Use struct instead of class for core structures

pull/880/head
Aaron Franke 2022-10-05 01:03:52 -05:00
parent 4e5d0ee3a8
commit 0455f72ede
No known key found for this signature in database
GPG Key ID: 40A1750B977E56BF
19 changed files with 79 additions and 152 deletions

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@ -362,7 +362,7 @@ def generate_builtin_class_header(builtin_api, size, used_classes, fully_used_cl
result.append("")
for type_name in used_classes:
if is_native_struct(type_name):
if is_struct_type(type_name):
result.append(f"struct {type_name};")
else:
result.append(f"class {type_name};")
@ -1109,7 +1109,7 @@ def generate_engine_class_header(class_api, used_classes, fully_used_classes, us
result.append("")
for type_name in used_classes:
if is_native_struct(type_name):
if is_struct_type(type_name):
result.append(f"struct {type_name};")
else:
result.append(f"class {type_name};")
@ -1826,15 +1826,18 @@ def is_pod_type(type_name):
def is_included_type(type_name):
"""
Those are types for which we already have a class file implemented.
"""
# Types which we already have implemented.
return is_included_struct_type(type_name) or type_name in ["ObjectID"]
def is_included_struct_type(type_name):
# Struct types which we already have implemented.
return type_name in [
"AABB",
"Basis",
"Color",
"ObjectID",
"Plane",
"Projection",
"Quaternion",
"Rect2",
"Rect2i",
@ -1846,7 +1849,6 @@ def is_included_type(type_name):
"Vector3i",
"Vector4",
"Vector4i",
"Projection",
]
@ -1922,9 +1924,10 @@ def is_engine_class(type_name):
return type_name == "Object" or type_name in engine_classes
def is_native_struct(type_name):
def is_struct_type(type_name):
# This is used to determine which keyword to use for forward declarations.
global native_structures
return type_name in native_structures
return is_included_struct_type(type_name) or type_name in native_structures
def is_refcounted(type_name):

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@ -72,6 +72,10 @@
#endif
#endif
#ifndef _NO_DISCARD_
#define _NO_DISCARD_ [[nodiscard]]
#endif
// Windows badly defines a lot of stuff we'll never use. Undefine it.
#ifdef _WIN32
#undef min // override standard definition

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@ -43,12 +43,7 @@
namespace godot {
class AABB {
_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
friend class Variant;
public:
struct _NO_DISCARD_ AABB {
Vector3 position;
Vector3 size;

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@ -37,12 +37,7 @@
namespace godot {
class Basis {
_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
friend class Variant;
public:
struct _NO_DISCARD_ Basis {
Vector3 rows[3] = {
Vector3(1, 0, 0),
Vector3(0, 1, 0),

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@ -37,12 +37,7 @@ namespace godot {
class String;
class Color {
_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
friend class Variant;
public:
struct _NO_DISCARD_ Color {
union {
struct {
float r;

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@ -37,12 +37,7 @@
namespace godot {
class Plane {
_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
friend class Variant;
public:
struct _NO_DISCARD_ Plane {
Vector3 normal;
real_t d = 0;

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@ -39,18 +39,13 @@
namespace godot {
class AABB;
class Plane;
class Rect2;
class Transform3D;
class Vector2;
struct AABB;
struct Plane;
struct Rect2;
struct Transform3D;
struct Vector2;
class Projection {
_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
friend class Variant;
public:
struct _NO_DISCARD_ Projection {
enum Planes {
PLANE_NEAR,
PLANE_FAR,

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@ -36,12 +36,7 @@
namespace godot {
class Quaternion {
_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
friend class Variant;
public:
struct _NO_DISCARD_ Quaternion {
union {
struct {
real_t x;

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@ -37,16 +37,11 @@
namespace godot {
class Rect2i;
class String;
class Transform2D;
struct Rect2i;
struct Transform2D;
class Rect2 {
_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
friend class Variant;
public:
struct _NO_DISCARD_ Rect2 {
Point2 position;
Size2 size;

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@ -37,15 +37,10 @@
namespace godot {
class Rect2;
class String;
struct Rect2;
class Rect2i {
_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
friend class Variant;
public:
struct _NO_DISCARD_ Rect2i {
Point2i position;
Size2i size;

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@ -39,12 +39,7 @@
namespace godot {
class Transform2D {
_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
friend class Variant;
public:
struct _NO_DISCARD_ Transform2D {
// Warning #1: basis of Transform2D is stored differently from Basis. In terms of columns array, the basis matrix looks like "on paper":
// M = (columns[0][0] columns[1][0])
// (columns[0][1] columns[1][1])

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@ -39,12 +39,7 @@
namespace godot {
class Transform3D {
_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
friend class Variant;
public:
struct _NO_DISCARD_ Transform3D {
Basis basis;
Vector3 origin;

