50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
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#ifndef GODOT_CPP_NETWORKEDMULTIPLAYERENET_HPP
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#define GODOT_CPP_NETWORKEDMULTIPLAYERENET_HPP
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#include <gdnative_api_struct.gen.h>
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#include <stdint.h>
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#include <core/CoreTypes.hpp>
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#include <core/Ref.hpp>
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#include <NetworkedMultiplayerENet.hpp>
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#include <NetworkedMultiplayerPeer.hpp>
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namespace godot {
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class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer {
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public:
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static void *___get_type_tag();
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static void *___get_base_type_tag();
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static inline const char *___get_class_name() { return (const char *) "NetworkedMultiplayerENet"; }
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static inline Object *___get_from_variant(Variant a) { godot_object *o = (godot_object*) a; return (Object *) godot::nativescript_1_1_api->godot_nativescript_get_instance_binding_data(godot::_RegisterState::language_index, o); }
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// enums
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enum CompressionMode {
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COMPRESS_NONE = 0,
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COMPRESS_FASTLZ = 2,
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COMPRESS_RANGE_CODER = 1,
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COMPRESS_ZLIB = 3,
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COMPRESS_ZSTD = 4,
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};
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// constants
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static NetworkedMultiplayerENet *_new();
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// methods
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Error create_server(const int64_t port, const int64_t max_clients = 32, const int64_t in_bandwidth = 0, const int64_t out_bandwidth = 0);
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Error create_client(const String ip, const int64_t port, const int64_t in_bandwidth = 0, const int64_t out_bandwidth = 0);
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void close_connection();
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void set_compression_mode(const int64_t mode);
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NetworkedMultiplayerENet::CompressionMode get_compression_mode() const;
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void set_bind_ip(const String ip);
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};
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}
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#endif
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