godot-cpp/include/godot_cpp/classes/wrapped.hpp

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/*************************************************************************/
/* wrapped.hpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
2022-03-15 09:17:53 +00:00
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_WRAPPED_HPP
#define GODOT_WRAPPED_HPP
#include <godot_cpp/core/memory.hpp>
#include <godot_cpp/core/property_info.hpp>
#include <godot_cpp/templates/list.hpp>
#include <godot_cpp/godot.hpp>
namespace godot {
typedef void GodotObject;
// Base for all engine classes, to contain the pointer to the engine instance.
class Wrapped {
friend class GDExtensionBinding;
friend void postinitialize_handler(Wrapped *);
protected:
virtual const StringName *_get_extension_class_name() const; // This is needed to retrieve the class name before the godot object has its _extension and _extension_instance members assigned.
virtual const GDNativeInstanceBindingCallbacks *_get_bindings_callbacks() const = 0;
void _notification(int p_what){};
bool _set(const StringName &p_name, const Variant &p_property) { return false; };
bool _get(const StringName &p_name, Variant &r_property) const { return false; };
void _get_property_list(List<PropertyInfo> *p_list) const {};
bool _property_can_revert(const StringName &p_name) const { return false; };
bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return false; };
String _to_string() const { return "[" + String(get_class_static()) + ":" + itos(get_instance_id()) + "]"; }
static void notification_bind(GDExtensionClassInstancePtr p_instance, int32_t p_what) {}
static GDNativeBool set_bind(GDExtensionClassInstancePtr p_instance, const GDNativeStringNamePtr p_name, const GDNativeVariantPtr p_value) { return false; }
static GDNativeBool get_bind(GDExtensionClassInstancePtr p_instance, const GDNativeStringNamePtr p_name, GDNativeVariantPtr r_ret) { return false; }
static const GDNativePropertyInfo *get_property_list_bind(GDExtensionClassInstancePtr p_instance, uint32_t *r_count) { return nullptr; }
static void free_property_list_bind(GDExtensionClassInstancePtr p_instance, const GDNativePropertyInfo *p_list) {}
static GDNativeBool property_can_revert_bind(GDExtensionClassInstancePtr p_instance, const GDNativeStringNamePtr p_name) { return false; }
static GDNativeBool property_get_revert_bind(GDExtensionClassInstancePtr p_instance, const GDNativeStringNamePtr p_name, GDNativeVariantPtr r_ret) { return false; }
static void to_string_bind(GDExtensionClassInstancePtr p_instance, GDNativeBool *r_is_valid, GDNativeStringPtr r_out) {}
GDNativePropertyInfo *plist = nullptr;
uint32_t plist_size = 0;
void _postinitialize();
Wrapped(const StringName p_godot_class);
Wrapped(GodotObject *p_godot_object);
public:
static StringName &get_class_static() {
static StringName string_name = StringName("Wrapped");
return string_name;
}
uint64_t get_instance_id() const {
return 0;
}
// Must be public but you should not touch this.
GodotObject *_owner = nullptr;
};
} // namespace godot
#define GDCLASS(m_class, m_inherits) \
private: \
void operator=(const m_class &p_rval) {} \
friend class ::godot::ClassDB; \
\
protected: \
virtual const ::godot::StringName *_get_extension_class_name() const override { \
static ::godot::StringName string_name = get_class_static(); \
return &string_name; \
} \
\
virtual const GDNativeInstanceBindingCallbacks *_get_bindings_callbacks() const override { \
return &___binding_callbacks; \
} \
\
static void (*_get_bind_methods())() { \
return &m_class::_bind_methods; \
} \
\
static void (::godot::Wrapped::*_get_notification())(int) { \
return (void(::godot::Wrapped::*)(int)) & m_class::_notification; \
} \
\
static bool (::godot::Wrapped::*_get_set())(const ::godot::StringName &p_name, const ::godot::Variant &p_property) { \
return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, const ::godot::Variant &p_property)) & m_class::_set; \
} \
\
static bool (::godot::Wrapped::*_get_get())(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const { \
return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const) & m_class::_get; \
} \
\
static void (::godot::Wrapped::*_get_get_property_list())(::godot::List<::godot::PropertyInfo> * p_list) const { \
return (void(::godot::Wrapped::*)(::godot::List<::godot::PropertyInfo> * p_list) const) & m_class::_get_property_list; \
} \
\
static bool (::godot::Wrapped::*_get_property_can_revert())(const ::godot::StringName &p_name) { \
