48 lines
1.2 KiB
C++
48 lines
1.2 KiB
C++
|
#ifndef GODOT_CPP_KINEMATICCOLLISION2D_HPP
|
||
|
#define GODOT_CPP_KINEMATICCOLLISION2D_HPP
|
||
|
|
||
|
|
||
|
#include <gdnative_api_struct.gen.h>
|
||
|
#include <stdint.h>
|
||
|
|
||
|
#include <core/CoreTypes.hpp>
|
||
|
#include <core/Ref.hpp>
|
||
|
|
||
|
#include <Reference.hpp>
|
||
|
namespace godot {
|
||
|
|
||
|
class Object;
|
||
|
|
||
|
class KinematicCollision2D : public Reference {
|
||
|
public:
|
||
|
|
||
|
static void *___get_type_tag();
|
||
|
static void *___get_base_type_tag();
|
||
|
static inline const char *___get_class_name() { return (const char *) "KinematicCollision2D"; }
|
||
|
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
|
||
|
|
||
|
// enums
|
||
|
|
||
|
// constants
|
||
|
|
||
|
|
||
|
static KinematicCollision2D *_new();
|
||
|
|
||
|
// methods
|
||
|
Vector2 get_position() const;
|
||
|
Vector2 get_normal() const;
|
||
|
Vector2 get_travel() const;
|
||
|
Vector2 get_remainder() const;
|
||
|
Object *get_local_shape() const;
|
||
|
Object *get_collider() const;
|
||
|
int64_t get_collider_id() const;
|
||
|
Object *get_collider_shape() const;
|
||
|
int64_t get_collider_shape_index() const;
|
||
|
Vector2 get_collider_velocity() const;
|
||
|
Variant get_collider_metadata() const;
|
||
|
|
||
|
};
|
||
|
|
||
|
}
|
||
|
|
||
|
#endif
|