108 lines
3.7 KiB
C++
108 lines
3.7 KiB
C++
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#ifndef GODOT_CPP_ITEMLIST_HPP
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#define GODOT_CPP_ITEMLIST_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <ItemList.hpp>
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#include <Control.hpp>
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namespace godot {
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class Texture;
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class VScrollBar;
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class InputEvent;
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class ItemList : public Control {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "ItemList"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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enum SelectMode {
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SELECT_MULTI = 1,
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SELECT_SINGLE = 0,
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};
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enum IconMode {
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ICON_MODE_TOP = 0,
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ICON_MODE_LEFT = 1,
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};
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// constants
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static ItemList *_new();
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// methods
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void add_item(const String text, const Ref<Texture> icon = nullptr, const bool selectable = true);
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void add_icon_item(const Ref<Texture> icon, const bool selectable = true);
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void set_item_text(const int64_t idx, const String text);
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String get_item_text(const int64_t idx) const;
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void set_item_icon(const int64_t idx, const Ref<Texture> icon);
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Ref<Texture> get_item_icon(const int64_t idx) const;
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void set_item_icon_region(const int64_t idx, const Rect2 rect);
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Rect2 get_item_icon_region(const int64_t idx) const;
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void set_item_selectable(const int64_t idx, const bool selectable);
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bool is_item_selectable(const int64_t idx) const;
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void set_item_disabled(const int64_t idx, const bool disabled);
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bool is_item_disabled(const int64_t idx) const;
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void set_item_metadata(const int64_t idx, const Variant metadata);
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Variant get_item_metadata(const int64_t idx) const;
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void set_item_custom_bg_color(const int64_t idx, const Color custom_bg_color);
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Color get_item_custom_bg_color(const int64_t idx) const;
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void set_item_tooltip_enabled(const int64_t idx, const bool enable);
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bool is_item_tooltip_enabled(const int64_t idx) const;
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void set_item_tooltip(const int64_t idx, const String tooltip);
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String get_item_tooltip(const int64_t idx) const;
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void select(const int64_t idx, const bool single = true);
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void unselect(const int64_t idx);
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void unselect_all();
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bool is_selected(const int64_t idx) const;
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PoolIntArray get_selected_items();
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void move_item(const int64_t p_from_idx, const int64_t p_to_idx);
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int64_t get_item_count() const;
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void remove_item(const int64_t idx);
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void clear();
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void sort_items_by_text();
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void set_fixed_column_width(const int64_t width);
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int64_t get_fixed_column_width() const;
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void set_same_column_width(const bool enable);
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bool is_same_column_width() const;
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void set_max_text_lines(const int64_t lines);
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int64_t get_max_text_lines() const;
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void set_max_columns(const int64_t amount);
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int64_t get_max_columns() const;
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void set_select_mode(const int64_t mode);
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ItemList::SelectMode get_select_mode() const;
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void set_icon_mode(const int64_t mode);
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ItemList::IconMode get_icon_mode() const;
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void set_fixed_icon_size(const Vector2 size);
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Vector2 get_fixed_icon_size() const;
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void set_icon_scale(const double scale);
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double get_icon_scale() const;
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void set_allow_rmb_select(const bool allow);
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bool get_allow_rmb_select() const;
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void set_allow_reselect(const bool allow);
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bool get_allow_reselect() const;
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void set_auto_height(const bool enable);
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bool has_auto_height() const;
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bool is_anything_selected();
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int64_t get_item_at_position(const Vector2 position, const bool exact = false) const;
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void ensure_current_is_visible();
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VScrollBar *get_v_scroll();
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void _scroll_changed(const double arg0);
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void _gui_input(const Ref<InputEvent> arg0);
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void _set_items(const Array arg0);
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Array _get_items() const;
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};
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}
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#endif
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