return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name)) & m_class::_property_can_revert; \
} \
\
static bool (::godot::Wrapped::*_get_property_get_revert())(const ::godot::StringName &p_name, ::godot::Variant &) { \
return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &)) & m_class::_property_get_revert; \
} \
\
static ::godot::String (::godot::Wrapped::*_get_to_string())() { \
return (::godot::String(::godot::Wrapped::*)()) & m_class::_to_string; \
} \
\
template <class T, class B> \
static void register_virtuals() { \
m_inherits::register_virtuals<T, B>(); \
} \
\
public: \
static void initialize_class() { \
static bool initialized = false; \
if (initialized) { \
return; \
} \
m_inherits::initialize_class(); \
if (m_class::_get_bind_methods() != m_inherits::_get_bind_methods()) { \
_bind_methods(); \
m_inherits::register_virtuals<m_class, m_inherits>(); \
} \
initialized = true; \
} \
\
static ::godot::StringName &get_class_static() { \
static ::godot::StringName string_name = ::godot::StringName(#m_class); \
return string_name; \
} \
\
static ::godot::StringName &get_parent_class_static() { \
return m_inherits::get_class_static(); \
} \
\
static GDNativeObjectPtr create(void *data) { \
m_class *new_object = memnew(m_class); \
return new_object->_owner; \
} \
\
static void notification_bind(GDExtensionClassInstancePtr p_instance, int32_t p_what) { \
if (p_instance && m_class::_get_notification()) { \
if (m_class::_get_notification() != m_inherits::_get_notification()) { \
m_class *cls = reinterpret_cast<m_class *>(p_instance); \
return cls->_notification(p_what); \
} \
m_inherits::notification_bind(p_instance, p_what); \
} \
} \
\
static GDNativeBool set_bind(GDExtensionClassInstancePtr p_instance, const GDNativeStringNamePtr p_name, const GDNativeVariantPtr p_value) { \
if (p_instance && m_class::_get_set()) { \
if (m_class::_get_set() != m_inherits::_get_set()) { \
m_class *cls = reinterpret_cast<m_class *>(p_instance); \
return cls->_set(*reinterpret_cast<const ::godot::StringName *>(p_name), *reinterpret_cast<const ::godot::Variant *>(p_value)); \
} \
return m_inherits::set_bind(p_instance, p_name, p_value); \
} \
return false; \
} \
\
static GDNativeBool get_bind(GDExtensionClassInstancePtr p_instance, const GDNativeStringNamePtr p_name, GDNativeVariantPtr r_ret) { \
if (p_instance && m_class::_get_get()) { \
if (m_class::_get_get() != m_inherits::_get_get()) { \
m_class *cls = reinterpret_cast<m_class *>(p_instance); \
return cls->_get(*reinterpret_cast<const ::godot::StringName *>(p_name), *reinterpret_cast<::godot::Variant *>(r_ret)); \
} \
return m_inherits::get_bind(p_instance, p_name, r_ret); \
} \
return false; \
} \
\
static const GDNativePropertyInfo *get_property_list_bind(GDExtensionClassInstancePtr p_instance, uint32_t *r_count) { \
if (p_instance && m_class::_get_get_property_list()) { \
if (m_class::_get_get_property_list() != m_inherits::_get_get_property_list()) { \
m_class *cls = reinterpret_cast<m_class *>(p_instance); \
::godot::List<::godot::PropertyInfo> list; \
cls->_get_property_list(&list); \
ERR_FAIL_COND_V_MSG(cls->plist != nullptr || cls->plist_size != 0, nullptr, "Internal error, property list was not freed by engine!"); \
cls->plist = reinterpret_cast<GDNativePropertyInfo *>(memalloc(sizeof(GDNativePropertyInfo) * list.size())); \
cls->plist_size = 0; \
for (const ::godot::PropertyInfo &E : list) { \
cls->plist[cls->plist_size].type = static_cast<GDNativeVariantType>(E.type); \
cls->plist[cls->plist_size].name = E.name._native_ptr(); \
cls->plist[cls->plist_size].hint = E.hint; \
cls->plist[cls->plist_size].hint_string = E.hint_string._native_ptr(); \
cls->plist[cls->plist_size].class_name = E.class_name._native_ptr(); \
cls->plist[cls->plist_size].usage = E.usage; \
cls->plist_size++; \
} \
if (r_count) \
*r_count = cls->plist_size; \
return cls->plist; \
} \
return m_inherits::get_property_list_bind(p_instance, r_count); \
} \
return nullptr; \
} \
\
static void free_property_list_bind(GDExtensionClassInstancePtr p_instance, const GDNativePropertyInfo *p_list) { \
if (p_instance) { \
m_class *cls = reinterpret_cast<m_class *>(p_instance); \
ERR_FAIL_COND_MSG(cls->plist == nullptr, "Internal error, property list double free!"); \
memfree(cls->plist); \
cls->plist = nullptr; \
cls->plist_size = 0; \
} \
} \
\
static GDNativeBool property_can_revert_bind(GDExtensionClassInstancePtr p_instance, const GDNativeStringNamePtr p_name) { \
if (p_instance && m_class::_get_property_can_revert()) { \