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@ -37,14 +37,9 @@
namespace godot {
class String;
class Vector2i;
struct Vector2i;
class Vector2 {
_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
friend class Variant;
public:
struct _NO_DISCARD_ Vector2 {
static const int AXIS_COUNT = 2;
enum Axis {

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@ -37,14 +37,9 @@
namespace godot {
class String;
class Vector2;
struct Vector2;
class Vector2i {
_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
friend class Variant;
public:
struct _NO_DISCARD_ Vector2i {
static const int AXIS_COUNT = 2;
enum Axis {

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@ -36,17 +36,12 @@
namespace godot {
class Basis;
class String;
class Vector2;
class Vector3i;
struct Basis;
struct Vector2;
struct Vector3i;
class Vector3 {
_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
friend class Variant;
public:
struct _NO_DISCARD_ Vector3 {
static const int AXIS_COUNT = 3;
enum Axis {

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@ -37,14 +37,9 @@
namespace godot {
class String;
class Vector3;
struct Vector3;
class Vector3i {
_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
friend class Variant;
public:
struct _NO_DISCARD_ Vector3i {
static const int AXIS_COUNT = 3;
enum Axis {

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@ -38,12 +38,7 @@ namespace godot {
class String;
class Vector4 {
_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
friend class Variant;
public:
struct _NO_DISCARD_ Vector4 {
static const int AXIS_COUNT = 4;
enum Axis {

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@ -37,14 +37,9 @@
namespace godot {
class String;
class Vector4;
struct Vector4;
class Vector4i {
_FORCE_INLINE_ GDNativeTypePtr _native_ptr() const { return (void *)this; }
friend class Variant;
public:
struct _NO_DISCARD_ Vector4i {
static const int AXIS_COUNT = 4;
enum Axis {

