godot-cpp/include/gen/EditorSettings.hpp

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#ifndef GODOT_CPP_EDITORSETTINGS_HPP
#define GODOT_CPP_EDITORSETTINGS_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Resource.hpp>
namespace godot {
class EditorSettings : public Resource {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "EditorSettings"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
// methods
bool has_setting(const String name) const;
void set_setting(const String name, const Variant value);
Variant get_setting(const String name) const;
void erase(const String property);
void set_initial_value(const String name, const Variant value, const bool update_current);
bool property_can_revert(const String name);
Variant property_get_revert(const String name);
void add_property_info(const Dictionary info);
String get_settings_dir() const;
String get_project_settings_dir() const;
void set_favorite_dirs(const PoolStringArray dirs);
PoolStringArray get_favorite_dirs() const;
void set_recent_dirs(const PoolStringArray dirs);
PoolStringArray get_recent_dirs() const;
};
}
#endif