godot-cpp/include/gen/CanvasLayer.hpp

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#ifndef GODOT_CPP_CANVASLAYER_HPP
#define GODOT_CPP_CANVASLAYER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Node.hpp>
namespace godot {
class Object;
class Node;
class World2D;
class CanvasLayer : public Node {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "CanvasLayer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static CanvasLayer *_new();
// methods
void set_layer(const int64_t layer);
int64_t get_layer() const;
void set_transform(const Transform2D transform);
Transform2D get_transform() const;
void set_offset(const Vector2 offset);
Vector2 get_offset() const;
void set_rotation(const double radians);
double get_rotation() const;
void set_rotation_degrees(const double degrees);
double get_rotation_degrees() const;
void set_scale(const Vector2 scale);
Vector2 get_scale() const;
void set_custom_viewport(const Object *viewport);
Node *get_custom_viewport() const;
Ref<World2D> get_world_2d() const;
};
}
#endif