2017-05-13 11:55:04 +00:00
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#ifndef GODOT_GLOBAL_HPP
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#define GODOT_GLOBAL_HPP
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2017-10-20 23:42:10 +00:00
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#include <gdnative_api_struct.gen.h>
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2017-05-13 11:55:04 +00:00
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#include "String.hpp"
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2018-03-07 12:21:33 +00:00
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#include "Array.hpp"
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2017-05-13 11:55:04 +00:00
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namespace godot {
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2017-11-23 11:50:05 +00:00
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extern "C" const godot_gdnative_core_api_struct *api;
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extern "C" const godot_gdnative_ext_nativescript_api_struct *nativescript_api;
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2018-02-11 14:50:01 +00:00
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extern "C" const godot_gdnative_ext_nativescript_1_1_api_struct *nativescript_1_1_api;
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2017-10-20 23:42:10 +00:00
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2017-07-23 15:53:50 +00:00
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class Godot {
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2017-05-13 11:55:04 +00:00
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public:
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static void print(const String& message);
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static void print_warning(const String& description, const String& function, const String& file, int line);
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static void print_error(const String& description, const String& function, const String& file, int line);
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2018-01-11 16:57:52 +00:00
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static void gdnative_init(godot_gdnative_init_options *o);
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static void gdnative_terminate(godot_gdnative_terminate_options *o);
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static void nativescript_init(void *handle);
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2018-02-11 14:50:01 +00:00
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static void nativescript_terminate(void *handle);
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2018-03-07 12:21:33 +00:00
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template <class... Args>
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static void print(const String& fmt, Args... values) {
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print(fmt.format(Array::make(values...)));
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}
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2017-05-13 11:55:04 +00:00
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};
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2017-07-24 12:23:09 +00:00
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struct _RegisterState {
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static void *nativescript_handle;
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2018-02-11 14:50:01 +00:00
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static int language_index;
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2017-07-24 12:23:09 +00:00
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};
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2017-05-13 11:55:04 +00:00
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}
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#endif
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