54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
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#ifndef GODOT_CPP_CANVASLAYER_HPP
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#define GODOT_CPP_CANVASLAYER_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <Node.hpp>
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namespace godot {
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class Object;
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class Node;
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class World2D;
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class CanvasLayer : public Node {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "CanvasLayer"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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// constants
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static CanvasLayer *_new();
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// methods
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void set_layer(const int64_t layer);
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int64_t get_layer() const;
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void set_transform(const Transform2D transform);
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Transform2D get_transform() const;
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void set_offset(const Vector2 offset);
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Vector2 get_offset() const;
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void set_rotation(const double radians);
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double get_rotation() const;
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void set_rotation_degrees(const double degrees);
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double get_rotation_degrees() const;
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void set_scale(const Vector2 scale);
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Vector2 get_scale() const;
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void set_custom_viewport(const Object *viewport);
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Node *get_custom_viewport() const;
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Ref<World2D> get_world_2d() const;
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};
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}
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#endif
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