godot-cpp/include/gen/TCP_Server.hpp

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#ifndef GODOT_CPP_TCP_SERVER_HPP
#define GODOT_CPP_TCP_SERVER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Reference.hpp>
namespace godot {
class StreamPeerTCP;
class TCP_Server : public Reference {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "TCP_Server"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static TCP_Server *_new();
// methods
Error listen(const int64_t port, const String bind_address = "*");
bool is_connection_available() const;
Ref<StreamPeerTCP> take_connection();
void stop();
};
}
#endif