godot-cpp/include/gen/ResourceSaver.hpp

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#ifndef GODOT_CPP_RESOURCESAVER_HPP
#define GODOT_CPP_RESOURCESAVER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Object.hpp>
namespace godot {
class Resource;
class ResourceSaver : public Object {
static ResourceSaver *_singleton;
ResourceSaver();
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline ResourceSaver *get_singleton()
{
if (!ResourceSaver::_singleton) {
ResourceSaver::_singleton = new ResourceSaver;
}
return ResourceSaver::_singleton;
}
static inline const char *___get_class_name() { return (const char *) "ResourceSaver"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum SaverFlags {
FLAG_CHANGE_PATH = 4,
FLAG_BUNDLE_RESOURCES = 2,
FLAG_COMPRESS = 32,
FLAG_RELATIVE_PATHS = 1,
FLAG_SAVE_BIG_ENDIAN = 16,
FLAG_OMIT_EDITOR_PROPERTIES = 8,
};
// constants
// methods
Error save(const String path, const Ref<Resource> resource, const int64_t flags = 0);
PoolStringArray get_recognized_extensions(const Ref<Resource> type);
};
}
#endif