2023-01-10 15:14:30 +00:00
/**************************************************************************/
/* wrapped.hpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
2021-08-18 14:03:52 +00:00
2022-10-09 06:47:07 +00:00
# ifndef GODOT_WRAPPED_HPP
# define GODOT_WRAPPED_HPP
2021-08-18 14:03:52 +00:00
# include <godot_cpp/core/memory.hpp>
2022-08-19 07:30:06 +00:00
# include <godot_cpp/core/property_info.hpp>
# include <godot_cpp/templates/list.hpp>
2021-09-09 23:40:40 +00:00
# include <godot_cpp/godot.hpp>
2021-11-30 13:00:13 +00:00
2021-08-18 14:03:52 +00:00
namespace godot {
2022-12-16 12:49:10 +00:00
class ClassDB ;
2021-08-18 14:03:52 +00:00
typedef void GodotObject ;
// Base for all engine classes, to contain the pointer to the engine instance.
class Wrapped {
friend class GDExtensionBinding ;
2021-11-30 13:00:13 +00:00
friend void postinitialize_handler ( Wrapped * ) ;
2021-08-18 14:03:52 +00:00
protected :
2023-08-04 16:02:57 +00:00
# ifdef HOT_RELOAD_ENABLED
struct RecreateInstance {
GDExtensionClassInstancePtr wrapper ;
GDExtensionObjectPtr owner ;
RecreateInstance * next ;
} ;
inline static RecreateInstance * recreate_instance = nullptr ;
# endif
2022-10-22 17:42:48 +00:00
virtual const StringName * _get_extension_class_name ( ) const ; // This is needed to retrieve the class name before the godot object has its _extension and _extension_instance members assigned.
2022-12-07 13:11:44 +00:00
virtual const GDExtensionInstanceBindingCallbacks * _get_bindings_callbacks ( ) const = 0 ;
2021-11-30 13:00:13 +00:00
2022-11-18 18:33:28 +00:00
void _notification ( int p_what ) { }
bool _set ( const StringName & p_name , const Variant & p_property ) { return false ; }
bool _get ( const StringName & p_name , Variant & r_property ) const { return false ; }
void _get_property_list ( List < PropertyInfo > * p_list ) const { }
bool _property_can_revert ( const StringName & p_name ) const { return false ; }
bool _property_get_revert ( const StringName & p_name , Variant & r_property ) const { return false ; }
2023-09-09 17:52:31 +00:00
void _validate_property ( PropertyInfo & p_property ) const { }
2022-08-19 07:30:06 +00:00
String _to_string ( ) const { return " [ " + String ( get_class_static ( ) ) + " : " + itos ( get_instance_id ( ) ) + " ] " ; }
2023-09-02 10:59:46 +00:00
static void notification_bind ( GDExtensionClassInstancePtr p_instance , int32_t p_what , GDExtensionBool p_reversed ) { }
2022-12-07 13:11:44 +00:00
static GDExtensionBool set_bind ( GDExtensionClassInstancePtr p_instance , GDExtensionConstStringNamePtr p_name , GDExtensionConstVariantPtr p_value ) { return false ; }
static GDExtensionBool get_bind ( GDExtensionClassInstancePtr p_instance , GDExtensionConstStringNamePtr p_name , GDExtensionVariantPtr r_ret ) { return false ; }
static const GDExtensionPropertyInfo * get_property_list_bind ( GDExtensionClassInstancePtr p_instance , uint32_t * r_count ) { return nullptr ; }
static void free_property_list_bind ( GDExtensionClassInstancePtr p_instance , const GDExtensionPropertyInfo * p_list ) { }
static GDExtensionBool property_can_revert_bind ( GDExtensionClassInstancePtr p_instance , GDExtensionConstStringNamePtr p_name ) { return false ; }
static GDExtensionBool property_get_revert_bind ( GDExtensionClassInstancePtr p_instance , GDExtensionConstStringNamePtr p_name , GDExtensionVariantPtr r_ret ) { return false ; }
2023-09-09 17:52:31 +00:00
static GDExtensionBool validate_property_bind ( GDExtensionClassInstancePtr p_instance , GDExtensionPropertyInfo * p_property ) { return false ; }
2022-12-07 13:11:44 +00:00
static void to_string_bind ( GDExtensionClassInstancePtr p_instance , GDExtensionBool * r_is_valid , GDExtensionStringPtr r_out ) { }
2022-08-19 07:30:06 +00:00
2023-07-20 20:40:41 +00:00
// The only reason this has to be held here, is when we return results of `_get_property_list` to Godot, we pass
// pointers to strings in this list. They have to remain valid to pass the bridge, until the list is freed by Godot...
