55 lines
1.5 KiB
C++
55 lines
1.5 KiB
C++
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#ifndef GODOT_CPP_NINEPATCHRECT_HPP
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#define GODOT_CPP_NINEPATCHRECT_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <NinePatchRect.hpp>
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#include <Control.hpp>
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namespace godot {
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class Texture;
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class NinePatchRect : public Control {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "NinePatchRect"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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enum AxisStretchMode {
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AXIS_STRETCH_MODE_STRETCH = 0,
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AXIS_STRETCH_MODE_TILE_FIT = 2,
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AXIS_STRETCH_MODE_TILE = 1,
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};
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// constants
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static NinePatchRect *_new();
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// methods
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void set_texture(const Ref<Texture> texture);
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Ref<Texture> get_texture() const;
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void set_patch_margin(const int64_t margin, const int64_t value);
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int64_t get_patch_margin(const int64_t margin) const;
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void set_region_rect(const Rect2 rect);
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Rect2 get_region_rect() const;
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void set_draw_center(const bool draw_center);
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bool is_draw_center_enabled() const;
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void set_h_axis_stretch_mode(const int64_t mode);
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NinePatchRect::AxisStretchMode get_h_axis_stretch_mode() const;
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void set_v_axis_stretch_mode(const int64_t mode);
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NinePatchRect::AxisStretchMode get_v_axis_stretch_mode() const;
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};
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}
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#endif
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