godot-cpp/test/src/example.h

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#ifndef EXAMPLE_CLASS_H
#define EXAMPLE_CLASS_H
#include <godot_cpp/classes/control.hpp>
#include <godot_cpp/classes/global_constants.hpp>
#include <godot_cpp/classes/viewport.hpp>
#include <godot_cpp/core/binder_common.hpp>
using namespace godot;
class Example : public Control {
GDCLASS(Example, Control);
protected:
static void _bind_methods();
private:
Vector2 custom_position;
public:
// Constants.
enum Constants {
FIRST,
ANSWER_TO_EVERYTHING = 42,
};
enum {
CONSTANT_WITHOUT_ENUM = 314,
};
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// Functions.
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void simple_func();
void simple_const_func() const;
String return_something(const String &base);
Viewport *return_something_const() const;
Variant varargs_func(const Variant **args, GDNativeInt arg_count, GDNativeCallError &error);
void emit_custom_signal(const String &name, int value);
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// Property.
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void set_custom_position(const Vector2 &pos);
Vector2 get_custom_position() const;
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// Virtual function override (no need to bind manually).
virtual bool _has_point(const Vector2 &point) const override;
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};
VARIANT_ENUM_CAST(Example, Constants);
#endif // ! EXAMPLE_CLASS_H