80 lines
1.2 KiB
C++
80 lines
1.2 KiB
C++
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#ifndef STRING_H
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#define STRING_H
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#if defined(_WIN32)
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# ifdef _GD_CPP_CORE_API_IMPL
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# define GD_CPP_CORE_API __declspec(dllexport)
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# else
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# define GD_CPP_CORE_API __declspec(dllimport)
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# endif
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#else
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# define GD_CPP_CORE_API
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#endif
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#include <godot/godot_string.h>
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namespace godot {
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class NodePath;
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class GD_CPP_CORE_API String
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{
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godot_string _godot_string;
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public:
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String();
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String(const char *contents);
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String(const wchar_t *contents);
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String(const wchar_t c);
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String(const String& other);
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~String();
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String substr(int p_from,int p_chars) const;
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wchar_t &operator [](const int idx);
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wchar_t operator [](const int idx) const;
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int length() const;
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void operator =(const String &s);
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bool operator ==(const String &s);
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bool operator !=(const String &s);
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String operator +(const String &s);
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void operator +=(const String &s);
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void operator +=(const wchar_t c);
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bool operator <(const String &s);
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bool operator <=(const String &s);
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bool operator >(const String &s);
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bool operator >=(const String &s);
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operator NodePath() const;
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const char *c_string() const;
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};
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String operator +(const char *a, const String& b);
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}
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#endif // STRING_H
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