godot-cpp/include/gen/OccluderPolygon2D.hpp

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#ifndef GODOT_CPP_OCCLUDERPOLYGON2D_HPP
#define GODOT_CPP_OCCLUDERPOLYGON2D_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <OccluderPolygon2D.hpp>
#include <Resource.hpp>
namespace godot {
class OccluderPolygon2D : public Resource {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "OccluderPolygon2D"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum CullMode {
CULL_COUNTER_CLOCKWISE = 2,
CULL_CLOCKWISE = 1,
CULL_DISABLED = 0,
};
// constants
static OccluderPolygon2D *_new();
// methods
void set_closed(const bool closed);
bool is_closed() const;
void set_cull_mode(const int64_t cull_mode);
OccluderPolygon2D::CullMode get_cull_mode() const;
void set_polygon(const PoolVector2Array polygon);
PoolVector2Array get_polygon() const;
};
}
#endif