2022-11-29 17:12:47 +00:00
: : godot : : List < : : godot : : PropertyInfo > plist_owned ;
2022-08-19 07:30:06 +00:00
2021-11-30 13:00:13 +00:00
void _postinitialize ( ) ;
2022-10-22 11:46:59 +00:00
Wrapped ( const StringName p_godot_class ) ;
2021-11-30 13:00:13 +00:00
Wrapped ( GodotObject * p_godot_object ) ;
2023-01-18 00:30:18 +00:00
virtual ~ Wrapped ( ) { }
2021-08-18 14:03:52 +00:00
public :
2022-10-23 20:31:57 +00:00
static StringName & get_class_static ( ) {
2022-10-22 11:46:59 +00:00
static StringName string_name = StringName ( " Wrapped " ) ;
return string_name ;
2022-02-20 19:23:14 +00:00
}
2022-08-19 07:30:06 +00:00
uint64_t get_instance_id ( ) const {
return 0 ;
}
2021-08-18 14:03:52 +00:00
// Must be public but you should not touch this.
GodotObject * _owner = nullptr ;
2021-09-09 23:40:40 +00:00
} ;
2023-07-20 20:40:41 +00:00
namespace internal {
GDExtensionPropertyInfo * create_c_property_list ( const : : godot : : List < : : godot : : PropertyInfo > & plist_cpp , uint32_t * r_size ) ;
void free_c_property_list ( GDExtensionPropertyInfo * plist ) ;
2023-10-12 03:59:59 +00:00
typedef void ( * EngineClassRegistrationCallback ) ( ) ;
void add_engine_class_registration_callback ( EngineClassRegistrationCallback p_callback ) ;
void register_engine_class ( const StringName & p_name , const GDExtensionInstanceBindingCallbacks * p_callbacks ) ;
void register_engine_classes ( ) ;
template < class T >
struct EngineClassRegistration {
EngineClassRegistration ( ) {
add_engine_class_registration_callback ( & EngineClassRegistration < T > : : callback ) ;
}
static void callback ( ) {
register_engine_class ( T : : get_class_static ( ) , & T : : _gde_binding_callbacks ) ;
}
} ;
2023-07-20 20:40:41 +00:00
} // namespace internal
2021-08-18 14:03:52 +00:00
} // namespace godot
2023-08-04 16:02:57 +00:00
# ifdef HOT_RELOAD_ENABLED
# define _GDCLASS_RECREATE(m_class, m_inherits) \
m_class * new_instance = ( m_class * ) memalloc ( sizeof ( m_class ) ) ; \
Wrapped : : RecreateInstance recreate_data = { new_instance , obj , Wrapped : : recreate_instance } ; \
Wrapped : : recreate_instance = & recreate_data ; \
memnew_placement ( new_instance , m_class ) ; \
return new_instance ;
# else
# define _GDCLASS_RECREATE(m_class, m_inherits) return nullptr;
# endif
2023-07-20 20:40:41 +00:00
// Use this on top of your own classes.
// Note: the trail of `***` is to keep sane diffs in PRs, because clang-format otherwise moves every `\` which makes
// every line of the macro different
# define GDCLASS(m_class, m_inherits) /***********************************************************************************************************************************************/ \
2022-11-29 17:12:47 +00:00
private : \
void operator = ( const m_class & p_rval ) { } \
friend class : : godot : : ClassDB ; \
\
protected : \
virtual const : : godot : : StringName * _get_extension_class_name ( ) const override { \
static : : godot : : StringName string_name = get_class_static ( ) ; \
return & string_name ; \
} \
\
2022-12-07 13:11:44 +00:00
virtual const GDExtensionInstanceBindingCallbacks * _get_bindings_callbacks ( ) const override { \
2023-02-16 15:38:38 +00:00
return & _gde_binding_callbacks ; \
2022-11-29 17:12:47 +00:00
} \
\
static void ( * _get_bind_methods ( ) ) ( ) { \
return & m_class : : _bind_methods ; \
} \
\
static void ( : : godot : : Wrapped : : * _get_notification ( ) ) ( int ) { \
return ( void ( : : godot : : Wrapped : : * ) ( int ) ) & m_class : : _notification ; \
} \
\
static bool ( : : godot : : Wrapped : : * _get_set ( ) ) ( const : : godot : : StringName & p_name , const : : godot : : Variant & p_property ) { \
return ( bool ( : : godot : : Wrapped : : * ) ( const : : godot : : StringName & p_name , const : : godot : : Variant & p_property ) ) & m_class : : _set ; \
} \
\
static bool ( : : godot : : Wrapped : : * _get_get ( ) ) ( const : : godot : : StringName & p_name , : : godot : : Variant & r_ret ) const { \
return ( bool ( : : godot : : Wrapped : : * ) ( const : : godot : : StringName & p_name , : : godot : : Variant & r_ret ) const ) & m_class : : _get ; \
} \
\
static void ( : : godot : : Wrapped : : * _get_get_property_list ( ) ) ( : : godot : : List < : : godot : : PropertyInfo > * p_list ) const { \
return ( void ( : : godot : : Wrapped : : * ) ( : : godot : : List < : : godot : : PropertyInfo > * p_list ) const ) & m_class : : _get_property_list ; \
} \
\
2023-09-06 17:32:55 +00:00
static bool ( : : godot : : Wrapped : : * _get_property_can_revert ( ) ) ( const : : godot : : StringName & p_name ) const { \
return ( bool ( : : godot : : Wrapped : : * ) ( const : : godot : : StringName & p_name ) const ) & m_class : : _property_can_revert ; \
2022-11-29 17:12:47 +00:00
} \
\
2023-09-06 17:32:55 +00:00
static bool ( : : godot : : Wrapped : : * _get_property_get_revert ( ) ) ( const : : godot : : StringName & p_name , : : godot : : Variant & ) const { \
return ( bool ( : : godot : : Wrapped : : * ) ( const : : godot : : StringName & p_name , : : godot : : Variant & ) const ) & m_class : : _property_get_revert ; \
2022-11-29 17:12:47 +00:00
} \
\
2023-09-09 17:52:31 +00:00
static void ( : : godot : : Wrapped : : * _get_validate_property ( ) ) ( : : godot : : PropertyInfo & p_property ) const { \
return ( void ( : : godot : : Wrapped : : * ) ( : : godot : : PropertyInfo & p_property ) const ) & m_class : : _validate_property ; \
} \
\
2023-09-06 17:32:55 +00:00
static : : godot : : String ( : : godot : : Wrapped : : * _get_to_string ( ) ) ( ) const { \
return ( : : godot : : String ( : : godot : : Wrapped : : * ) ( ) const ) & m_class : : _to_string ; \
2022-11-29 17:12:47 +00:00
} \
\
template < class T , class B > \
static void register_virtuals ( ) { \
m_inherits : : register_virtuals < T , B > ( ) ; \
} \
\
public : \
2023-10-21 22:54:46 +00:00
typedef m_class self_type ; \
\
2022-11-29 17:12:47 +00:00
static void initialize_class ( ) { \
static bool initialized = false ; \
if ( initialized ) { \
return ; \
} \
m_inherits : : initialize_class ( ) ; \
if ( m_class : : _get_bind_methods ( ) ! = m_inherits : : _get_bind_methods ( ) ) { \
_bind_methods ( ) ; \
m_inherits : : register_virtuals < m_class , m_inherits > ( ) ; \
} \
initialized = true ; \
} \
