godot-cpp/include/gen/PrismMesh.hpp

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#ifndef GODOT_CPP_PRISMMESH_HPP
#define GODOT_CPP_PRISMMESH_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <PrimitiveMesh.hpp>
namespace godot {
class PrismMesh : public PrimitiveMesh {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "PrismMesh"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static PrismMesh *_new();
// methods
void set_left_to_right(const double left_to_right);
double get_left_to_right() const;
void set_size(const Vector3 size);
Vector3 get_size() const;
void set_subdivide_width(const int64_t segments);
int64_t get_subdivide_width() const;
void set_subdivide_height(const int64_t segments);
int64_t get_subdivide_height() const;
void set_subdivide_depth(const int64_t segments);
int64_t get_subdivide_depth() const;
};
}
#endif