godot-cpp/include/gen/StreamPeerSSL.hpp

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#ifndef GODOT_CPP_STREAMPEERSSL_HPP
#define GODOT_CPP_STREAMPEERSSL_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <StreamPeerSSL.hpp>
#include <StreamPeer.hpp>
namespace godot {
class StreamPeer;
class StreamPeerSSL : public StreamPeer {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "StreamPeerSSL"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum Status {
STATUS_ERROR_HOSTNAME_MISMATCH = 3,
STATUS_ERROR_NO_CERTIFICATE = 2,
STATUS_CONNECTED = 1,
STATUS_DISCONNECTED = 0,
};
// constants
static StreamPeerSSL *_new();
// methods
void poll();
Error accept_stream(const Ref<StreamPeer> stream);
Error connect_to_stream(const Ref<StreamPeer> stream, const bool validate_certs = false, const String for_hostname = "");
StreamPeerSSL::Status get_status() const;
void disconnect_from_stream();
};
}
#endif