Add GODOT_SYMBOL_VISIBILITY cache variable to match scons interface.
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aed9b5c7df
commit
02bdc6665a
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@ -49,6 +49,18 @@ option(GENERATE_TEMPLATE_GET_NODE "Generate a template version of the Node class
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option(GODOT_CPP_SYSTEM_HEADERS "Expose headers as SYSTEM." ON)
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option(GODOT_CPP_WARNING_AS_ERROR "Treat warnings as errors" OFF)
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set( GODOT_SYMBOL_VISIBILITY "hidden" CACHE STRING "Symbols visibility on GNU platforms. Use 'auto' to apply the default value. (auto|visible|hidden)")
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set_property( CACHE GODOT_SYMBOL_VISIBILITY PROPERTY STRINGS "auto;visible;hidden" )
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# CXX_VISIBILITY_PRESET supported values are: default, hidden, protected, and internal
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# which is inline with the gcc -fvisibility=
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# https://gcc.gnu.org/onlinedocs/gcc/Code-Gen-Options.html
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# To match the scons options we need to change the text to match the -fvisibility flag
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# it is probably worth another PR which changes both to use the flag options
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if( ${GODOT_SYMBOL_VISIBILITY} STREQUAL "auto" OR ${GODOT_SYMBOL_VISIBILITY} STREQUAL "visible" )
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set( GODOT_SYMBOL_VISIBILITY "default" )
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endif ()
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# Add path to modules
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list( APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/" )
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@ -226,7 +238,7 @@ set_target_properties(${PROJECT_NAME}
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PROPERTIES
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CXX_EXTENSIONS OFF
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POSITION_INDEPENDENT_CODE ON
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CXX_VISIBILITY_PRESET hidden
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CXX_VISIBILITY_PRESET ${GODOT_SYMBOL_VISIBILITY}
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
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