58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
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#ifndef GODOT_CPP_DYNAMICFONT_HPP
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#define GODOT_CPP_DYNAMICFONT_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <Font.hpp>
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namespace godot {
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class DynamicFontData;
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class DynamicFont : public Font {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "DynamicFont"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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enum SpacingType {
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SPACING_SPACE = 3,
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SPACING_TOP = 0,
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SPACING_BOTTOM = 1,
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SPACING_CHAR = 2,
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};
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// constants
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static DynamicFont *_new();
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// methods
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void set_font_data(const Ref<DynamicFontData> data);
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Ref<DynamicFontData> get_font_data() const;
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void set_size(const int64_t data);
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int64_t get_size() const;
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void set_use_mipmaps(const bool enable);
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bool get_use_mipmaps() const;
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void set_use_filter(const bool enable);
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bool get_use_filter() const;
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void set_spacing(const int64_t type, const int64_t value);
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int64_t get_spacing(const int64_t type) const;
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void add_fallback(const Ref<DynamicFontData> data);
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void set_fallback(const int64_t idx, const Ref<DynamicFontData> data);
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Ref<DynamicFontData> get_fallback(const int64_t idx) const;
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void remove_fallback(const int64_t idx);
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int64_t get_fallback_count() const;
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};
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}
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#endif
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