godot-cpp/include/core/Rect2.hpp

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#ifndef RECT2_H
#define RECT2_H
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#include "Vector2.hpp"
#include <cmath>
#include <cstdlib>
namespace godot {
class String;
typedef Vector2 Size2;
typedef Vector2 Point2;
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struct Transform2D;
struct Rect2 {
Point2 pos;
Size2 size;
inline const Vector2& get_pos() const { return pos; }
inline void set_pos(const Vector2& p_pos) { pos=p_pos; }
inline const Vector2& get_size() const { return size; }
inline void set_size(const Vector2& p_size) { size=p_size; }
inline real_t get_area() const { return size.width*size.height; }
inline bool intersects(const Rect2& p_rect) const {
if ( pos.x >= (p_rect.pos.x + p_rect.size.width) )
return false;
if ( (pos.x+size.width) <= p_rect.pos.x )
return false;
if ( pos.y >= (p_rect.pos.y + p_rect.size.height) )
return false;
if ( (pos.y+size.height) <= p_rect.pos.y )
return false;
return true;
}
real_t distance_to(const Vector2& p_point) const;
bool intersects_transformed(const Transform2D& p_xform, const Rect2& p_rect) const;
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bool intersects_segment(const Point2& p_from, const Point2& p_to, Point2* r_pos=nullptr, Point2* r_normal=nullptr) const;
inline bool encloses(const Rect2& p_rect) const {
return (p_rect.pos.x>=pos.x) && (p_rect.pos.y>=pos.y) &&
((p_rect.pos.x+p_rect.size.x)<(pos.x+size.x)) &&
((p_rect.pos.y+p_rect.size.y)<(pos.y+size.y));
}
inline bool has_no_area() const {
return (size.x<=0 || size.y<=0);
}
Rect2 clip(const Rect2& p_rect) const;
Rect2 merge(const Rect2& p_rect) const;
inline bool has_point(const Point2& p_point) const {
if (p_point.x < pos.x)
return false;
if (p_point.y < pos.y)
return false;
if (p_point.x >= (pos.x+size.x) )
return false;
if (p_point.y >= (pos.y+size.y) )
return false;
return true;
}
inline bool no_area() const { return (size.width<=0 || size.height<=0 ); }
inline bool operator==(const Rect2& p_rect) const { return pos==p_rect.pos && size==p_rect.size; }
inline bool operator!=(const Rect2& p_rect) const { return pos!=p_rect.pos || size!=p_rect.size; }
inline Rect2 grow(real_t p_by) const {
Rect2 g=*this;
g.pos.x-=p_by;
g.pos.y-=p_by;
g.size.width+=p_by*2;
g.size.height+=p_by*2;
return g;
}
inline Rect2 expand(const Vector2& p_vector) const {
Rect2 r = *this;
r.expand_to(p_vector);
return r;
}
inline void expand_to(const Vector2& p_vector) { //in place function for speed
Vector2 begin=pos;
Vector2 end=pos+size;
if (p_vector.x<begin.x)
begin.x=p_vector.x;
if (p_vector.y<begin.y)
begin.y=p_vector.y;
if (p_vector.x>end.x)
end.x=p_vector.x;
if (p_vector.y>end.y)
end.y=p_vector.y;
pos=begin;
size=end-begin;
}
operator String() const;
inline Rect2() {}
inline Rect2( real_t p_x, real_t p_y, real_t p_width, real_t p_height) { pos=Point2(p_x,p_y); size=Size2( p_width, p_height ); }
inline Rect2( const Point2& p_pos, const Size2& p_size ) { pos=p_pos; size=p_size; }
};
}
#endif // RECT2_H