godot-cpp/include/gen/CylinderMesh.hpp

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#ifndef GODOT_CPP_CYLINDERMESH_HPP
#define GODOT_CPP_CYLINDERMESH_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <PrimitiveMesh.hpp>
namespace godot {
class CylinderMesh : public PrimitiveMesh {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "CylinderMesh"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static CylinderMesh *_new();
// methods
void set_top_radius(const double radius);
double get_top_radius() const;
void set_bottom_radius(const double radius);
double get_bottom_radius() const;
void set_height(const double height);
double get_height() const;
void set_radial_segments(const int64_t segments);
int64_t get_radial_segments() const;
void set_rings(const int64_t rings);
int64_t get_rings() const;
};
}
#endif