41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
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#ifndef GODOT_CPP_FONT_HPP
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#define GODOT_CPP_FONT_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <Resource.hpp>
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namespace godot {
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class Font : public Resource {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "Font"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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// methods
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void draw(const RID canvas_item, const Vector2 position, const String string, const Color modulate = Color(1,1,1,1), const int64_t clip_w = -1) const;
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double get_ascent() const;
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double get_descent() const;
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double get_height() const;
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bool is_distance_field_hint() const;
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Vector2 get_string_size(const String string) const;
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double draw_char(const RID canvas_item, const Vector2 position, const int64_t _char, const int64_t next = -1, const Color modulate = Color(1,1,1,1)) const;
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void update_changes();
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};
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}
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#endif
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