76 lines
2.6 KiB
C++
76 lines
2.6 KiB
C++
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#ifndef GODOT_CPP_GRIDMAP_HPP
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#define GODOT_CPP_GRIDMAP_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <Spatial.hpp>
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namespace godot {
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class MeshLibrary;
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class Resource;
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class GridMap : public Spatial {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "GridMap"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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const static int INVALID_CELL_ITEM = -1;
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static GridMap *_new();
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// methods
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void set_collision_layer(const int64_t layer);
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int64_t get_collision_layer() const;
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void set_collision_mask(const int64_t mask);
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int64_t get_collision_mask() const;
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void set_collision_mask_bit(const int64_t bit, const bool value);
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bool get_collision_mask_bit(const int64_t bit) const;
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void set_collision_layer_bit(const int64_t bit, const bool value);
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bool get_collision_layer_bit(const int64_t bit) const;
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void set_theme(const Ref<MeshLibrary> theme);
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Ref<MeshLibrary> get_theme() const;
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void set_cell_size(const Vector3 size);
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Vector3 get_cell_size() const;
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void set_cell_scale(const double scale);
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double get_cell_scale() const;
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void set_octant_size(const int64_t size);
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int64_t get_octant_size() const;
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void set_cell_item(const int64_t x, const int64_t y, const int64_t z, const int64_t item, const int64_t orientation = 0);
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int64_t get_cell_item(const int64_t x, const int64_t y, const int64_t z) const;
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int64_t get_cell_item_orientation(const int64_t x, const int64_t y, const int64_t z) const;
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Vector3 world_to_map(const Vector3 pos) const;
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Vector3 map_to_world(const int64_t x, const int64_t y, const int64_t z) const;
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void _update_octants_callback();
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void resource_changed(const Ref<Resource> resource);
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void set_center_x(const bool enable);
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bool get_center_x() const;
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void set_center_y(const bool enable);
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bool get_center_y() const;
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void set_center_z(const bool enable);
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bool get_center_z() const;
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void set_clip(const bool enabled, const bool clipabove = true, const int64_t floor = 0, const int64_t axis = 0);
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void clear();
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Array get_used_cells() const;
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Array get_meshes();
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Array get_bake_meshes();
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RID get_bake_mesh_instance(const int64_t idx);
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void clear_baked_meshes();
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void make_baked_meshes(const bool gen_lightmap_uv = false, const double lightmap_uv_texel_size = 0.1);
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};
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}
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#endif
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