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@ -107,67 +107,67 @@ Variant::Variant(const String &v) {
}
Variant::Variant(const Vector2 &v) {
from_type_constructor[VECTOR2](_native_ptr(), v._native_ptr());
from_type_constructor[VECTOR2](_native_ptr(), (GDNativeTypePtr)&v);
}
Variant::Variant(const Vector2i &v) {
from_type_constructor[VECTOR2I](_native_ptr(), v._native_ptr());
from_type_constructor[VECTOR2I](_native_ptr(), (GDNativeTypePtr)&v);
}
Variant::Variant(const Rect2 &v) {
from_type_constructor[RECT2](_native_ptr(), v._native_ptr());
from_type_constructor[RECT2](_native_ptr(), (GDNativeTypePtr)&v);
}
Variant::Variant(const Rect2i &v) {
from_type_constructor[RECT2I](_native_ptr(), v._native_ptr());
from_type_constructor[RECT2I](_native_ptr(), (GDNativeTypePtr)&v);
}
Variant::Variant(const Vector3 &v) {
from_type_constructor[VECTOR3](_native_ptr(), v._native_ptr());
from_type_constructor[VECTOR3](_native_ptr(), (GDNativeTypePtr)&v);
}
Variant::Variant(const Vector3i &v) {
from_type_constructor[VECTOR3I](_native_ptr(), v._native_ptr());
from_type_constructor[VECTOR3I](_native_ptr(), (GDNativeTypePtr)&v);
}
Variant::Variant(const Transform2D &v) {
from_type_constructor[TRANSFORM2D](_native_ptr(), v._native_ptr());
from_type_constructor[TRANSFORM2D](_native_ptr(), (GDNativeTypePtr)&v);
}
Variant::Variant(const Vector4 &v) {
from_type_constructor[VECTOR4](_native_ptr(), v._native_ptr());
from_type_constructor[VECTOR4](_native_ptr(), (GDNativeTypePtr)&v);
}
Variant::Variant(const Vector4i &v) {
from_type_constructor[VECTOR4I](_native_ptr(), v._native_ptr());
from_type_constructor[VECTOR4I](_native_ptr(), (GDNativeTypePtr)&v);
}
Variant::Variant(const Plane &v) {
from_type_constructor[PLANE](_native_ptr(), v._native_ptr());
from_type_constructor[PLANE](_native_ptr(), (GDNativeTypePtr)&v);
}
Variant::Variant(const Quaternion &v) {
from_type_constructor[QUATERNION](_native_ptr(), v._native_ptr());
from_type_constructor[QUATERNION](_native_ptr(), (GDNativeTypePtr)&v);
}
Variant::Variant(const godot::AABB &v) {
from_type_constructor[AABB](_native_ptr(), v._native_ptr());
from_type_constructor[AABB](_native_ptr(), (GDNativeTypePtr)&v);
}
Variant::Variant(const Basis &v) {
from_type_constructor[BASIS](_native_ptr(), v._native_ptr());
from_type_constructor[BASIS](_native_ptr(), (GDNativeTypePtr)&v);
}
Variant::Variant(const Transform3D &v) {
from_type_constructor[TRANSFORM3D](_native_ptr(), v._native_ptr());
from_type_constructor[TRANSFORM3D](_native_ptr(), (GDNativeTypePtr)&v);
}
Variant::Variant(const Projection &v) {
from_type_constructor[PROJECTION](_native_ptr(), v._native_ptr());
from_type_constructor[PROJECTION](_native_ptr(), (GDNativeTypePtr)&v);
}
Variant::Variant(const Color &v) {
from_type_constructor[COLOR](_native_ptr(), v._native_ptr());
from_type_constructor[COLOR](_native_ptr(), (GDNativeTypePtr)&v);
}
Variant::Variant(const StringName &v) {
@ -289,97 +289,97 @@ Variant::operator String() const {
Variant::operator Vector2() const {
Vector2 result;
to_type_constructor[VECTOR2](result._native_ptr(), _native_ptr());
to_type_constructor[VECTOR2]((GDNativeTypePtr)&result, _native_ptr());
return result;
}
Variant::operator Vector2i() const {
Vector2i result;
to_type_constructor[VECTOR2I](result._native_ptr(), _native_ptr());
to_type_constructor[VECTOR2I]((GDNativeTypePtr)&result, _native_ptr());
return result;
}
Variant::operator Rect2() const {
Rect2 result;
to_type_constructor[RECT2](result._native_ptr(), _native_ptr());
to_type_constructor[RECT2]((GDNativeTypePtr)&result, _native_ptr());
return result;
}
Variant::operator Rect2i() const {
Rect2i result;
to_type_constructor[RECT2I](result._native_ptr(), _native_ptr());
to_type_constructor[RECT2I]((GDNativeTypePtr)&result, _native_ptr());
return result;
}
Variant::operator Vector3() const {
Vector3 result;
to_type_constructor[VECTOR3](result._native_ptr(), _native_ptr());
to_type_constructor[VECTOR3]((GDNativeTypePtr)&result, _native_ptr());
return result;
}
Variant::operator Vector3i() const {
Vector3i result;
to_type_constructor[VECTOR3I](result._native_ptr(), _native_ptr());
to_type_constructor[VECTOR3I]((GDNativeTypePtr)&result, _native_ptr());
return result;
}
Variant::operator Transform2D() const {
Transform2D result;
to_type_constructor[TRANSFORM2D](result._native_ptr(), _native_ptr());
to_type_constructor[TRANSFORM2D]((GDNativeTypePtr)&result, _native_ptr());
return result;
}
Variant::operator Vector4() const {
Vector4 result;
to_type_constructor[VECTOR4](result._native_ptr(), _native_ptr());
to_type_constructor[VECTOR4]((GDNativeTypePtr)&result, _native_ptr());
return result;
}
Variant::operator Vector4i() const {
Vector4i result;
to_type_constructor[VECTOR4I](result._native_ptr(), _native_ptr());
to_type_constructor[VECTOR4I]((GDNativeTypePtr)&result, _native_ptr());
return result;
}
Variant::operator Plane() const {
Plane result;
to_type_constructor[PLANE](result._native_ptr(), _native_ptr());
to_type_constructor[PLANE]((GDNativeTypePtr)&result, _native_ptr());
return result;
}
Variant::operator Quaternion() const {
Quaternion result;
to_type_constructor[QUATERNION](result._native_ptr(), _native_ptr());
to_type_constructor[QUATERNION]((GDNativeTypePtr)&result, _native_ptr());
return result;
}
Variant::operator godot::AABB() const {
godot::AABB result;
to_type_constructor[AABB](result._native_ptr(), _native_ptr());
to_type_constructor[AABB]((GDNativeTypePtr)&result, _native_ptr());
return result;
}
Variant::operator Basis() const {
Basis result;
to_type_constructor[BASIS](result._native_ptr(), _native_ptr());
to_type_constructor[BASIS]((GDNativeTypePtr)&result, _native_ptr());
return result;
}
Variant::operator Transform3D() const {
Transform3D result;
to_type_constructor[TRANSFORM3D](result._native_ptr(), _native_ptr());
to_type_constructor[TRANSFORM3D]((GDNativeTypePtr)&result, _native_ptr());
return result;
}
Variant::operator Projection() const {
Projection result;
to_type_constructor[PROJECTION](result._native_ptr(), _native_ptr());
to_type_constructor[PROJECTION]((GDNativeTypePtr)&result, _native_ptr());
return result;
}
Variant::operator Color() const {
Color result;
to_type_constructor[COLOR](result._native_ptr(), _native_ptr());
to_type_constructor[COLOR]((GDNativeTypePtr)&result, _native_ptr());
return result;
}