_exceptions", False),
)
)
# Add platform options # Add platform options
for pl in platforms: for pl in platforms:
tool = Tool(pl, toolpath=["tools"]) tool = Tool(pl, toolpath=["tools"])
@ -214,7 +222,7 @@ def generate(env):
env["arch"] = "universal" env["arch"] = "universal"
elif env["platform"] == "android": elif env["platform"] == "android":
env["arch"] = "arm64" env["arch"] = "arm64"
elif env["platform"] == "javascript": elif env["platform"] == "web":
env["arch"] = "wasm32" env["arch"] = "wasm32"
else: else:
host_machine = platform.machine().lower() host_machine = platform.machine().lower()
@ -231,6 +239,16 @@ def generate(env):
print("Building for architecture " + env["arch"] + " on platform " + env["platform"]) print("Building for architecture " + env["arch"] + " on platform " + env["platform"])
# Disable exception handling. Godot doesn't use exceptions anywhere, and this
# saves around 20% of binary size and very significant build time.
if env["disable_exceptions"]:
if env.get("is_msvc", False):
env.Append(CPPDEFINES=[("_HAS_EXCEPTIONS", 0)])
else:
env.Append(CXXFLAGS=["-fno-exceptions"])
elif env.get("is_msvc", False):
env.Append(CXXFLAGS=["/EHsc"])
tool = Tool(env["platform"], toolpath=["tools"]) tool = Tool(env["platform"], toolpath=["tools"])
if tool is None or not tool.exists(env): if tool is None or not tool.exists(env):
@ -263,7 +281,6 @@ def generate(env):
env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"] env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
# compile_commands.json # compile_commands.json
if env.get("compiledb", False):
env.Tool("compilation_db") env.Tool("compilation_db")
env.Alias("compiledb", env.CompilationDatabase(normalize_path(env["compiledb_file"], env))) env.Alias("compiledb", env.CompilationDatabase(normalize_path(env["compiledb_file"], env)))
@ -273,8 +290,8 @@ def generate(env):
def _godot_cpp(env): def _godot_cpp(env):
api_file = normalize_path(env.get("custom_api_file", env.File("gdextension/extension_api.json").abspath), env)
extension_dir = normalize_path(env.get("gdextension_dir", env.Dir("gdextension").abspath), env) extension_dir = normalize_path(env.get("gdextension_dir", env.Dir("gdextension").abspath), env)
api_file = normalize_path(env.get("custom_api_file", env.File(extension_dir + "/extension_api.json").abspath), env)
bindings = env.GodotCPPBindings( bindings = env.GodotCPPBindings(
env.Dir("."), env.Dir("."),
[ [
@ -304,7 +321,13 @@ def _godot_cpp(env):
if env["build_library"]: if env["build_library"]:
library = env.StaticLibrary(target=env.File("bin/%s" % library_name), source=sources) library = env.StaticLibrary(target=env.File("bin/%s" % library_name), source=sources)
env.Default(library) default_args = [library]
# Add compiledb if the option is set
if env.get("compiledb", False):
default_args += ["compiledb"]
env.Default(*default_args)
env.AppendUnique(LIBS=[env.File("bin/%s" % library_name)]) env.AppendUnique(LIBS=[env.File("bin/%s" % library_name)])
return library return library

View File

@ -11,34 +11,34 @@ def generate(env):
print("Only wasm32 supported on web. Exiting.") print("Only wasm32 supported on web. Exiting.")
env.Exit(1) env.Exit(1)
# Emscripten toolchain
env["CC"] = "emcc" env["CC"] = "emcc"
env["CXX"] = "em++" env["CXX"] = "em++"
env["AR"] = "emar" env["AR"] = "emar"
env["RANLIB"] = "emranlib" env["RANLIB"] = "emranlib"
env.Append(CPPFLAGS=["-s", "SIDE_MODULE=1"])
env.Append(LINKFLAGS=["-s", "SIDE_MODULE=1"])
env["SHOBJSUFFIX"] = ".bc"
env["SHLIBSUFFIX"] = ".wasm"
# Use TempFileMunge since some AR invocations are too long for cmd.exe. # Use TempFileMunge since some AR invocations are too long for cmd.exe.
# Use POSIX-style paths, required with TempFileMunge. # Use POSIX-style paths, required with TempFileMunge.
env["ARCOM_POSIX"] = env["ARCOM"].replace("$TARGET", "$TARGET.posix").replace("$SOURCES", "$SOURCES.posix") env["ARCOM_POSIX"] = env["ARCOM"].replace("$TARGET", "$TARGET.posix").replace("$SOURCES", "$SOURCES.posix")
env["ARCOM"] = "${TEMPFILE(ARCOM_POSIX)}" env["ARCOM"] = "${TEMPFILE(ARCOM_POSIX)}"
# All intermediate files are just object files.
env["OBJSUFFIX"] = ".o"
env["SHOBJSUFFIX"] = ".o"
# Static libraries clang-style.
env["LIBPREFIX"] = "lib"
env["LIBSUFFIX"] = ".a"
# Shared library as wasm.
env["SHLIBSUFFIX"] = ".wasm"
# Thread support (via SharedArrayBuffer). # Thread support (via SharedArrayBuffer).
env.Append(CCFLAGS=["-s", "USE_PTHREADS=1"]) env.Append(CCFLAGS=["-s", "USE_PTHREADS=1"])
env.Append(LINKFLAGS=["-s", "USE_PTHREADS=1"]) env.Append(LINKFLAGS=["-s", "USE_PTHREADS=1"])
# All intermediate files are just LLVM bitcode. # Build as side module (shared library).
env["OBJPREFIX"] = "" env.Append(CPPFLAGS=["-s", "SIDE_MODULE=1"])
env["OBJSUFFIX"] = ".bc" env.Append(LINKFLAGS=["-s", "SIDE_MODULE=1"])
env["PROGPREFIX"] = ""
# Program() output consists of multiple files, so specify suffixes manually at builder.
env["PROGSUFFIX"] = ""
env["LIBPREFIX"] = "lib"
env["LIBSUFFIX"] = ".a"
env["LIBPREFIXES"] = ["$LIBPREFIX"]
env["LIBSUFFIXES"] = ["$LIBSUFFIX"]
env.Replace(SHLINKFLAGS="$LINKFLAGS")
env.Replace(SHLINKFLAGS="$LINKFLAGS")
env.Append(CPPDEFINES=["WEB_ENABLED", "UNIX_ENABLED"]) env.Append(CPPDEFINES=["WEB_ENABLED", "UNIX_ENABLED"])

View File

@ -31,7 +31,7 @@ def generate(env):
env.Tool("mslink") env.Tool("mslink")
env.Append(CPPDEFINES=["TYPED_METHOD_BIND", "NOMINMAX"]) env.Append(CPPDEFINES=["TYPED_METHOD_BIND", "NOMINMAX"])
env.Append(CCFLAGS=["/EHsc", "/utf-8"]) env.Append(CCFLAGS=["/utf-8"])
env.Append(LINKFLAGS=["/WX"]) env.Append(LINKFLAGS=["/WX"])
if env["use_clang_cl"]: if env["use_clang_cl"]: