godot-cpp/include/gen/UndoRedo.hpp

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#ifndef GODOT_CPP_UNDOREDO_HPP
#define GODOT_CPP_UNDOREDO_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Object.hpp>
namespace godot {
class Object;
class UndoRedo : public Object {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "UndoRedo"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
enum MergeMode {
MERGE_DISABLE = 0,
MERGE_ALL = 2,
MERGE_ENDS = 1,
};
// constants
static UndoRedo *_new();
// methods
void create_action(const String name, const int64_t merge_mode = 0);
void commit_action();
Variant add_do_method(const Object *object, const String method, const Array& __var_args = Array());
Variant add_undo_method(const Object *object, const String method, const Array& __var_args = Array());
void add_do_property(const Object *object, const String property, const Variant value);
void add_undo_property(const Object *object, const String property, const Variant value);
void add_do_reference(const Object *object);
void add_undo_reference(const Object *object);
void clear_history();
String get_current_action_name() const;
int64_t get_version() const;
void redo();
void undo();
template <class... Args> Variant add_do_method(const Object *object, const String method, Args... args){
return add_do_method(object,method, Array::make(args...));
}
template <class... Args> Variant add_undo_method(const Object *object, const String method, Args... args){
return add_undo_method(object,method, Array::make(args...));
}
};
}
#endif