44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
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#ifndef GODOT_CPP_STATICBODY_HPP
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#define GODOT_CPP_STATICBODY_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <PhysicsBody.hpp>
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namespace godot {
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class StaticBody : public PhysicsBody {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "StaticBody"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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static StaticBody *_new();
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// methods
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void set_constant_linear_velocity(const Vector3 vel);
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void set_constant_angular_velocity(const Vector3 vel);
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Vector3 get_constant_linear_velocity() const;
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Vector3 get_constant_angular_velocity() const;
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void set_friction(const double friction);
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double get_friction() const;
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void set_bounce(const double bounce);
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double get_bounce() const;
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};
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}
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#endif
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