godot-cpp/include/gen/MultiMesh.hpp

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#ifndef GODOT_CPP_MULTIMESH_HPP
#define GODOT_CPP_MULTIMESH_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <MultiMesh.hpp>
#include <Resource.hpp>
namespace godot {
class Mesh;
class MultiMesh : public Resource {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "MultiMesh"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum TransformFormat {
TRANSFORM_2D = 0,
TRANSFORM_3D = 1,
};
enum ColorFormat {
COLOR_8BIT = 1,
COLOR_NONE = 0,
COLOR_FLOAT = 2,
};
// constants
static MultiMesh *_new();
// methods
void set_mesh(const Ref<Mesh> mesh);
Ref<Mesh> get_mesh() const;
void set_color_format(const int64_t format);
MultiMesh::ColorFormat get_color_format() const;
void set_transform_format(const int64_t format);
MultiMesh::TransformFormat get_transform_format() const;
void set_instance_count(const int64_t count);
int64_t get_instance_count() const;
void set_instance_transform(const int64_t instance, const Transform transform);
Transform get_instance_transform(const int64_t instance) const;
void set_instance_color(const int64_t instance, const Color color);
Color get_instance_color(const int64_t instance) const;
AABB get_aabb() const;
void _set_transform_array(const PoolVector3Array arg0);
PoolVector3Array _get_transform_array() const;
void _set_color_array(const PoolColorArray arg0);
PoolColorArray _get_color_array() const;
};
}
#endif