godot-cpp/include/gen/ItemList.hpp

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#ifndef GODOT_CPP_ITEMLIST_HPP
#define GODOT_CPP_ITEMLIST_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <ItemList.hpp>
#include <Control.hpp>
namespace godot {
class Texture;
class VScrollBar;
class InputEvent;
class ItemList : public Control {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "ItemList"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum SelectMode {
SELECT_MULTI = 1,
SELECT_SINGLE = 0,
};
enum IconMode {
ICON_MODE_TOP = 0,
ICON_MODE_LEFT = 1,
};
// constants
static ItemList *_new();
// methods
void add_item(const String text, const Ref<Texture> icon = nullptr, const bool selectable = true);
void add_icon_item(const Ref<Texture> icon, const bool selectable = true);
void set_item_text(const int64_t idx, const String text);
String get_item_text(const int64_t idx) const;
void set_item_icon(const int64_t idx, const Ref<Texture> icon);
Ref<Texture> get_item_icon(const int64_t idx) const;
void set_item_icon_region(const int64_t idx, const Rect2 rect);
Rect2 get_item_icon_region(const int64_t idx) const;
void set_item_selectable(const int64_t idx, const bool selectable);
bool is_item_selectable(const int64_t idx) const;
void set_item_disabled(const int64_t idx, const bool disabled);
bool is_item_disabled(const int64_t idx) const;
void set_item_metadata(const int64_t idx, const Variant metadata);
Variant get_item_metadata(const int64_t idx) const;
void set_item_custom_bg_color(const int64_t idx, const Color custom_bg_color);
Color get_item_custom_bg_color(const int64_t idx) const;
void set_item_tooltip_enabled(const int64_t idx, const bool enable);
bool is_item_tooltip_enabled(const int64_t idx) const;
void set_item_tooltip(const int64_t idx, const String tooltip);
String get_item_tooltip(const int64_t idx) const;
void select(const int64_t idx, const bool single = true);
void unselect(const int64_t idx);
void unselect_all();
bool is_selected(const int64_t idx) const;
PoolIntArray get_selected_items();
void move_item(const int64_t p_from_idx, const int64_t p_to_idx);
int64_t get_item_count() const;
void remove_item(const int64_t idx);
void clear();
void sort_items_by_text();
void set_fixed_column_width(const int64_t width);
int64_t get_fixed_column_width() const;
void set_same_column_width(const bool enable);
bool is_same_column_width() const;
void set_max_text_lines(const int64_t lines);
int64_t get_max_text_lines() const;
void set_max_columns(const int64_t amount);
int64_t get_max_columns() const;
void set_select_mode(const int64_t mode);
ItemList::SelectMode get_select_mode() const;
void set_icon_mode(const int64_t mode);
ItemList::IconMode get_icon_mode() const;
void set_fixed_icon_size(const Vector2 size);
Vector2 get_fixed_icon_size() const;
void set_icon_scale(const double scale);
double get_icon_scale() const;
void set_allow_rmb_select(const bool allow);
bool get_allow_rmb_select() const;
void set_allow_reselect(const bool allow);
bool get_allow_reselect() const;
void set_auto_height(const bool enable);
bool has_auto_height() const;
bool is_anything_selected();
int64_t get_item_at_position(const Vector2 position, const bool exact = false) const;
void ensure_current_is_visible();
VScrollBar *get_v_scroll();
void _scroll_changed(const double arg0);
void _gui_input(const Ref<InputEvent> arg0);
void _set_items(const Array arg0);
Array _get_items() const;
};
}
#endif