47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
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#ifndef GODOT_CPP_EDITORSETTINGS_HPP
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#define GODOT_CPP_EDITORSETTINGS_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <Resource.hpp>
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namespace godot {
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class EditorSettings : public Resource {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "EditorSettings"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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// methods
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bool has_setting(const String name) const;
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void set_setting(const String name, const Variant value);
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Variant get_setting(const String name) const;
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void erase(const String property);
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void set_initial_value(const String name, const Variant value, const bool update_current);
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bool property_can_revert(const String name);
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Variant property_get_revert(const String name);
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void add_property_info(const Dictionary info);
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String get_settings_dir() const;
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String get_project_settings_dir() const;
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void set_favorite_dirs(const PoolStringArray dirs);
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PoolStringArray get_favorite_dirs() const;
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void set_recent_dirs(const PoolStringArray dirs);
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PoolStringArray get_recent_dirs() const;
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};
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}
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#endif
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