godot-cpp/include/gen/ScrollContainer.hpp

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#ifndef GODOT_CPP_SCROLLCONTAINER_HPP
#define GODOT_CPP_SCROLLCONTAINER_HPP
#include <gdnative_api_struct.gen.h>
#include <stdint.h>
#include <core/CoreTypes.hpp>
#include <core/Ref.hpp>
#include <Container.hpp>
namespace godot {
class InputEvent;
class ScrollContainer : public Container {
public:
static void *___get_type_tag();
static void *___get_base_type_tag();
static inline const char *___get_class_name() { return (const char *) "ScrollContainer"; }
static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
// enums
// constants
static ScrollContainer *_new();
// methods
void _scroll_moved(const double arg0);
void _gui_input(const Ref<InputEvent> arg0);
void set_enable_h_scroll(const bool enable);
bool is_h_scroll_enabled() const;
void set_enable_v_scroll(const bool enable);
bool is_v_scroll_enabled() const;
void _update_scrollbar_position();
void set_h_scroll(const int64_t value);
int64_t get_h_scroll() const;
void set_v_scroll(const int64_t value);
int64_t get_v_scroll() const;
};
}
#endif