if (m_class::_get_property_can_revert() != m_inherits::_get_property_can_revert()) { \
m_class *cls = reinterpret_cast<m_class *>(p_instance); \
return cls->_property_can_revert(*reinterpret_cast<const ::godot::StringName *>(p_name)); \
} \
return m_inherits::property_can_revert_bind(p_instance, p_name); \
} \
return false; \
} \
\
static GDNativeBool property_get_revert_bind(GDExtensionClassInstancePtr p_instance, const GDNativeStringNamePtr p_name, GDNativeVariantPtr r_ret) { \
if (p_instance && m_class::_get_property_get_revert()) { \
if (m_class::_get_property_get_revert() != m_inherits::_get_property_get_revert()) { \
m_class *cls = reinterpret_cast<m_class *>(p_instance); \
return cls->_property_get_revert(*reinterpret_cast<const ::godot::StringName *>(p_name), *reinterpret_cast<::godot::Variant *>(r_ret)); \
} \
return m_inherits::property_get_revert_bind(p_instance, p_name, r_ret); \
} \
return false; \
} \
\
static void to_string_bind(GDExtensionClassInstancePtr p_instance, GDNativeBool *r_is_valid, GDNativeStringPtr r_out) { \
if (p_instance && m_class::_get_to_string()) { \
if (m_class::_get_to_string() != m_inherits::_get_to_string()) { \
m_class *cls = reinterpret_cast<m_class *>(p_instance); \
*reinterpret_cast<::godot::String *>(r_out) = cls->_to_string(); \
*r_is_valid = true; \
return; \
} \
m_inherits::to_string_bind(p_instance, r_is_valid, r_out); \
} \
} \
\
static void free(void *data, GDExtensionClassInstancePtr ptr) { \
if (ptr) { \
m_class *cls = reinterpret_cast<m_class *>(ptr); \
cls->~m_class(); \
::godot::Memory::free_static(cls); \
} \
} \
\
static void *___binding_create_callback(void *p_token, void *p_instance) { \
return nullptr; \
} \
\
static void ___binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
} \
\
static GDNativeBool ___binding_reference_callback(void *p_token, void *p_instance, GDNativeBool p_reference) { \
return true; \
} \
\
static constexpr GDNativeInstanceBindingCallbacks ___binding_callbacks = { \
___binding_create_callback, \
___binding_free_callback, \
___binding_reference_callback, \
};
// Don't use this for your classes, use GDCLASS() instead.
#define GDNATIVE_CLASS(m_class, m_inherits) \
private: \
void operator=(const m_class &p_rval) {} \
\
protected: \
virtual const GDNativeInstanceBindingCallbacks *_get_bindings_callbacks() const override { \
return &___binding_callbacks; \
} \
\
m_class(const char *p_godot_class) : m_inherits(p_godot_class) {} \
m_class(GodotObject *p_godot_object) : m_inherits(p_godot_object) {} \
\
static void (*_get_bind_methods())() { \
return nullptr; \
} \
\
static void (Wrapped::*_get_notification())(int) { \
return nullptr; \
} \
\
static bool (Wrapped::*_get_set())(const ::godot::StringName &p_name, const Variant &p_property) { \
return nullptr; \
} \
\
static bool (Wrapped::*_get_get())(const ::godot::StringName &p_name, Variant &r_ret) const { \
return nullptr; \
} \
\
static void (Wrapped::*_get_get_property_list())(List<PropertyInfo> * p_list) const { \
return nullptr; \
} \
\
static bool (Wrapped::*_get_property_can_revert())(const ::godot::StringName &p_name) { \
return nullptr; \
} \
\
static bool (Wrapped::*_get_property_get_revert())(const ::godot::StringName &p_name, Variant &) { \
return nullptr; \
} \
\
static String (Wrapped::*_get_to_string())() { \
return nullptr; \
} \
\
public: \
static void initialize_class() {} \
\
static ::godot::StringName &get_class_static() { \
static ::godot::StringName string_name = ::godot::StringName(#m_class); \
return string_name; \
} \
\
static ::godot::StringName &get_parent_class_static() { \
return m_inherits::get_class_static(); \
} \
\
static void *___binding_create_callback(void *p_token, void *p_instance) { \
/* Do not call memnew here, we don't want the postinitializer to be called */ \
return new ("") m_class((GodotObject *)p_instance); \
} \
static void ___binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
/* Explicitly call the deconstructor to ensure proper lifecycle for non-trivial members */ \
reinterpret_cast<m_class *>(p_binding)->~m_class(); \
Memory::free_static(reinterpret_cast<m_class *>(p_binding)); \
} \
static GDNativeBool ___binding_reference_callback(void *p_token, void *p_instance, GDNativeBool p_reference) { \
return true; \
} \
static constexpr GDNativeInstanceBindingCallbacks ___binding_callbacks = { \
___binding_create_callback, \
___binding_free_callback, \
___binding_reference_callback, \
}; \
m_class() : m_class(#m_class) {}
#endif // GODOT_WRAPPED_HPP