\
static : : godot : : StringName & get_class_static ( ) { \
static : : godot : : StringName string_name = : : godot : : StringName ( # m_class ) ; \
return string_name ; \
} \
\
static : : godot : : StringName & get_parent_class_static ( ) { \
return m_inherits : : get_class_static ( ) ; \
} \
\
2022-12-07 13:11:44 +00:00
static GDExtensionObjectPtr create ( void * data ) { \
2022-11-29 17:12:47 +00:00
m_class * new_object = memnew ( m_class ) ; \
return new_object - > _owner ; \
} \
\
2023-08-04 16:02:57 +00:00
static GDExtensionClassInstancePtr recreate ( void * data , GDExtensionObjectPtr obj ) { \
_GDCLASS_RECREATE ( m_class , m_inherits ) ; \
} \
\
2023-09-02 10:59:46 +00:00
static void notification_bind ( GDExtensionClassInstancePtr p_instance , int32_t p_what , GDExtensionBool p_reversed ) { \
2022-11-29 17:12:47 +00:00
if ( p_instance & & m_class : : _get_notification ( ) ) { \
if ( m_class : : _get_notification ( ) ! = m_inherits : : _get_notification ( ) ) { \
m_class * cls = reinterpret_cast < m_class * > ( p_instance ) ; \
return cls - > _notification ( p_what ) ; \
} \
2023-06-24 16:32:17 +00:00
m_inherits : : notification_bind ( p_instance , p_what , p_reversed ) ; \
2022-11-29 17:12:47 +00:00
} \
} \
\
2022-12-07 13:11:44 +00:00
static GDExtensionBool set_bind ( GDExtensionClassInstancePtr p_instance , GDExtensionConstStringNamePtr p_name , GDExtensionConstVariantPtr p_value ) { \
2022-11-29 17:12:47 +00:00
if ( p_instance & & m_class : : _get_set ( ) ) { \
if ( m_class : : _get_set ( ) ! = m_inherits : : _get_set ( ) ) { \
m_class * cls = reinterpret_cast < m_class * > ( p_instance ) ; \
return cls - > _set ( * reinterpret_cast < const : : godot : : StringName * > ( p_name ) , * reinterpret_cast < const : : godot : : Variant * > ( p_value ) ) ; \
} \
return m_inherits : : set_bind ( p_instance , p_name , p_value ) ; \
} \
return false ; \
} \
\
2022-12-07 13:11:44 +00:00
static GDExtensionBool get_bind ( GDExtensionClassInstancePtr p_instance , GDExtensionConstStringNamePtr p_name , GDExtensionVariantPtr r_ret ) { \
2022-11-29 17:12:47 +00:00
if ( p_instance & & m_class : : _get_get ( ) ) { \
if ( m_class : : _get_get ( ) ! = m_inherits : : _get_get ( ) ) { \
m_class * cls = reinterpret_cast < m_class * > ( p_instance ) ; \
return cls - > _get ( * reinterpret_cast < const : : godot : : StringName * > ( p_name ) , * reinterpret_cast < : : godot : : Variant * > ( r_ret ) ) ; \
} \
return m_inherits : : get_bind ( p_instance , p_name , r_ret ) ; \
} \
return false ; \
} \
\
2023-07-20 20:40:41 +00:00
static inline bool has_get_property_list ( ) { \
return m_class : : _get_get_property_list ( ) & & m_class : : _get_get_property_list ( ) ! = m_inherits : : _get_get_property_list ( ) ; \
} \
\
2022-12-07 13:11:44 +00:00
static const GDExtensionPropertyInfo * get_property_list_bind ( GDExtensionClassInstancePtr p_instance , uint32_t * r_count ) { \
2023-07-20 20:40:41 +00:00
if ( ! p_instance ) { \
if ( r_count ) \
* r_count = 0 ; \
return nullptr ; \
2022-11-29 17:12:47 +00:00
} \
2023-07-20 20:40:41 +00:00
m_class * cls = reinterpret_cast < m_class * > ( p_instance ) ; \
: : godot : : List < : : godot : : PropertyInfo > & plist_cpp = cls - > plist_owned ; \
ERR_FAIL_COND_V_MSG ( ! plist_cpp . is_empty ( ) , nullptr , " Internal error, property list was not freed by engine! " ) ; \
cls - > _get_property_list ( & plist_cpp ) ; \
return : : godot : : internal : : create_c_property_list ( plist_cpp , r_count ) ; \
2022-11-29 17:12:47 +00:00
} \
\
2022-12-07 13:11:44 +00:00
static void free_property_list_bind ( GDExtensionClassInstancePtr p_instance , const GDExtensionPropertyInfo * p_list ) { \
2022-11-29 17:12:47 +00:00
if ( p_instance ) { \
m_class * cls = reinterpret_cast < m_class * > ( p_instance ) ; \
cls - > plist_owned . clear ( ) ; \
2023-07-20 20:40:41 +00:00
/* TODO `GDExtensionClassFreePropertyList` is ill-defined, we need a non-const pointer to free this. */ \
