41 lines
1014 B
C++
41 lines
1014 B
C++
|
#ifndef GODOT_CPP_VISUALSCRIPTDECONSTRUCT_HPP
|
||
|
#define GODOT_CPP_VISUALSCRIPTDECONSTRUCT_HPP
|
||
|
|
||
|
|
||
|
#include <gdnative_api_struct.gen.h>
|
||
|
#include <stdint.h>
|
||
|
|
||
|
#include <core/CoreTypes.hpp>
|
||
|
#include <core/Ref.hpp>
|
||
|
#include <Variant.hpp>
|
||
|
|
||
|
#include <VisualScriptNode.hpp>
|
||
|
namespace godot {
|
||
|
|
||
|
|
||
|
class VisualScriptDeconstruct : public VisualScriptNode {
|
||
|
public:
|
||
|
|
||
|
static void *___get_type_tag();
|
||
|
static void *___get_base_type_tag();
|
||
|
static inline const char *___get_class_name() { return (const char *) "VisualScriptDeconstruct"; }
|
||
|
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
|
||
|
|
||
|
// enums
|
||
|
|
||
|
// constants
|
||
|
|
||
|
|
||
|
static VisualScriptDeconstruct *_new();
|
||
|
|
||
|
// methods
|
||
|
void set_deconstruct_type(const int64_t type);
|
||
|
Variant::Type get_deconstruct_type() const;
|
||
|
void _set_elem_cache(const Array _cache);
|
||
|
Array _get_elem_cache() const;
|
||
|
|
||
|
};
|
||
|
|
||
|
}
|
||
|
|
||
|
#endif
|