268 lines
7.8 KiB
C++
268 lines
7.8 KiB
C++
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/*************************************************************************/
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/* char_string.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include <godot_cpp/variant/char_string.hpp>
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#include <godot_cpp/core/memory.hpp>
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#include <godot_cpp/variant/node_path.hpp>
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#include <godot_cpp/variant/string.hpp>
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#include <godot_cpp/variant/string_name.hpp>
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#include <godot_cpp/godot.hpp>
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namespace godot {
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const char *CharString::get_data() const {
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return _data;
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}
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CharString::CharString(const char *str, int length) :
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_data(str), _length(length) {}
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CharString::~CharString() {
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memdelete_arr(_data);
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}
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Char16String::Char16String(const char16_t *str, int length) :
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_data(str), _length(length) {}
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Char16String::~Char16String() {
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memdelete_arr(_data);
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}
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Char32String::Char32String(const char32_t *str, int length) :
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_data(str), _length(length) {}
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Char32String::~Char32String() {
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memdelete_arr(_data);
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}
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CharWideString::CharWideString(const wchar_t *str, int length) :
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_data(str), _length(length) {}
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CharWideString::~CharWideString() {
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memdelete_arr(_data);
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}
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// Custom String functions that are not part of bound API.
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// It's easier to have them written in C++ directly than in a Python script that generates them.
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String::String(const char *from) {
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internal::interface->string_new_with_utf8_chars(ptr, from);
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}
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String::String(const wchar_t *from) {
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internal::interface->string_new_with_wide_chars(ptr, from);
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}
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String::String(const char16_t *from) {
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internal::interface->string_new_with_utf16_chars(ptr, from);
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}
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String::String(const char32_t *from) {
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internal::interface->string_new_with_utf32_chars(ptr, from);
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}
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CharString String::utf8() const {
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int size = internal::interface->string_to_utf8_chars(ptr, nullptr, 0);
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char *cstr = memnew_arr(char, size + 1);
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internal::interface->string_to_utf8_chars(ptr, cstr, size + 1);
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cstr[size] = '\0';
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return CharString(cstr, size + 1);
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}
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CharString String::ascii() const {
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int size = internal::interface->string_to_latin1_chars(ptr, nullptr, 0);
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char *cstr = memnew_arr(char, size + 1);
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internal::interface->string_to_latin1_chars(ptr, cstr, size + 1);
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cstr[size] = '\0';
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return CharString(cstr, size + 1);
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}
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Char16String String::utf16() const {
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int size = internal::interface->string_to_utf16_chars(ptr, nullptr, 0);
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char16_t *cstr = memnew_arr(char16_t, size + 1);
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internal::interface->string_to_utf16_chars(ptr, cstr, size + 1);
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cstr[size] = '\0';
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return Char16String(cstr, size + 1);
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}
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Char32String String::utf32() const {
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int size = internal::interface->string_to_utf32_chars(ptr, nullptr, 0);
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char32_t *cstr = memnew_arr(char32_t, size + 1);
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internal::interface->string_to_utf32_chars(ptr, cstr, size + 1);
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cstr[size] = '\0';
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return Char32String(cstr, size + 1);
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}
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CharWideString String::wide_string() const {
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int size = internal::interface->string_to_wide_chars(ptr, nullptr, 0);
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wchar_t *cstr = memnew_arr(wchar_t, size + 1);
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internal::interface->string_to_wide_chars(ptr, cstr, size + 1);
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cstr[size] = '\0';
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return CharWideString(cstr, size + 1);
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}
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String &String::operator=(const char *p_str) {
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*this = String(p_str);
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return *this;
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}
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String &String::operator=(const wchar_t *p_str) {
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*this = String(p_str);
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return *this;
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}
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String &String::operator=(const char16_t *p_str) {
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*this = String(p_str);
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return *this;
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}
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String &String::operator=(const char32_t *p_str) {
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*this = String(p_str);
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return *this;
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}
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bool String::operator==(const char *p_str) const {
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return *this == String(p_str);
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}
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bool String::operator==(const wchar_t *p_str) const {
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return *this == String(p_str);
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}
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bool String::operator==(const char16_t *p_str) const {
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return *this == String(p_str);
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}
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bool String::operator==(const char32_t *p_str) const {
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return *this == String(p_str);
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}
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bool String::operator!=(const char *p_str) const {
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return *this != String(p_str);
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}
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bool String::operator!=(const wchar_t *p_str) const {
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return *this != String(p_str);
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}
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bool String::operator!=(const char16_t *p_str) const {
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return *this != String(p_str);
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}
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bool String::operator!=(const char32_t *p_str) const {
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return *this != String(p_str);
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}
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bool operator==(const char *p_chr, const String &p_str) {
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return p_str == String(p_chr);
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}
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bool operator==(const wchar_t *p_chr, const String &p_str) {
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return p_str == String(p_chr);
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}
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bool operator==(const char16_t *p_chr, const String &p_str) {
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return p_str == String(p_chr);
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}
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bool operator==(const char32_t *p_chr, const String &p_str) {
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return p_str == String(p_chr);
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}
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bool operator!=(const char *p_chr, const String &p_str) {
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return !(p_str == p_chr);
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}
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bool operator!=(const wchar_t *p_chr, const String &p_str) {
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return !(p_str == p_chr);
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}
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bool operator!=(const char16_t *p_chr, const String &p_str) {
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return !(p_str == p_chr);
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}
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bool operator!=(const char32_t *p_chr, const String &p_str) {
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return !(p_str == p_chr);
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}
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String operator+(const char *p_chr, const String &p_str) {
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return String(p_chr) + p_str;
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}
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String operator+(const wchar_t *p_chr, const String &p_str) {
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return String(p_chr) + p_str;
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}
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String operator+(const char16_t *p_chr, const String &p_str) {
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return String(p_chr) + p_str;
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}
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String operator+(const char32_t *p_chr, const String &p_str) {
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return String(p_chr) + p_str;
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}
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StringName::StringName(const char *from) :
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StringName(String(from)) {}
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StringName::StringName(const wchar_t *from) :
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StringName(String(from)) {}
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StringName::StringName(const char16_t *from) :
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StringName(String(from)) {}
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StringName::StringName(const char32_t *from) :
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StringName(String(from)) {}
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NodePath::NodePath(const char *from) :
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NodePath(String(from)) {}
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NodePath::NodePath(const wchar_t *from) :
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NodePath(String(from)) {}
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NodePath::NodePath(const char16_t *from) :
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NodePath(String(from)) {}
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NodePath::NodePath(const char32_t *from) :
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NodePath(String(from)) {}
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} // namespace godot
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