: : godot : : internal : : free_c_property_list ( const_cast < GDExtensionPropertyInfo * > ( p_list ) ) ; \
2022-11-29 17:12:47 +00:00
} \
} \
\
2022-12-07 13:11:44 +00:00
static GDExtensionBool property_can_revert_bind ( GDExtensionClassInstancePtr p_instance , GDExtensionConstStringNamePtr p_name ) { \
2022-11-29 17:12:47 +00:00
if ( p_instance & & m_class : : _get_property_can_revert ( ) ) { \
if ( m_class : : _get_property_can_revert ( ) ! = m_inherits : : _get_property_can_revert ( ) ) { \
m_class * cls = reinterpret_cast < m_class * > ( p_instance ) ; \
return cls - > _property_can_revert ( * reinterpret_cast < const : : godot : : StringName * > ( p_name ) ) ; \
} \
return m_inherits : : property_can_revert_bind ( p_instance , p_name ) ; \
} \
return false ; \
} \
\
2022-12-07 13:11:44 +00:00
static GDExtensionBool property_get_revert_bind ( GDExtensionClassInstancePtr p_instance , GDExtensionConstStringNamePtr p_name , GDExtensionVariantPtr r_ret ) { \
2022-11-29 17:12:47 +00:00
if ( p_instance & & m_class : : _get_property_get_revert ( ) ) { \
if ( m_class : : _get_property_get_revert ( ) ! = m_inherits : : _get_property_get_revert ( ) ) { \
m_class * cls = reinterpret_cast < m_class * > ( p_instance ) ; \
return cls - > _property_get_revert ( * reinterpret_cast < const : : godot : : StringName * > ( p_name ) , * reinterpret_cast < : : godot : : Variant * > ( r_ret ) ) ; \
} \
return m_inherits : : property_get_revert_bind ( p_instance , p_name , r_ret ) ; \
} \
return false ; \
} \
\
2023-09-09 17:52:31 +00:00
static GDExtensionBool validate_property_bind ( GDExtensionClassInstancePtr p_instance , GDExtensionPropertyInfo * p_property ) { \
bool ret = false ; \
if ( p_instance & & m_class : : _get_validate_property ( ) ) { \
ret = m_inherits : : validate_property_bind ( p_instance , p_property ) ; \
if ( m_class : : _get_validate_property ( ) ! = m_inherits : : _get_validate_property ( ) ) { \
m_class * cls = reinterpret_cast < m_class * > ( p_instance ) ; \
: : godot : : PropertyInfo info ( p_property ) ; \
cls - > _validate_property ( info ) ; \
info . _update ( p_property ) ; \
return true ; \
} \
} \
return ret ; \
} \
\
2022-12-07 13:11:44 +00:00
static void to_string_bind ( GDExtensionClassInstancePtr p_instance , GDExtensionBool * r_is_valid , GDExtensionStringPtr r_out ) { \
2022-11-29 17:12:47 +00:00
if ( p_instance & & m_class : : _get_to_string ( ) ) { \
if ( m_class : : _get_to_string ( ) ! = m_inherits : : _get_to_string ( ) ) { \
m_class * cls = reinterpret_cast < m_class * > ( p_instance ) ; \
* reinterpret_cast < : : godot : : String * > ( r_out ) = cls - > _to_string ( ) ; \
* r_is_valid = true ; \
return ; \
} \
m_inherits : : to_string_bind ( p_instance , r_is_valid , r_out ) ; \
} \
} \
\
static void free ( void * data , GDExtensionClassInstancePtr ptr ) { \
if ( ptr ) { \
m_class * cls = reinterpret_cast < m_class * > ( ptr ) ; \
cls - > ~ m_class ( ) ; \
: : godot : : Memory : : free_static ( cls ) ; \
} \
} \
\
2023-02-16 15:38:38 +00:00
static void * _gde_binding_create_callback ( void * p_token , void * p_instance ) { \
2022-11-29 17:12:47 +00:00
return nullptr ; \
} \
\
2023-02-16 15:38:38 +00:00
static void _gde_binding_free_callback ( void * p_token , void * p_instance , void * p_binding ) { \
2022-11-29 17:12:47 +00:00
} \
\
2023-02-16 15:38:38 +00:00
static GDExtensionBool _gde_binding_reference_callback ( void * p_token , void * p_instance , GDExtensionBool p_reference ) { \
2022-11-29 17:12:47 +00:00
return true ; \
} \
\
2023-02-16 15:38:38 +00:00
static constexpr GDExtensionInstanceBindingCallbacks _gde_binding_callbacks = { \
_gde_binding_create_callback , \
_gde_binding_free_callback , \
_gde_binding_reference_callback , \
2023-11-01 17:44:14 +00:00
} ; \
\
private :
2022-08-19 07:30:06 +00:00
// Don't use this for your classes, use GDCLASS() instead.
