godot-cpp/include/gen/EditorSelection.hpp

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#ifndef GODOT_CPP_EDITORSELECTION_HPP
#define GODOT_CPP_EDITORSELECTION_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Object.hpp>
namespace godot {
class Object;
class EditorSelection : public Object {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "EditorSelection"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static EditorSelection *_new();
// methods
void _node_removed(const Object *arg0);
void clear();
void add_node(const Object *node);
void remove_node(const Object *node);
Array get_selected_nodes();
Array get_transformable_selected_nodes();
void _emit_change();
};
}
#endif