godot-cpp/include/gen/IP.hpp

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#ifndef GODOT_CPP_IP_HPP
#define GODOT_CPP_IP_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <IP.hpp>
#include <Object.hpp>
namespace godot {
class IP : public Object {
static IP *_singleton;
IP();
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline IP *get_singleton()
{
if (!IP::_singleton) {
IP::_singleton = new IP;
}
return IP::_singleton;
}
static inline const char *___get_class_name() { return (const char *) "IP"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum ResolverStatus {
RESOLVER_STATUS_WAITING = 1,
RESOLVER_STATUS_DONE = 2,
RESOLVER_STATUS_NONE = 0,
RESOLVER_STATUS_ERROR = 3,
};
enum Type {
TYPE_NONE = 0,
TYPE_IPV6 = 2,
TYPE_IPV4 = 1,
TYPE_ANY = 3,
};
// constants
const static int RESOLVER_MAX_QUERIES = 32;
const static int RESOLVER_INVALID_ID = -1;
// methods
String resolve_hostname(const String host, const int64_t ip_type = 3);
int64_t resolve_hostname_queue_item(const String host, const int64_t ip_type = 3);
IP::ResolverStatus get_resolve_item_status(const int64_t id) const;
String get_resolve_item_address(const int64_t id) const;
void erase_resolve_item(const int64_t id);
Array get_local_addresses() const;
void clear_cache(const String hostname = "");
};
}
#endif