godot-cpp/include/gen/BackBufferCopy.hpp

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#ifndef GODOT_CPP_BACKBUFFERCOPY_HPP
#define GODOT_CPP_BACKBUFFERCOPY_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <BackBufferCopy.hpp>
#include <Node2D.hpp>
namespace godot {
class BackBufferCopy : public Node2D {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "BackBufferCopy"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum CopyMode {
COPY_MODE_DISABLED = 0,
COPY_MODE_RECT = 1,
COPY_MODE_VIEWPORT = 2,
};
// constants
static BackBufferCopy *_new();
// methods
void set_rect(const Rect2 rect);
Rect2 get_rect() const;
void set_copy_mode(const int64_t copy_mode);
BackBufferCopy::CopyMode get_copy_mode() const;
};
}
#endif