2023-11-01 17:44:14 +00:00
# define GDEXTENSION_CLASS_ALIAS(m_class, m_alias_for, m_inherits) /******************************************************************************************************************/ \
private : \
inline static : : godot : : internal : : EngineClassRegistration < m_class > _gde_engine_class_registration_helper ; \
void operator = ( const m_class & p_rval ) { } \
\
protected : \
virtual const GDExtensionInstanceBindingCallbacks * _get_bindings_callbacks ( ) const override { \
return & _gde_binding_callbacks ; \
} \
\
m_class ( const char * p_godot_class ) : m_inherits ( p_godot_class ) { } \
m_class ( GodotObject * p_godot_object ) : m_inherits ( p_godot_object ) { } \
\
static void ( * _get_bind_methods ( ) ) ( ) { \
return nullptr ; \
} \
\
static void ( Wrapped : : * _get_notification ( ) ) ( int ) { \
return nullptr ; \
} \
\
static bool ( Wrapped : : * _get_set ( ) ) ( const : : godot : : StringName & p_name , const Variant & p_property ) { \
return nullptr ; \
} \
\
static bool ( Wrapped : : * _get_get ( ) ) ( const : : godot : : StringName & p_name , Variant & r_ret ) const { \
return nullptr ; \
} \
\
static inline bool has_get_property_list ( ) { \
return false ; \
} \
\
static void ( Wrapped : : * _get_get_property_list ( ) ) ( List < PropertyInfo > * p_list ) const { \
return nullptr ; \
} \
\
static bool ( Wrapped : : * _get_property_can_revert ( ) ) ( const : : godot : : StringName & p_name ) const { \
return nullptr ; \
} \
\
static bool ( Wrapped : : * _get_property_get_revert ( ) ) ( const : : godot : : StringName & p_name , Variant & ) const { \
return nullptr ; \
} \
\
static void ( Wrapped : : * _get_validate_property ( ) ) ( : : godot : : PropertyInfo & p_property ) const { \
return nullptr ; \
} \
\
static String ( Wrapped : : * _get_to_string ( ) ) ( ) const { \
return nullptr ; \
} \
\
public : \
typedef m_class self_type ; \
\
static void initialize_class ( ) { } \
\
static : : godot : : StringName & get_class_static ( ) { \
static : : godot : : StringName string_name = : : godot : : StringName ( # m_alias_for ) ; \
return string_name ; \
} \
\
static : : godot : : StringName & get_parent_class_static ( ) { \
return m_inherits : : get_class_static ( ) ; \
} \
\
static GDExtensionObjectPtr create ( void * data ) { \
return nullptr ; \
} \
\
static GDExtensionClassInstancePtr recreate ( void * data , GDExtensionObjectPtr obj ) { \
return nullptr ; \
} \
\
static void free ( void * data , GDExtensionClassInstancePtr ptr ) { \
} \
\
static void * _gde_binding_create_callback ( void * p_token , void * p_instance ) { \
/* Do not call memnew here, we don't want the post-initializer to be called */ \
return new ( " " ) m_class ( ( GodotObject * ) p_instance ) ; \
} \
static void _gde_binding_free_callback ( void * p_token , void * p_instance , void * p_binding ) { \
/* Explicitly call the deconstructor to ensure proper lifecycle for non-trivial members */ \
reinterpret_cast < m_class * > ( p_binding ) - > ~ m_class ( ) ; \
Memory : : free_static ( reinterpret_cast < m_class * > ( p_binding ) ) ; \
} \
static GDExtensionBool _gde_binding_reference_callback ( void * p_token , void * p_instance , GDExtensionBool p_reference ) { \
return true ; \
} \
static constexpr GDExtensionInstanceBindingCallbacks _gde_binding_callbacks = { \
_gde_binding_create_callback , \
_gde_binding_free_callback , \
_gde_binding_reference_callback , \
} ; \
m_class ( ) : m_class ( # m_alias_for ) { } \
\
private :
2023-07-07 02:16:27 +00:00
// Don't use this for your classes, use GDCLASS() instead.
# define GDEXTENSION_CLASS(m_class, m_inherits) GDEXTENSION_CLASS_ALIAS(m_class, m_class, m_inherits)
2021-08-18 14:03:52 +00:00
2022-10-09 06:47:07 +00:00
# endif // GODOT_WRAPPED_HPP