2023-10-21 23:32:45 +00:00
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/**************************************************************************/
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/* callable_custom.hpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef GODOT_CALLABLE_CUSTOM_HPP
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#define GODOT_CALLABLE_CUSTOM_HPP
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#include <godot_cpp/core/object_id.hpp>
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#include <godot_cpp/variant/string_name.hpp>
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namespace godot {
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class Object;
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class CallableCustomBase {
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public:
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virtual ObjectID get_object() const = 0;
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2024-01-30 12:33:03 +00:00
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virtual int get_argument_count(bool &r_is_valid) const;
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2023-10-21 23:32:45 +00:00
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virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, GDExtensionCallError &r_call_error) const = 0;
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virtual ~CallableCustomBase() {}
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};
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class CallableCustom : public CallableCustomBase {
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public:
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typedef bool (*CompareEqualFunc)(const CallableCustom *p_a, const CallableCustom *p_b);
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typedef bool (*CompareLessFunc)(const CallableCustom *p_a, const CallableCustom *p_b);
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virtual uint32_t hash() const = 0;
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virtual String get_as_text() const = 0;
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virtual CompareEqualFunc get_compare_equal_func() const = 0;
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virtual CompareLessFunc get_compare_less_func() const = 0;
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virtual bool is_valid() const;
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virtual ObjectID get_object() const = 0;
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virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, GDExtensionCallError &r_call_error) const = 0;
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};
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} // namespace godot
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#endif // GODOT_CALLABLE_CUSTOM_HPP
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