49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
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#ifndef GODOT_CPP_VISIBILITYENABLER2D_HPP
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#define GODOT_CPP_VISIBILITYENABLER2D_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <VisibilityNotifier2D.hpp>
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namespace godot {
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class Object;
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class VisibilityEnabler2D : public VisibilityNotifier2D {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "VisibilityEnabler2D"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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enum Enabler {
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ENABLER_PAUSE_PARTICLES = 2,
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ENABLER_PARENT_PROCESS = 3,
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ENABLER_FREEZE_BODIES = 1,
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ENABLER_PARENT_PHYSICS_PROCESS = 4,
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ENABLER_PAUSE_ANIMATED_SPRITES = 5,
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ENABLER_MAX = 6,
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ENABLER_PAUSE_ANIMATIONS = 0,
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};
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// constants
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static VisibilityEnabler2D *_new();
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// methods
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void set_enabler(const int64_t enabler, const bool enabled);
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bool is_enabler_enabled(const int64_t enabler) const;
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void _node_removed(const Object *arg0);
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};
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}
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#endif
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