49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
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#ifndef GODOT_CPP_EDITORFILESYSTEMDIRECTORY_HPP
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#define GODOT_CPP_EDITORFILESYSTEMDIRECTORY_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <Object.hpp>
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namespace godot {
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class EditorFileSystemDirectory;
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class EditorFileSystemDirectory : public Object {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "EditorFileSystemDirectory"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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static EditorFileSystemDirectory *_new();
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// methods
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int64_t get_subdir_count() const;
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EditorFileSystemDirectory *get_subdir(const int64_t idx);
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int64_t get_file_count() const;
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String get_file(const int64_t idx) const;
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String get_file_path(const int64_t idx) const;
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String get_file_type(const int64_t idx) const;
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bool get_file_import_is_valid(const int64_t idx) const;
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String get_name();
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String get_path() const;
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EditorFileSystemDirectory *get_parent();
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int64_t find_file_index(const String name) const;
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int64_t find_dir_index(const String name) const;
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};
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}
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#endif
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