Add GODOT_SYMBOL_VISIBILITY cache variable to match scons interface.

pull/1579/head
Samuel Nicholas 2024-09-12 13:41:18 +09:30
parent aed9b5c7df
commit 02bdc6665a
1 changed files with 13 additions and 1 deletions

View File

@ -49,6 +49,18 @@ option(GENERATE_TEMPLATE_GET_NODE "Generate a template version of the Node class
option(GODOT_CPP_SYSTEM_HEADERS "Expose headers as SYSTEM." ON)
option(GODOT_CPP_WARNING_AS_ERROR "Treat warnings as errors" OFF)
set( GODOT_SYMBOL_VISIBILITY "hidden" CACHE STRING "Symbols visibility on GNU platforms. Use 'auto' to apply the default value. (auto|visible|hidden)")
set_property( CACHE GODOT_SYMBOL_VISIBILITY PROPERTY STRINGS "auto;visible;hidden" )
# CXX_VISIBILITY_PRESET supported values are: default, hidden, protected, and internal
# which is inline with the gcc -fvisibility=
# https://gcc.gnu.org/onlinedocs/gcc/Code-Gen-Options.html
# To match the scons options we need to change the text to match the -fvisibility flag
# it is probably worth another PR which changes both to use the flag options
if( ${GODOT_SYMBOL_VISIBILITY} STREQUAL "auto" OR ${GODOT_SYMBOL_VISIBILITY} STREQUAL "visible" )
set( GODOT_SYMBOL_VISIBILITY "default" )
endif ()
# Add path to modules
list( APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake/" )
@ -226,7 +238,7 @@ set_target_properties(${PROJECT_NAME}
PROPERTIES
CXX_EXTENSIONS OFF
POSITION_INDEPENDENT_CODE ON
CXX_VISIBILITY_PRESET hidden
CXX_VISIBILITY_PRESET ${GODOT_SYMBOL_VISIBILITY}
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin"