godot-cpp/include/gen/ConeTwistJoint.hpp

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#ifndef GODOT_CPP_CONETWISTJOINT_HPP
#define GODOT_CPP_CONETWISTJOINT_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Joint.hpp>
namespace godot {
class ConeTwistJoint : public Joint {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "ConeTwistJoint"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum Param {
PARAM_RELAXATION = 4,
PARAM_SOFTNESS = 3,
PARAM_TWIST_SPAN = 1,
PARAM_SWING_SPAN = 0,
PARAM_MAX = 5,
PARAM_BIAS = 2,
};
// constants
static ConeTwistJoint *_new();
// methods
void set_param(const int64_t param, const double value);
double get_param(const int64_t param) const;
void _set_swing_span(const double swing_span);
double _get_swing_span() const;
void _set_twist_span(const double twist_span);
double _get_twist_span() const;
};
}
#endif