43 lines
973 B
C++
43 lines
973 B
C++
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#ifndef GODOT_CPP_MENUBUTTON_HPP
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#define GODOT_CPP_MENUBUTTON_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <Button.hpp>
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namespace godot {
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class PopupMenu;
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class InputEvent;
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class MenuButton : public Button {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "MenuButton"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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static MenuButton *_new();
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// methods
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PopupMenu *get_popup() const;
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void _unhandled_key_input(const Ref<InputEvent> arg0);
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void _set_items(const Array arg0);
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Array _get_items() const;
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void set_disable_shortcuts(const bool disabled);
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};
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}
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#endif
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