godot-cpp/include/gen/ColorPicker.hpp

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#ifndef GODOT_CPP_COLORPICKER_HPP
#define GODOT_CPP_COLORPICKER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <BoxContainer.hpp>
namespace godot {
class Object;
class InputEvent;
class ColorPicker : public BoxContainer {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "ColorPicker"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static ColorPicker *_new();
// methods
void set_pick_color(const Color color);
Color get_pick_color() const;
void set_raw_mode(const bool mode);
bool is_raw_mode() const;
void set_edit_alpha(const bool show);
bool is_editing_alpha() const;
void add_preset(const Color color);
void _value_changed(const double arg0);
void _html_entered(const String arg0);
void _text_type_toggled();
void _add_preset_pressed();
void _screen_pick_pressed();
void _sample_draw();
void _update_presets();
void _hsv_draw(const int64_t arg0, const Object *arg1);
void _uv_input(const Ref<InputEvent> arg0);
void _w_input(const Ref<InputEvent> arg0);
void _preset_input(const Ref<InputEvent> arg0);
void _screen_input(const Ref<InputEvent> arg0);
void _focus_enter();
void _focus_exit();
void _html_focus_exit();
};
}
#endif