50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
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#ifndef GODOT_CPP_VISUALSCRIPTMATHCONSTANT_HPP
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#define GODOT_CPP_VISUALSCRIPTMATHCONSTANT_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <VisualScriptMathConstant.hpp>
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#include <VisualScriptNode.hpp>
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namespace godot {
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class VisualScriptMathConstant : public VisualScriptNode {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "VisualScriptMathConstant"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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enum MathConstant {
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MATH_CONSTANT_HALF_PI = 2,
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MATH_CONSTANT_MAX = 8,
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MATH_CONSTANT_ONE = 0,
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MATH_CONSTANT_NAN = 7,
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MATH_CONSTANT_SQRT2 = 5,
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MATH_CONSTANT_E = 4,
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MATH_CONSTANT_INF = 6,
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MATH_CONSTANT_PI = 1,
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MATH_CONSTANT_TAU = 3,
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};
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// constants
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static VisualScriptMathConstant *_new();
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// methods
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void set_math_constant(const int64_t which);
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VisualScriptMathConstant::MathConstant get_math_constant();
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};
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}
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#endif
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