godot-cpp/include/gen/NavigationPolygon.hpp

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#ifndef GODOT_CPP_NAVIGATIONPOLYGON_HPP
#define GODOT_CPP_NAVIGATIONPOLYGON_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Resource.hpp>
namespace godot {
class NavigationPolygon : public Resource {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "NavigationPolygon"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static NavigationPolygon *_new();
// methods
void set_vertices(const PoolVector2Array vertices);
PoolVector2Array get_vertices() const;
void add_polygon(const PoolIntArray polygon);
int64_t get_polygon_count() const;
PoolIntArray get_polygon(const int64_t idx);
void clear_polygons();
void add_outline(const PoolVector2Array outline);
void add_outline_at_index(const PoolVector2Array outline, const int64_t index);
int64_t get_outline_count() const;
void set_outline(const int64_t idx, const PoolVector2Array outline);
PoolVector2Array get_outline(const int64_t idx) const;
void remove_outline(const int64_t idx);
void clear_outlines();
void make_polygons_from_outlines();
void _set_polygons(const Array polygons);
Array _get_polygons() const;
void _set_outlines(const Array outlines);
Array _get_outlines() const;
};
}
#endif